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Re: Want to start a project? Here is where you need to start.

Posted: 27 Dec 2010, 11:36
by knorke
I would like to share what I know NOW because I feel it is more solid than what I understood THEN.
Well, do it then :)
I think it would be helpfull. Like how do you decide a model is done to avoid spending too much time on, stuff like that. Also featurecreep etc.
You say yourself that the team stuff is not that relevant because like for GRTS there is only one guy. Or in some cases like the 2 guys remaking all the BA models there are two guys but I think the way they organized that was more like "yo, i can model. yo, i can texture. ok, lets do it." instead of thinking how the team should split work etc. Everybody just does what he can, people might suddendly "disappear" or lose interest because:
Problem is that you have a community of amateurs making some of the most unorganized and short-sighted decisions all completely confident that they have the next greatest idea.
Also, it is all over the internet and that makes organization that much harder than irl.
Maybe tips should be more aimed towards that, ie why an online SVN is usefull, how to organize "meetings" (ie link the "minutes" thread in dev forum) or just link to the design docs of ie CA: http://trac.caspring.org/#DesignDocuments
Don't know if any other mod has them online like that.

Re: Want to start a project? Here is where you need to start.

Posted: 27 Jan 2011, 18:24
by zwzsg
A must read for everyone about to start his game:
http://makegames.tumblr.com/post/113662 ... ing-a-game

Re: Want to start a project? Here is where you need to start.

Posted: 30 Apr 2011, 10:42
by knorke
Keep the ranting part at top if you like but everything under
"Questions:"
is either (broken link) or on wiki ie the list of tools http://springrts.com/wiki/Map,_Mod,_And ... t_Programs

How can I make my project show up in multiplayer?
You will need a .tdf
NO

Re: Want to start a project? Here is where you need to start.

Posted: 13 Apr 2015, 14:07
by 8611
The short part that is not yet marked outdated is too generic/trivial to be of use.
The list of tasks/work areas of a spring mod are visible in wiki.
Questionable quality and feels outdated (no mention of "newer fields" like Lua etc)

Re: Want to start a project? Here is where you need to start.

Posted: 27 Jul 2016, 12:54
by hangyaoy
Sorry if it does not the right place for my question. Feel free to move it.
I'm started learning (deeper) programing. I'm already understand most concepts, but I have no development practice.
Is there any guide how to build an enviroment to start browsing, modding and building the source.
Or any living community (forum, TS, etc...) wher I can get answers and / or suggestions from engine developers, or others with more knowledge in the subject.

Re: Want to start a project? Here is where you need to start.

Posted: 27 Jul 2016, 13:43
by hokomoko
Everything you look for is in the wiki:
https://springrts.com/wiki/Main_Page

I recommend not starting from the engine, but from games (which are in lua, and don't require compilation).

You can find people in the IRC: https://springrts.com/wiki/IRC

Re: Want to start a project? Here is where you need to start.

Posted: 15 Aug 2016, 19:28
by hangyaoy
I was on holidays.
Thaks for the answer. :)

Re: Want to start a project? Here is where you need to start.

Posted: 27 Apr 2018, 16:55
by NeverLoseGuy
Hey thanks for tips man. There're few things I want to speak out though.

Being a solo dev for my project at the moment, there's a high chance that I may never finish the project, which sucks considering I have been failing to bring the ideas into the reality for several times now. The only difference is that this is perhaps the most progressive attempt I have been making so far. Still, having to do all the work means I can only do so much before I get exhausted.

I also need to post things every now and then to get feedbacks, because if I were to make a game, only to have nobody like it, then what's the point of putting all the efforts into then? It would be a waste, so I want to make sure at least it leaves some (hopefully good) impressions on the players and to do that, I need criticisms from people to polish my projects and improve upon it.

So, sorry man, I broke the tip. I demand forgiveness

Re: Want to start a project? Here is where you need to start.

Posted: 28 Apr 2018, 13:01
by PicassoCT
We gamedevs should focus more on code reuseability.

But it makes things difficult.

Re: Want to start a project? Here is where you need to start.

Posted: 28 Apr 2018, 14:10
by FLOZi
No we shouldn't. Bespoke gadgets for game specific applications result in cleaner code imo.

Just look at the mess unit_morph became.

Re: Want to start a project? Here is where you need to start.

Posted: 28 Apr 2018, 15:09
by PicassoCT
So far im doing well with my libraries

Re: Want to start a project? Here is where you need to start.

Posted: 29 Apr 2018, 12:14
by PicassoCT
What would you do if i code out of line..
Would you stand up and walk ou on me.
lend me your ears and i will make a commit.. And i will try to not be out of key.

Oh i get by with a little help by my friends repos..