Mod Development Programs. - Page 2

Mod Development Programs.

Resources to get you going on your new project, or to help you over some emergent problems during your development cycle.

Moderator: Moderators

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

You have to bear in mind that the PHW modellers do high poly models for HL2 and the like, rather than TASpring low poly models
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

My question is the following:
What program I will utilize to pack the Mod as SDZ or SD7? I unpacked some files to test, but when I packed it with 7zip, they not have same size nor worked well :shock:
Graatz :wink:
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

To make a sdz file, all you have to do(in windows of course), is select a folder and click on add to arcive, then rename the extension from zip to sdz, and your done. Sd7 is a different story......... And I haven't gotten it to work right.
XigXag
Posts: 32
Joined: 28 Jan 2006, 19:40

Post by XigXag »

VonGratz wrote:What program I will utilize to pack the Mod as SDZ or SD7? I unpacked some files to test, but when I packed it with 7zip, they not have same size nor worked well
I had the same problem with 7-Zip until I messed around with the settings. You might try setting compression to Normal and choose non-solid archive format.

Update: I checked my 7-Zip settings. Here they are:
Archive format: 7z
Compression level: Normal
Dictionary size: 2 MB
Word size: 32
Update mode: Add and replace files
Create SFX archive: No
Create Solid archive: No
Split to volumes, bytes: [blank]
Parameters: [blank]

Hope this helps.
-X
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

compressing to ultra is no problem really
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Image

If you read the wiki, most of the information is there. This image was pulled from the [http://spring.clan-sy.com/wiki/Maps:Compiling]Maps:Compiling[/url] page.
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MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

ok, this is strange, I have done every thing as said to make an sdz file, (made zip archive. renamed) and it won't work. (spring will not load up the mod T_T) I also tried unziping a mod and turning it into a new sdz file and it would not work.
So. . .I would apriciate some help on this.

Thanks in advance
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Post your modinfo file or whatever its called.
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MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

figured it out, was compressing to a rar not zip (DOH!)

On another note, one of my units is not working (either will not build or mod does not start T_T)
I am sure it is the fbi file. I want the unit to be built on a geo vent, produce energy, and construct units like a mobile builder does (i.e. lays them on the ground around it) here is the fbi file:

[UNITINFO]
{
//Internal settings
unitname=BOREMC;
version=1;
side=BOREDOM;
objectname=BOREMC.S3O;
TEDClass=ENERGY;
category=BOREDOM METAL ENERGY NOWEAPON NOTAIR NOTSUB NOTSHIP LEVEL1 NOTLAND ALL;

//unit limitations and properties
ActiveWhenBuilt=1;
BuildDistance=200;
WorkerTime=100
BuildTime=1000;
Corpse=BOREMC_DEAD.S30;
SoundCategory=ARM_GEO;
SightDistance=250;
MaxDamage=800;
name=Mana Collector;
description=:Produces Energy and units;

//energy and metal related
BuildCostEnergy=0;
BuildCostMetal=300;
EnergyMake=300.0;

//Pathfinding and related
Maxvelocity=0;
BrakeRate=2.5;
Acceleration=0;
FootPrintX=4;
FootPrintZ=4;
MaxWaterDepth=0;
MovementClass=structure;
YardMap=oooo oGGo oGGo oooo;
MaxSlope=10;

ovradjust=1;
smoothanim=1;

//Abilities
Builder=1;
CanMove=0;
Can'tBeTransported=1;


//Weapons and related

There are likely some unnesiceary things in there as I was tring to fix it.
thanks
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Re: Mod Development Programs.

Post by FireCrack »

7) MAYA* http://usa.autodesk.com/adsk/servlet/in ... eID=123112
-> Possibly the most heavily used modeling tool in the movie industry today, may is one of the most powerfull content creation tools around.
Last edited by FireCrack on 22 Mar 2006, 13:56, edited 2 times in total.
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Added it. But as to it's longterm avaiblity, i'm holding my breath. It's more likely we will see a super program that will be the next new version of 3DS MAX.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

americans invented basic, from which we get the mispelling of colour that you just failed to use

Code: Select all

MAYA[color=blue]*[/color] not
MAYA[colour=blue]*[/colour]
=
MAYA* not
MAYA[colour=blue]*[/colour]
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Jerry6ok
Posts: 9
Joined: 22 Mar 2006, 16:49

Post by Jerry6ok »

Just wondering is there a way to get the 3do max importer to work with 3ds max 7.This would be very handy.Also there is a utility called Chili-Skinner that helps in the creation of uvmapping in gmax and 3dsmax.
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Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

The link to/for UpSpring led to a dead end for me, so if it hasn't been mentioned already, here is the link I found for UpSpring: http://www.fileuniverse.com/?p=showitem&ID=2317
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Wasn't there some way to use hammer editor for spring somehow?
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

It's called the links haven't been updated in awhile. If you find a dead link and you know the current working one, feel free to fix it.
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

All of the links to scipting progams appear to be borked.. just a heads up...
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

1) Scripter** http://www.fileuniverse.com/?p=showitem&ID=70
-> The by far best compiler for your handmade .bos scripts into endless lines of letters and numbers that the TA engine reads. The program is large, easy to operate and with a broad error tracing (well, better than the other two alternatives). While other versions of this program sometimes refuse to compile on-off functions, this download is guaranteed to work in every condition.
Nowhere is mentioned that it can handle .cob files, like decompile them into .bos.

Please, someone add that there, so people might find right tools for them.
KaZoiTeZ
Posts: 19
Joined: 08 Apr 2007, 12:19

Post by KaZoiTeZ »

Fileuniverse seems down since a while,
is there any other place to download the stuff?
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Post by Peet »

I put Scriptor on UF...I'll stick 3dobuilder up there too if I can find it. Upspring is at http://user.supradigital.org/jcnossen/U ... r-1.54.exe
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