Engine will stop spawning start units and resources - Page 4

Engine will stop spawning start units and resources

Resources to get you going on your new project, or to help you over some emergent problems during your development cycle.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Engine will stop spawning start units and resources

Post by TradeMark »

SirMaverick wrote:
TradeMark wrote:note that some mods take 400megs, engine takes 18megs

and i expect every mod be huge like that in the future...
CA archive is ~90MB, unpacked 200MB.
Unpacked, LuaRules is 2.1MB (including ~350k Images), LuaUI is 16MB (biggest part is sounds and images, Widgets are less than 4 MB).

Biggest chunks in CA are unittextures, models and sounds.
Yeah? that wasnt my point really.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Engine will stop spawning start units and resources

Post by CarRepairer »

Your point is irrelevant regardless.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Engine will stop spawning start units and resources

Post by TradeMark »

You will see...
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Engine will stop spawning start units and resources

Post by SirMaverick »

TradeMark wrote:
SirMaverick wrote:
TradeMark wrote:note that some mods take 400megs, engine takes 18megs

and i expect every mod be huge like that in the future...
[...]
Yeah? that wasnt my point really.
Then I probably misunderstood your comment about 400mb mods.
8611
XTA Developer
Posts: 242
Joined: 29 Dec 2014, 08:22

Re: Engine will stop spawning start units and resources

Post by 8611 »

2010 was five years ago.
spring's basecontent has a gadget, many other examples around, Lua stuff is on wiki.
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