Game - Engines of War - Page 5

Game - Engines of War

Flexible tactical mechanized warfare of the future, spearheaded by role-differentiated Engines Of War!

Moderators: Moderators, Content Developer

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bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: Game - Engines of War

Post by bobthedinosaur » 28 Jun 2010, 17:33

You unfortunately can't unless you have 3d studio max. So ask around in the art forums for someone who may be able to convert it for you. What are you talking about specifically? The tree houses?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10239
Joined: 24 Jan 2006, 21:12

Re: Game - Engines of War

Post by PicassoCT » 28 Jun 2010, 18:12

http://rapidshare.com/files/403578925/3 ... e.zip.html

3ds version, sorry, was a thoughtless idea to put it up in max.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Game - Engines of War

Post by KaiserJ » 28 Jun 2010, 18:35

Every mapper i meet in this comunity either moved on or got himself a mod, i got to make one too, just to get rid of that "stuck in class" label
that's how it starts; smoke a joint or two, have a beer, pretty soon you're selling your body for crack
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PicassoCT
Journeywar Developer & Mapper
Posts: 10239
Joined: 24 Jan 2006, 21:12

Re: Game - Engines of War

Post by PicassoCT » 28 Jun 2010, 18:48

...but you got to try, try and try. You suckweed at last! And there is nothing wrong with hired help, even if its just for a crack :)
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