Posted: 16 Jan 2007, 12:16
umm... It's there... and everything says it's pointing right... more info?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
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[b]The application SpringRTS quit unexpectedly.[/b]
2007-01-16 12:18:33 +0100
Link (dyld) error:
Library not loaded: /usr/local/lib/libIL.1.dylib
Referenced from: /Users/laurentippoliti/Desktop/SpringRTS.app/Contents/MacOS/../Frameworks/libILU.dylib
Reason: image not found
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$ otool
Usage: otool [-fahlLDtdorSTMRIHvVcXm] <object file> ...
-f print the fat headers
-a print the archive header
-h print the mach header
-l print the load commands
-L print shared libraries used
-D print shared library id name
-t print the text section (disassemble with -v)
-p <routine name> start dissassemble from routine name
-s <segname> <sectname> print contents of section
-d print the data section
-o print the Objective-C segment
-r print the relocation entries
-S print the table of contents of a library
-T print the table of contents of a dynamic shared library
-M print the module table of a dynamic shared library
-R print the reference table of a dynamic shared library
-I print the indirect symbol table
-H print the two-level hints table
-v print verbosely (symbolicly) when possible
-V print disassembled operands symbolicly
-c print argument strings of a core file
-X print no leading addresses or headers
-m don't use archive(member) syntax
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otool -L /Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libIL.dylib
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otool -L /Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libILU.dylib
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otool -L /Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libILUT.dylib
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laurent-ippolitis-power-mac-g5:~ laurentippoliti$ otool -L /Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libIL.dylib
/Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libIL.dylib:
/usr/local/lib/libIL.1.dylib (compatibility version 2.0.0, current version 2.0.0)
/sw/lib/libpng12.0.dylib (compatibility version 0.1.2, current version 0.1.2)
/sw/lib/libjpeg.62.dylib (compatibility version 63.0.0, current version 63.0.0)
/usr/lib/libz.1.dylib (compatibility version 1.0.0, current version 1.2.3)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 88.1.7)
laurent-ippolitis-power-mac-g5:~ laurentippoliti$ otool -L /Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libILU.dylib
/Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libILU.dylib:
/usr/local/lib/libILU.1.dylib (compatibility version 2.0.0, current version 2.0.0)
/usr/local/lib/libIL.1.dylib (compatibility version 2.0.0, current version 2.0.0)
/sw/lib/libjpeg.62.dylib (compatibility version 63.0.0, current version 63.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 88.1.7)
laurent-ippolitis-power-mac-g5:~ laurentippoliti$ otool -L /Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libILUT.dylib
/Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libILUT.dylib:
/usr/local/lib/libILUT.1.dylib (compatibility version 2.0.0, current version 2.0.0)
/usr/local/lib/libIL.1.dylib (compatibility version 2.0.0, current version 2.0.0)
/sw/lib/libjpeg.62.dylib (compatibility version 63.0.0, current version 63.0.0)
/usr/local/lib/libILU.1.dylib (compatibility version 2.0.0, current version 2.0.0)
/sw/lib/libpng12.0.dylib (compatibility version 0.1.2, current version 0.1.2)
/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 88.1.7)
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install_name_tool \
-change /sw/lib/libpng12.0.dylib @executable_path/../Frameworks/DevIL/libpng12.0.1.2.8.dylib \
-change /sw/lib/libjpeg.62.dylib @executable_path/../Frameworks/DevIL/libjpeg.62.0.0.dylib \
-change libpng12.0.dylib @executable_path/../Frameworks/DevIL/libpng12.0.1.2.8.dylib \
-change libjpeg.62.dylib @executable_path/../Frameworks/DevIL/libjpeg.62.0.0.dylib \
-change /usr/local/lib/libIL.1.dylib @executable_path/../Frameworks/libIL.dylib \
-change /usr/local/lib/libIL.1.dylib @executable_path/../Frameworks/libIL.dylib \
/Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libIL.dylib
install_name_tool \
-change /sw/lib/libjpeg.62.dylib @executable_path/../Frameworks/DevIL/libjpeg.62.0.0.dylib \
-change libjpeg.62.dylib @executable_path/../Frameworks/DevIL/libjpeg.62.0.0.dylib \
-change /usr/local/lib/libIL.1.dylib @executable_path/../Frameworks/libIL.dylib \
-change /usr/local/lib/libILU.1.dylib @executable_path/../Frameworks/libILU.dylib \
/Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libILU.dylib
install_name_tool \
-change /sw/lib/libpng12.0.dylib @executable_path/../Frameworks/DevIL/libpng12.0.1.2.8.dylib \
-change /sw/lib/libjpeg.62.dylib @executable_path/../Frameworks/DevIL/libjpeg.62.0.0.dylib \
-change libpng12.0.dylib @executable_path/../Frameworks/DevIL/libpng12.0.1.2.8.dylib \
-change libjpeg.62.dylib @executable_path/../Frameworks/DevIL/libjpeg.62.0.0.dylib \
-change /usr/local/lib/libIL.1.dylib @executable_path/../Frameworks/libIL.dylib \
-change /usr/local/lib/libILU.1.dylib @executable_path/../Frameworks/libILU.dylib \
-change /usr/local/lib/libILUT.1.dylib @executable_path/../Frameworks/libILUT.dylib \
/Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libILUT.dylib
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You are missing an OpenGL extension needed to use shadowmaps(fragment_program_shadow)
yay!Here is my feedback.
For some reason some other part of code tried to turn on shadows. anything other that Intel Mac Pros that had that special openGL update have that program, at least until 10.5; complain to apple.1) I have this message in the in-game console at beginning.Code: Select all
You are missing an OpenGL extension needed to use shadowmaps(fragment_program_shadow)
Force-quitting didn't work? never had a forced restart on here..XTA, balanced Annihilation, nanobots, xta, BOTA, and another I've forgotten all seem to work fine. Haven't tried that map in particular, but have many without problems. (When does it crash, what's the crash log say about that crash, etc)2)Is there some recommended maps and mods?
I tried XTA 8.1 and Island in the sun. The game hasn't crashed, but it seems to be in a loop, and I had no other option than re-booting.
OpenAL but to work around; with only stereo speakers, it balances sound weirdly on the mac, it gets louder the lower down the screen you go, higher the further up the screen. There's some work arounds I can try to put in, but yeah we'll see what I can do. check the .plist for volume settings if you want to try that.3)The sounds seems strange. Is the volume sometime raised too high?
Sure4)I had a crash, just now. The game quit. If you want the crash log, tell me.
save's F9 I think? check the key bindings (SpringRTS.app/data/uikeys.txt there's a binder in progress) then you select Test.ssf I think on next start. There's problems in spring that are to be worked on I think re loading and saving; biggest problem, things currently in nanolathe dont continue) Pause if you are in a window, minimising I think will, else you'll need to set the pause key, as macs don't report the pause function first)5)How can we pause and save a game?
pardon?6)The flux, when a construction plane reclaim a building, don't stay in the line of the plane. It's slower than the plane for moving.
[/quote]But what a great game! Thanks for what you did.
Cool. I might start accepting donations to get a basic mac mini to get it working there, and cross arch network play between them; don't know yetNeuralize wrote:You don't know how exciting this is, I can show TA Spring to my professors now and have art assignments based around it. The same might apply for many others.
having a map's always good to play a mod on As long as they're all G5s you shouldn't have a problem.Ah. I got it, remember to install both maps and mods.. hmm.. anyway for basic lan scripts? I got a bunch of macs networked at uni.