Mac Binary Release
Moderator: Moderators
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Mac Binary Release
Remember that you have a settings list on the first page of this thread...
Re: Mac Binary Release
Remember dynamic water generates random lines on a geforce 8 when land is on screen
Re: Mac Binary Release
Unless you replace the shader with the fixed oneAF wrote:Remember dynamic water generates random lines on a geforce 8 when land is on screen
Re: Mac Binary Release
is that in the svn or is there a download link you can conveniently place for the average joe?
Re: Mac Binary Release
Yes. It's in the svn, and there's a link in the H&B announcement post thing.AF wrote:is that in the svn or is there a download link you can conveniently place for the average joe?
Re: Mac Binary Release
I have a Geforce 8600GT with 512MB VRAM in my laptop. /water 2 worked. Thanks! I had it on water 3. It runs well, but now I need to do the fix.Peet wrote:In windows, the settings are stored in the registry, in HKEY_CURRENT_USER\Software\SJ\Spring iirc. I highly doubt dynamic water will work on a macbook pro though - it only works on GF6,7s and 8s, only runs acceptably fast on the higher-end cards of those series.
Re: Mac Binary Release
I have the same card. Let me know how the fix goes for you...
Re: Mac Binary Release
aloha all -
many thanks for the hard work getting the mac build working - i've missed TA ever since i ditched my old PC in the late 90's and am glad to have another crack at it. (and i dreamed of first-person mode back then. bravo!)
question: how would i get a single-player game going against a skirmish AI on the mac? i can't seem to find this information on the wiki or in the forums, which means either i'm retarded or this is a straightforward question as yet unanswered. i don't have a lobby running, btw.
(leopard, intel, etc.)
many thanks for the hard work getting the mac build working - i've missed TA ever since i ditched my old PC in the late 90's and am glad to have another crack at it. (and i dreamed of first-person mode back then. bravo!)
question: how would i get a single-player game going against a skirmish AI on the mac? i can't seem to find this information on the wiki or in the forums, which means either i'm retarded or this is a straightforward question as yet unanswered. i don't have a lobby running, btw.
(leopard, intel, etc.)
- jackoverfull
- Posts: 62
- Joined: 10 Feb 2008, 16:32
Re: Mac Binary Release
you need to prepare a startup script.
try with this one.
modifing it should be easy, just launch the game from the terminal (drop it's icon on a terminale window, delete the ending space, then add "/Contents/MacOS/Spring " without quotes) with the file as an argument (drop it after the space).
try with this one.
modifing it should be easy, just launch the game from the terminal (drop it's icon on a terminale window, delete the ending space, then add "/Contents/MacOS/Spring " without quotes) with the file as an argument (drop it after the space).
- Attachments
-
- newx.txt
- (992 Bytes) Downloaded 92 times
Re: Mac Binary Release
It would be really great if one of you who is knowledgeable about building apps on Mac would come to talk to us springlobby devs on irc in #springlobby @ freenode or #springlobby in lobby to fix the few remaining issues to get SpringLobby fully working on Mac.
Commander make some progress a while ago, but it seems he's currently busy otherwise.
Commander make some progress a while ago, but it seems he's currently busy otherwise.
Re: Mac Binary Release
I get this too (same platform Macbook, Leopard 10.5.2 ...):markroedel wrote:When I try to launch this, I get a black screen, immediately after which it bombs with a "bus error." Any suggestions for troubleshooting?
(Macbook, Leopard 10.5.2...)
Last login: Sun Apr 27 00:41:18 on console
james-bonds-macbook:~ jbond$ /Applications/Spring/Spring.app /Applications/Spring/newx.txt
-bash: /Applications/Spring/Spring.app: is a directory
james-bonds-macbook:~ jbond$ /Applications/Spring/Spring.app/Contents/MacOS/Spring /Applications/Spring/newx.txt
Bus error
james-bonds-macbook:~ jbond$
Is this related to the security patch Apple released which relates to Position Independent Executables?:
"I saw this in the ld man page
├óÔé¼┬Ø -pie This makes a special kind of main executable that is position independent (PIE). On Mac OS X 10.5, the OS will load a PIE at a ran-
dom address each time it is executed. You cannot create a PIE from .o files compiled with -mdynamic-no-pic. That means the codegen
is less optimal, but the address randomization adds some security.
├óÔé¼┼ô
and then I noticed that my gcc -v doesn├óÔé¼Ôäót include ld anywhere in it, must less have anything related to this -pie option├óÔé¼┬ª"
(from http://www.matasano.com/log/981/a-round ... -features/)
See impact to some other software and explanation here: http://www.rogueamoeba.com/utm/2008/03/ ... ility-fix/
- jackoverfull
- Posts: 62
- Joined: 10 Feb 2008, 16:32
Re: Mac Binary Release
the second command should be right...
what if you launch spring without the startup script? it launches?
what if you launch spring without the startup script? it launches?
Re: Mac Binary Release
The fix worked fine, I put the file in a folder called shaders in the Resources folder in Spring. Water looks awesome now. Works on the Mac and Win version.Vadi wrote:I have the same card. Let me know how the fix goes for you...
Re: Mac Binary Release
Nope, unfortunately i still get "bus error"jackoverfull wrote:the second command should be right...
what if you launch spring without the startup script? it launches?
Last login: Sun Apr 27 10:29:23 on console
james-bonds-macbook:~ jbond$ /Applications/Spring/Spring.app/Contents/MacOS/Spring
Bus error
james-bonds-macbook:~ jbond$
- jackoverfull
- Posts: 62
- Joined: 10 Feb 2008, 16:32
Re: Mac Binary Release
odd.
you should try to reinstall it. try also an older release to see if it works. what version of the system are you running?
you should try to reinstall it. try also an older release to see if it works. what version of the system are you running?
Re: Mac Binary Release
System Version: Mac OS X 10.5.2 (9C7010)jackoverfull wrote:odd.
you should try to reinstall it. try also an older release to see if it works. what version of the system are you running?
Re: Mac Binary Release
I have the same OS. You have the latest build he released with at least one map and one mod installed in the folders? I wonder if it's the Intel GMA card.Merefield wrote:System Version: Mac OS X 10.5.2 (9C7010)jackoverfull wrote:odd.
you should try to reinstall it. try also an older release to see if it works. what version of the system are you running?
- jackoverfull
- Posts: 62
- Joined: 10 Feb 2008, 16:32
Re: Mac Binary Release
but in that case it should display a dialog with "unsupported graphics" or something like that (if it's unsupported), decisively not a "Bus error"├óÔé¼┬ªEchrei wrote:I wonder if it's the Intel GMA card.