Mac Binary Release - Page 21

Mac Binary Release

Discuss everything related to compiling and running Spring on Mac OS X.

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desertlynx
Posts: 23
Joined: 26 Jul 2006, 09:46

Re: Mac Binary Release

Post by desertlynx »

Commander wrote:Elio never commited the changes that accomplish this, so I had to rewrite it from scratch
I might contact Elio and ask if he'd kindly commit the changes he made.
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vraa
Posts: 79
Joined: 21 Jun 2007, 03:47

Re: Mac Binary Release

Post by vraa »

Any update from Elio?

A Mac binary will be most excellent :)
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Re: Mac Binary Release

Post by chillaaa »

From the previous page...
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User avatar
desertlynx
Posts: 23
Joined: 26 Jul 2006, 09:46

Re: Mac Binary Release

Post by desertlynx »

vraa wrote:Any update from Elio?

A Mac binary will be most excellent :)
nothing as yet.

a binary though? I was under the impression you'd need the source to commit his changes?
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jackoverfull
Posts: 62
Joined: 10 Feb 2008, 16:32

Re: Mac Binary Release

Post by jackoverfull »

Hi, tanks for doing this! :-)

I downloaded and installed spring on my ibook (g4@1.33, 1.25gb ram) a couple of days ago and i can say that it works very well, although slowly, particularly with certain mods.

Anyway, nothing is without problems: in fact i can save games (which takes up to 5 minutes on mi mac!), but when i try to load them they loads, i get the "press enter to start" (or something similar) line, i press enter and it quits with a "Fatal Error" window, always with something different in it (for example "vector::_M_fill_insert" or "St9bad_alloc").

Another problem appeared today: i can no longer use ctrl+number to assign groups (don't know if numbers alone select them). loggin-in in another user and trying the game on it didn't solve the problem, reinstalling neither, nor did loggin directly in the root account, BUT if i open the game from the terminal while logged-in my normal account using the root user (with sudo or su) it works perfectly. :?

hints?
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Echrei
Posts: 33
Joined: 01 Feb 2007, 07:13

Re: Mac Binary Release

Post by Echrei »

Is there a possibility that you can get the Random Enemies script working?
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markroedel
Posts: 6
Joined: 26 Feb 2008, 21:50

Re: Mac Binary Release

Post by markroedel »

When I try to launch this, I get a black screen, immediately after which it bombs with a "bus error." Any suggestions for troubleshooting?

(Macbook, Leopard 10.5.2...)
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jackoverfull
Posts: 62
Joined: 10 Feb 2008, 16:32

Re: Mac Binary Release

Post by jackoverfull »

i hear that sounds included in mods aren't played. They are replaced with the defaults one or, if missing, with a noisy buzz.

i'm right?
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Commander
Posts: 21
Joined: 27 Dec 2007, 22:02

Re: Mac Binary Release

Post by Commander »

New release:

http://fabian.herb-clan.de/Spring-0.76b1+5552.dmg

Sorry, I currently have no time for bugfixing. This release only incorporates changes in SVN.

The issue with the savegames certainly is related to endian issues.
I don't think the random enemies script thing is mac specific.
I already noticed some sounds being messed up, but I didn't find the cause yet.
Always be sure to try several mods, some don't work, at least for me, e.g. Kernel Panic.
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User avatar
jackoverfull
Posts: 62
Joined: 10 Feb 2008, 16:32

Re: Mac Binary Release

Post by jackoverfull »

thanks for the release, will try it soon! :-)

kp doesn't work for me too.
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BlueTemplar
Posts: 314
Joined: 28 Oct 2007, 22:37

Re: Mac Binary Release

Post by BlueTemplar »

KAI now crashes on me...
infolog: http://pastebin.com/m1dec4419
crash report: http://pastebin.com/d10420263

And AAI plays somewhat erratically: builds more anti-air towers than LLT's, doesn't finish it's buildings and builds only AK's at first... (but IIRC it already did that in the previous version)
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BlueTemplar
Posts: 314
Joined: 28 Oct 2007, 22:37

Re: Mac Binary Release

Post by BlueTemplar »

BTW, how do you "Alt-Tab" when Spring is running?
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jackoverfull
Posts: 62
Joined: 10 Feb 2008, 16:32

Re: Mac Binary Release

Post by jackoverfull »

just did a game.

works good as the previous one, as far i can see, haven't tried kai.
BlueTemplar wrote:BTW, how do you "Alt-Tab" when Spring is running?
you can run it in a window├óÔé¼┬ª
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BlueTemplar
Posts: 314
Joined: 28 Oct 2007, 22:37

Re: Mac Binary Release

Post by BlueTemplar »

Well, yes, but it's not as practical as full screen (can you pan when the mouse it at the screen edge when in windowed mode?), also doesn't it negatively impact performance?
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jackoverfull
Posts: 62
Joined: 10 Feb 2008, 16:32

Re: Mac Binary Release

Post by jackoverfull »

BlueTemplar wrote:Well, yes, but it's not as practical as full screen (can you pan when the mouse it at the screen edge when in windowed mode?)
i agree. i find it useful only when testing maps or mods.

but i suspect that it's the only method available now.

but maybe├óÔé¼┬ªi'll have to try├óÔé¼┬ª :mrgreen:

<EDIT>
sorry: doesn't work.
</edit>
also doesn't it negatively impact performance?
probably yes.
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User avatar
jackoverfull
Posts: 62
Joined: 10 Feb 2008, 16:32

Re: Mac Binary Release

Post by jackoverfull »

regarding the savegame bug├óÔé¼┬ª
if it is an endianess problem loading games should work on intels, right? does it?
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User avatar
LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Re: Mac Binary Release

Post by LOrDo »

Bump. Just cause well...you know...I wish it would get worked on more... :cry:
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Echrei
Posts: 33
Joined: 01 Feb 2007, 07:13

Re: Mac Binary Release

Post by Echrei »

What is the preferences option to turn on Dynamic Water? Also, where can I find where the Windows version stores the settings file? I have it on my MacBook Pro and can't find the settings file anywhere.
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Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: Mac Binary Release

Post by Vadi »

Should be able to do it either SpringSettings, or doing "/water 2" in-game should do it.
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Peet
Malcontent
Posts: 4382
Joined: 27 Feb 2006, 22:04

Re: Mac Binary Release

Post by Peet »

In windows, the settings are stored in the registry, in HKEY_CURRENT_USER\Software\SJ\Spring iirc. I highly doubt dynamic water will work on a macbook pro though - it only works on GF6,7s and 8s, only runs acceptably fast on the higher-end cards of those series.
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