Mac Binary Release
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A hint: Mac OS is unix based not windows based, its like a linux distro thats been very heavily recoded with most libraries, programs, bootup system, filesystems, drivers, and window kits all being custom made by Apple, and then worked on for decades, its like an 95% total rewrite behind the scenes.
A hint: Mac OS is unix based not windows based, its like a linux distro thats been very heavily recoded with most libraries, programs, bootup system, filesystems, drivers, and window kits all being custom made by Apple, and then worked on for decades, its like an 95% total rewrite behind the scenes.
The java bindings changed:
http://www.darkstars.co.uk/randomfiles/
Also make sure you're using alpha 20 or later.
http://www.darkstars.co.uk/randomfiles/
Also make sure you're using alpha 20 or later.
- desertlynx
- Posts: 23
- Joined: 26 Jul 2006, 09:46
At the moment it seems the dev responsible for getting a functioning port to mac (Elio) has been unable to continue for the time being.
As just a tester for Elio I can attest for there being a functioning universal binary release of spring for mac, however, for the time being network play is limited between computers with the same architecture (i.e. intel macs with intel macs and PPCs with PPCs). moreover, such network games must be initiated with considerable (beyond me) command line skill.
so in short, I play actual games with bootcamp (I've got a 50/50 partition) and do a little testing when required on mac.
EDIT: if you want to get a test build, I can probably upload what I have somewhere, I cannot remember specifically where I all the different parts to it.
As just a tester for Elio I can attest for there being a functioning universal binary release of spring for mac, however, for the time being network play is limited between computers with the same architecture (i.e. intel macs with intel macs and PPCs with PPCs). moreover, such network games must be initiated with considerable (beyond me) command line skill.
so in short, I play actual games with bootcamp (I've got a 50/50 partition) and do a little testing when required on mac.
EDIT: if you want to get a test build, I can probably upload what I have somewhere, I cannot remember specifically where I all the different parts to it.
Okay peoples; we have build 3814 in progress, we have one lua compiler error to sort out and a bug in the floats. Probably a dozen or so endian issues too, but I let that be found once I release. have an updated unitsync so I'll see if it solves our past issues on that front too. ETA about a fortnight (or less hopefully).
I'd like to see some patches for svn and standardization so at some point svn will be used for mac.
Stuff like the settings stored in an xml file changing to use the same method as linux instead, which would mean when I implement settings in aflobby for linux I dont have to mess with xml (AF hate XML, AF put off XML for years, XML settings mean AF no implement, GRAH).
Moving to svn would also reduce the possibility of you dissapearing meaning mac is borked. You could just popin before a major release and say OK if it all works.
Stuff like the settings stored in an xml file changing to use the same method as linux instead, which would mean when I implement settings in aflobby for linux I dont have to mess with xml (AF hate XML, AF put off XML for years, XML settings mean AF no implement, GRAH).
Moving to svn would also reduce the possibility of you dissapearing meaning mac is borked. You could just popin before a major release and say OK if it all works.