Diary of an insane man
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Diary of an insane man
Who endlessly tries to get Spring running on Mac, even though he has no idea what he's doing. You've all heard from me before. So, hi! I'm MasterBel2, and I'm …
about to try to compile the engine again.
… don't mind me.
about to try to compile the engine again.
… don't mind me.
Re: Diary of an insane man
They say the definition of insanity is trying the same thing over and over again and expecting different results.
They could say I'm technically not insane, because…
Ooh! It found boost! But now it's breaking on CuircuitAI! Yay!
Interesting thing is that all of the AIs call this, and so by logical conclusion… I have absolutely no idea what's going on. Will continue to dig into this further.
Is there a way to compile without AIs?
They could say I'm technically not insane, because…
Ooh! It found boost! But now it's breaking on CuircuitAI! Yay!
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-- Boost version: 1.66.0
-- Found the following Boost libraries:
-- thread
-- regex
-- program_options
-- system
-- chrono
-- signals
-- filesystem
-- date_time
-- atomic
-- Boost version: 1.66.0
-- Found the following Boost libraries:
-- timer
-- chrono
-- system
…
CMake Error at AI/Skirmish/CircuitAI/CMakeLists.txt:35 (configure_native_skirmish_ai):
Unknown CMake command "configure_native_skirmish_ai".
Is there a way to compile without AIs?
Re: [Breakthrough!!!] Diary of an insane man
So it turns out if there are no AIs to for cmake to configure, you don't have to worry about compiling them! Deleted everything but the CMakeLists.txt in the AI/Skirmish directory.
Now I get this…
I'm using Boost 1.66.0 and it exists there. I think. https://www.boost.org/doc/libs/1_66_0/d ... egory.html
… because I keep changing things. It just gets worse all the time. Even compiling the same things. So maybe my trajectory will change if I stop changing things…
Now I get this…
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/Users/masterbel2/Spring/Sources/spring/rts/System/FileSystem/Archives/SevenZipArchive.cpp: In constructor 'CSevenZipArchive::CSevenZipArchive(const string&)':
/Users/masterbel2/Spring/Sources/spring/rts/System/FileSystem/Archives/SevenZipArchive.cpp:129:52: error: 'get_system_category' is not a member of 'boost::system'
boost::system::error_code e(wres, boost::system::get_system_category());
^~~~~~~~~~~~~~~~~~~
/Users/masterbel2/Spring/Sources/spring/rts/System/FileSystem/Archives/SevenZipArchive.cpp:129:52: note: suggested alternative: 'system_category'
boost::system::error_code e(wres, boost::system::get_system_category());
^~~~~~~~~~~~~~~~~~~
system_category
… because I keep changing things. It just gets worse all the time. Even compiling the same things. So maybe my trajectory will change if I stop changing things…
Re: Diary of an insane man
What branch are you trying to compile?
Boost is no longer used in the engine...
Boost is no longer used in the engine...
Re: Diary of an insane man
Sorry, I thought I specified. I'm going back to 103 because I know that engine compiles and runs on Mac.
Re: Diary of an insane man
Spring Mac, that sounds like a burger, made from the tiger from winny the poo.
Re: Diary of an insane man
Awesome, turned out to be a simple fix. replace "get_system_category" with "system_category" (in just that file, too!). Apparently "get_system_category" is deprecated since boost 1.57.0 (iirc. And it was removed after 1.68.0, which is the version I'm using.), I wonder if that has anything to do with it.
Problem here seems to be that it can't find non_blocking_io. Hmm. I wonder if it's also deprecated. Oh, look, it's even been removed! This is what I get for trying to use a new Boost with an old engine, I guess. Oops.
I hope this will be another simple find/replace for non_blocking_io -> non_blocking… (edit: But it wasn't actually. I must have misread something)
Edit #2: yes I did misread something, fix was simple.
Replace with
Change must occur in rts/System/Net/UDPListener.cpp, rts/Net/AutohostInterface.cpp
Next error is… heh. Sure you want to see it?
… and so on. I couldn't paste the whole thing because of this:
Problem here seems to be that it can't find non_blocking_io. Hmm. I wonder if it's also deprecated. Oh, look, it's even been removed! This is what I get for trying to use a new Boost with an old engine, I guess. Oops.
I hope this will be another simple find/replace for non_blocking_io -> non_blocking… (edit: But it wasn't actually. I must have misread something)
Code: Select all
/Users/masterbel2/Spring/Sources/spring/rts/System/Net/UDPListener.cpp: In constructor 'netcode::UDPListener::UDPListener(int, const string&)':
/Users/masterbel2/Spring/Sources/spring/rts/System/Net/UDPListener.cpp:37:29: error: 'non_blocking_io' is not a member of 'boost::asio::socket_base'
boost::asio::socket_base::non_blocking_io socketCommand(true);
^~~~~~~~~~~~~~~
/Users/masterbel2/Spring/Sources/spring/rts/System/Net/UDPListener.cpp:38:22: error: 'socketCommand' was not declared in this scope
socket->io_control(socketCommand);
^~~~~~~~~~~~~
/Users/masterbel2/Spring/Sources/spring/rts/System/Net/UDPListener.cpp:38:22: note: suggested alternative: 'socketpair'
socket->io_control(socketCommand);
^~~~~~~~~~~~~
socketpair
Replace
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boost::asio::socket_base::non_blocking_io socketCommand(true);
socket->io_control(socketCommand);
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socket->non_blocking(true)
Next error is… heh. Sure you want to see it?
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In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:8,
from /Users/masterbel2/Spring/Sources/spring/rts/lib/headlessStubs/glewstub.h:17,
from /Users/masterbel2/Spring/Sources/spring/rts/lib/headlessStubs/glewstub.c:7:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/OpenGL.framework/Headers/gl.h: In function 'glAccum':
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/OpenGL.framework/Headers/gl.h:2381:48: error: expected declaration specifiers before 'API_DEPRECATED'
extern void glAccum (GLenum op, GLfloat value) OPENGL_DEPRECATED(10.0, 10.14);
^~~~~~~~~~~~~~~~~
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/OpenGL.framework/Headers/gl.h:2382:53: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'API_DEPRECATED'
extern void glAlphaFunc (GLenum func, GLclampf ref) OPENGL_DEPRECATED(10.0, 10.14);
^~~~~~~~~~~~~~~~~
- Attachments
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- Screen Shot 2019-02-22 at 6.16.19 am.png
- (23.53 KiB) Not downloaded yet
Re: Diary of an insane man
I don't like this solution, but I set the includes in /Users/masterbel2/Spring/Sources/spring/rts/lib/headlessStubs/glewstub.h to point to GL not OpenGL:
Afaik this it's supposed to be OpenGL but hey, compile's made it to 70%! We'll see where this takes us.
Code: Select all
#if defined(__APPLE__)
#include <GL/glu.h>
#include <GL/glext.h>
Re: Diary of an insane man
Compiled!
Obviously, it doesn't work.
Obviously, it doesn't work.
- Attachments
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- Screen Shot 2019-02-22 at 7.02.11 am.png (14.61 KiB) Viewed 27402 times
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- Screen Shot 2019-02-22 at 7.00.09 am.png
- (4.87 MiB) Not downloaded yet
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- Screen Shot 2019-02-22 at 6.58.57 am.png
- (6.49 MiB) Not downloaded yet
Re: Diary of an insane man
It looks l ike its working. Oh- i get it, its a apple thing. If its not 100 % bug-free and polished, its not "working".
Well, spring might never work on your system- we beeing able to generate bugs faster then you can fix them :D
Congrats
Well, spring might never work on your system- we beeing able to generate bugs faster then you can fix them :D
Congrats
Re: Diary of an insane man
Swapped out 103.0 with devlop branch, built first time. (Yay!!)
So. Log for running 104.0.1-1478-g0cb745d develop is attached. This is because it's still trying to create a compatability context, and I know how to get around it. Will edit this posts with instructions later. But for now, just the log.
So. Log for running 104.0.1-1478-g0cb745d develop is attached. This is because it's still trying to create a compatability context, and I know how to get around it. Will edit this posts with instructions later. But for now, just the log.
Re: Diary of an insane man
Unless you want to develop on the develop branch, it's likely not useful for your purposes.
Only the "maintenance" branch can be used to play the current generation of games (ZK, BA, FA, you name it).
Only the "maintenance" branch can be used to play the current generation of games (ZK, BA, FA, you name it).
Re: Diary of an insane man
That's the idea.
Current maintenance branch will never run on Mac, because it uses OpenGL 3.1 compataibility context. If I have to learn OpenGL programming in the process of this, then so be it. But it is my stated mission to ensure there will be nothing preventing Spring 105 from running on Mac, like there is with Spring 104.
Re: Diary of an insane man
Thanks :D
(The "not working" was a joke. I'm bad at jokes. Yet still I try. Oops.)
First step to getting the engine actually properly running:
Change (line 39)
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CONFIG(int, ForceCoreContext).defaultValue(0).minimumValue(0).maximumValue(1);
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CONFIG(int, ForceCoreContext).defaultValue(1).minimumValue(0).maximumValue(1);
And then…
Ouch. It actually tried to load.
No segfault.
No nothing.
Oh, wait.
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Error: [ExitSpringProcess] errorMsg="OpenGL extension "GLEW_ARB_pixel_buffer_object" not supported, aborting" msgCaption="Spring: caught unsupported_error: " mainThread=1
Edit: That was the fastest re-build ever. Oh, and:
Code: Select all
[CrashHandler] Error: Segmentation fault: 11 (SIGSEGV) in spring 104.0.1-1481-g5ac1bd4 develop
Re: Diary of an insane man
So I used lldb "thread backtrace" command to try to work out what's going on with the segfault.
Huh. So then I configured with -DCMAKE_BUILD_TYPE=Debug and I got a very different result.
I strongly suggest now that the -DCMAKE_BUILD_TYPE=Debug causes problems…
Also, I went through commenting out lines as they threw an error, and these seem to be the function checks that crash spring:
I haven't had time to properly research this yet.
Code: Select all
(lldb) run spring
Process 77980 launched: '/Users/masterbel2/Spring/Builds/spring/spring' (x86_64)
Using writeable configuration source: "/Users/masterbel2/Spring/Builds/spring/springsettings.cfg"
Using additional read-only configuration source: "/Users/masterbel2/.config/spring/springsettings.cfg"
LogOutput initialized. Logging to /Users/masterbel2/Spring/Builds/spring/infolog.txt
============== <Log Sections> ==============
Available:
ArchiveScanner
AutohostInterface
BumpWater
CSMFGroundTextures
CrashHandler
CregSerializer
DecalsDrawerGL4
FarTextureHandler
Font
GameServer
GroundMoveType
KeyBindings
LuaSocket
Model
Net
Path
Piece
RoamMeshDrawer
Shader
SkyBox
Sound
Texture
VFS
Enabled:
Sound (Notice)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
============== </Log Sections> ==============
============== <User Config> ==============
AllowDeferredMapRendering = 1
AllowDeferredModelRendering = 1
CamMode = 5
FontFile = /Users/masterbel2/Spring/Sources/spring/cont/fonts/FreeSansBold.otf
GrassDetail = 0
GroundDecals = 0
HardwareCursor = 1
InputTextGeo = 0.26 0.73 0.02 0.028
LastSelectedMap = DeltaSiegeDry
LastSelectedMod = Balanced Annihilation V10.11
LastSelectedScript = Player vs. AI: NullAI 0.1
MaxNanoParticles = 500
MaxParticles = 5000
ScreenshotCounter = 2
ScrollWheelSpeed = -25
ShadowMapSize = 1024
Shadows = 0
ShowFPS = 1
ShowPlayerInfo = 0
ShowSpeed = 1
SimpleMiniMapColors = 1
SmallFontFile = /Users/masterbel2/Spring/Sources/spring/cont/fonts/FreeSansBold.otf
SpringData = /Users/masterbel2/Spring/Builds/spring:/Users/masterbel2/Spring/Sources/spring/cont
TreeRadius = 600
UnitIconDist = 10000
VSync = -1
Water = 0
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0
XResolution = 1920
XResolutionWindowed = 1920
YResolution = 1080
YResolutionWindowed = 1009
snd_volmaster = 24
============== </User Config> ==============
============== <User System> ==============
Spring Engine Version: 104.0.1-1482-ga967f0c develop
Build Environment: gcc libstdc++ version 20180726
Compiler Version: gcc-8.2.0
Operating System: Darwin 18.2.0 Darwin Kernel Version 18.2.0: Mon Nov 12 20:24:46 PST 2018; root:xnu-4903.231.4~2/RELEASE_X86_64 (x86_64)
Hardware Config:
Binary Word Size: 64-bit (native)
Process Clock: std::chrono::high_resolution_clock
Physical CPU Cores: 1
Logical CPU Cores: 4
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDog::Install] installed (hang-timeout: 10s)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1680x1050x32bpp@60Hz} current={1680x1050x32bpp@60Hz}
display=1 modes=12 bounds={x=0, y=0, w=1680, h=1050}
[ 1] 2880x1800x32bpp@60Hz
[ 2] 2560x1600x32bpp@60Hz
[ 3] 2048x1280x32bpp@60Hz
[ 4] 1680x1050x32bpp@60Hz
[ 6] 1440x900x32bpp@60Hz
[ 7] 1280x800x32bpp@60Hz
[ 8] 1152x720x32bpp@60Hz
2019-02-22 19:09:52.485961+1000 spring[77980:1010992] flock failed to lock maps file: errno = 35
2019-02-22 19:09:52.486021+1000 spring[77980:1010992] flock failed to lock maps file: errno = 35
2019-02-22 19:09:52.486063+1000 spring[77980:1010992] flock failed to lock maps file: errno = 35
2019-02-22 19:09:52.486104+1000 spring[77980:1010992] flock failed to lock maps file: errno = 35
2019-02-22 19:09:52.486143+1000 spring[77980:1010992] flock failed to lock maps file: errno = 35
2019-02-22 19:09:52.486184+1000 spring[77980:1010992] flock failed to lock maps file: errno = 35
2019-02-22 19:09:52.486735+1000 spring[77980:1010992] flock failed to lock maps file: errno = 35
2019-02-22 19:09:52.486785+1000 spring[77980:1010992] flock failed to lock maps file: errno = 35
2019-02-22 19:09:52.486828+1000 spring[77980:1010992] flock failed to lock maps file: errno = 35
2019-02-22 19:09:52.486871+1000 spring[77980:1010992] flock failed to lock maps file: errno = 35
2019-02-22 19:09:52.486912+1000 spring[77980:1010992] flock failed to lock maps file: errno = 35
2019-02-22 19:09:52.486953+1000 spring[77980:1010992] flock failed to lock maps file: errno = 35
[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_ARGB8888") for main window
[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_ARGB8888") for hidden window
[GR::LogVersionInfo]
SDL version : 2.0.9 (linked) / 2.0.9 (compiled)
GL version : 4.1 INTEL-12.4.7
GL vendor : Intel Inc.
GL renderer : Intel(R) Iris(TM) Plus Graphics 640
GLSL version: 4.10
GLEW version: 2.1.0
GPU memory : unknown
SDL swap-int: 1
[GR::CheckGLExtensions] OpenGL extension "GLEW_ARB_multi_bind" not supported, ignoring
[GR::CheckGLExtensions] OpenGL extension "GLEW_ARB_program_interface_query" not supported, ignoring
[GR::CheckGLExtensions] OpenGL extension "GLEW_EXT_direct_state_access" not supported, ignoring
[GR::CheckGLExtensions] OpenGL extension "GLEW_ARB_invalidate_subdata" not supported, ignoring
[GR::CheckGLExtensions] OpenGL extension "GLEW_ARB_shader_storage_buffer_object" not supported, ignoring
[GR::CheckGLExtensions] OpenGL extension "GLEW_EXT_texture_compression_dxt1" not supported, ignoring
[GR::CheckGLExtensions] OpenGL extension "GLEW_EXT_texture_edge_clamp" not supported, ignoring
[GR::CheckGLExtensions] OpenGL extension "GLEW_ARB_texture_border_clamp" not supported, ignoring
[GR::CheckGLExtensions] OpenGL extension "GLEW_ARB_fragment_program" not supported, ignoring
[GR::CheckGLExtensions] OpenGL extension "GLEW_ARB_shading_language_100" not supported, ignoring
[GR::LogGLSupportInfo]
FBO extension support : 1
NVX GPU mem-info support : 0
ATI GPU mem-info support : 0
NPOT-texture support : 0 (0)
texture query-LOD support : 1 (1)
24-bit Z-buffer support : 1 (-)
primitive-restart support : 0 (0)
clip-space control support: 0 (0)
seamless cube-map support : 0 (0)
frag-depth layout support : 0 (-)
max. FBO samples : 16
max. texture size : 16384
max. texture anisotropy level: 16.000000
max. vec4 varyings/attributes: 0/16
max. draw-buffers : 8
max. rec. indices/vertices : 150000/1048575
max. uniform buffer-bindings : 75
max. uniform block-size : 64KB
enable ATI-hacks : 0
compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
Process 77980 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
frame #0: 0x0000000000000000
error: memory read failed for 0x0
Target 0: (spring) stopped.
(lldb) backtrace
error: 'backtrace' is not a valid command.
error: Unrecognized command 'backtrace'.
(lldb) thread backtrace
error: spring 0x02d198ab: adding range [0x100906002-0x10090601d) which has a base that is less than the function's low PC 0x100906080. Please file a bug and attach the file at the start of this error message
error: spring 0x02d198d1: adding range [0x100906002-0x10090601d) which has a base that is less than the function's low PC 0x100906080. Please file a bug and attach the file at the start of this error message
error: spring 0x02d198f7: adding range [0x100906002-0x100906007) which has a base that is less than the function's low PC 0x100906080. Please file a bug and attach the file at the start of this error message
error: spring 0x02d1991e: adding range [0x100906010-0x10090601d) which has a base that is less than the function's low PC 0x100906080. Please file a bug and attach the file at the start of this error message
error: spring 0x02d1994d: adding range [0x100906010-0x10090601d) which has a base that is less than the function's low PC 0x100906080. Please file a bug and attach the file at the start of this error message
error: spring 0x02d19985: adding range [0x100906010-0x10090601d) which has a base that is less than the function's low PC 0x100906080. Please file a bug and attach the file at the start of this error message
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
* frame #0: 0x0000000000000000
frame #1: 0x00000001003307ec spring`VBO::New(this=0x00000001016ecd80, newSize=3145728, newUsage=35044, newData=0x0000000000000000) at VBO.cpp:133
frame #2: 0x000000010032c2da spring`GL::RenderDataBuffer::Upload(this=0x00000001016ecd80, numElems=3145728, numIndcs=262144, numAttrs=1, rawElems=0x0000000000000000, rawIndcs=0x0000000000000000, rawAttrs=0x0000000100bb0440) at RenderDataBuffer.cpp:350
frame #3: 0x000000010032d15e spring`GL::InitRenderBuffers() [inlined] void GL::RenderDataBuffer::TUpload<VA_TYPE_0, unsigned int, Shader::ShaderInput>(typedAttrs=<unavailable>, typedIndcs=<unavailable>, typedElems=<unavailable>, numAttrs=<unavailable>, numIndcs=<unavailable>, numElems=<unavailable>, this=<unavailable>) at RenderDataBuffer.hpp:301
frame #4: 0x000000010032d135 spring`GL::InitRenderBuffers() [inlined] void GL::TRenderDataBuffer<VA_TYPE_0>::Setup<std::array<Shader::ShaderInput, 1ul> >(numIndcs=<unavailable>, numElems=<unavailable>, vaap=<unavailable>, rdbp=<unavailable>, this=<unavailable>)
frame #5: 0x000000010032d111 spring`GL::InitRenderBuffers()
frame #6: 0x000000010033db2e spring`CGlobalRendering::PostInit(this=0x00000001016ee640) at GlobalRendering.cpp:559
frame #7: 0x00000001004573c9 spring`SpringApp::Init(this=0x00007ffeefbff8a0) at SpringApp.cpp:235
frame #8: 0x00000001004578f2 spring`SpringApp::Run(this=0x00007ffeefbff8a0) at SpringApp.cpp:794
frame #9: 0x000000010043fb20 spring`Run(argc=2, argv=0x00007ffeefbff998) at Main.cpp:43
frame #10: 0x000000010090612c spring`main(argc=2, argv=0x00007ffeefbff998) at Main.cpp:94
frame #11: 0x00007fff5e682ed9 libdyld.dylib`start + 1
frame #12: 0x00007fff5e682ed9 libdyld.dylib`start + 1
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(lldb) run spring
Process 90960 launched: '/Users/masterbel2/Spring/Builds/spring/spring' (x86_64)
Process 90960 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
frame #0: 0x00000001006717d6 spring`springproc::ExecCPUID(a=0x0000000000000000, b=0x00007ffeefbff3f4, c=0x00007ffeefbff3f8, d=0x00007ffeefbff3fc) at CpuID.cpp:50
47 "popq %%rbx"
48 : "=a" (*a), "=r" (*b), "=c" (*c), "=d" (*d)
49 : "0" (*a)
-> 50 );
51 #else
52 __asm__ __volatile__(
53 "pushl %%ebx\n\t"
Target 0: (spring) stopped.
(lldb) thread backtrace
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
* frame #0: 0x00000001006717d6 spring`springproc::ExecCPUID(a=0x0000000000000000, b=0x00007ffeefbff3f4, c=0x00007ffeefbff3f8, d=0x00007ffeefbff3fc) at CpuID.cpp:50
frame #1: 0x0000000100671971 spring`springproc::CPUID::CPUID(this=0x0000000101e072a0) at CpuID.cpp:96
frame #2: 0x0000000100672efb spring`Threading::GetPhysicalCpuCores() at Threading.cpp:209
frame #3: 0x0000000100672d90 spring`Threading::DetectCores() at Threading.cpp:70
frame #4: 0x0000000100587511 spring`Run(argc=2, argv=0x00007ffeefbff998) at Main.cpp:39
frame #5: 0x000000010058773e spring`main(argc=2, argv=0x00007ffeefbff998) at Main.cpp:94
frame #6: 0x00007fff5e682ed9 libdyld.dylib`start + 1
frame #7: 0x00007fff5e682ed9 libdyld.dylib`start + 1
Also, I went through commenting out lines as they threw an error, and these seem to be the function checks that crash spring:
Code: Select all
// CHECK_REQ_EXT(GLEW_ARB_pixel_buffer_object); // 2.1 (PBO)
// CHECK_REQ_EXT(GLEW_ARB_buffer_storage); // 4.4 (immutable storage)
// CHECK_REQ_EXT(GLEW_ARB_texture_float); // 3.0 (FP{16,32} textures)
// CHECK_REQ_EXT(GLEW_ARB_texture_non_power_of_two); // 2.0 (NPOT textures)
// CHECK_REQ_EXT(GLEW_ARB_texture_rectangle) ; // 3.0 (rectangular textures)
// CHECK_REQ_EXT(GLEW_ARB_depth_clamp); // 3.2
// CHECK_REQ_EXT(GLEW_NV_primitive_restart); // 3.1
// CHECK_REQ_EXT(GLEW_ARB_fragment_shader); // 1.5 (FS-GLSL; core in 2.0)
// CHECK_REQ_EXT(GLEW_ARB_geometry_shader4); // GS v4 (GL3.2)
Re: Diary of an insane man
@ivand:
Edit: I looked through, and none of the failing extensions are in this list.
Code: Select all
Renderer: Intel(R) Iris(TM) Plus Graphics 640
Vendor: Intel Inc.
Memory: 1536 MB
Version: 4.1 INTEL-12.4.7
Device: MacBookPro14,1
Shading language version: 4.10
Max texture size: 16384 x 16384
Max vertex texture image units: 16
Max texture image units: 16
Max geometry texture units: 16
Max anisotropic filtering value: 16
Max viewport size: 16384 x 16384
Max Clip Distances: 8
Max samples: 16
Extensions: 45
GL_ARB_tessellation_shader
GL_APPLE_texture_range
GL_EXT_framebuffer_multisample_blit_scaled
GL_ARB_viewport_array
GL_ARB_gpu_shader_fp64
GL_ARB_explicit_attrib_location
GL_NV_texture_barrier
GL_ARB_separate_shader_objects
GL_ARB_texture_storage
GL_ARB_gpu_shader5
GL_ARB_texture_swizzle
GL_EXT_texture_compression_s3tc
GL_ARB_texture_cube_map_array
GL_ARB_blend_func_extended
GL_ARB_vertex_attrib_64bit
GL_EXT_texture_sRGB_decode
GL_ARB_texture_gather
GL_EXT_texture_filter_anisotropic
GL_APPLE_row_bytes
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_draw_indirect
GL_ARB_texture_query_lod
GL_ARB_draw_buffers_blend
GL_ARB_sample_shading
GL_ARB_internalformat_query
GL_ARB_timer_query
GL_ARB_shader_subroutine
GL_ATI_texture_mirror_once
GL_EXT_debug_marker
GL_APPLE_rgb_422
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_debug_label
GL_ARB_texture_buffer_object_rgb32
GL_ARB_instanced_arrays
GL_APPLE_container_object_shareable
GL_ARB_ES2_compatibility
GL_APPLE_client_storage
GL_ARB_sampler_objects
GL_ARB_occlusion_query2
GL_ARB_shading_language_include
GL_ARB_texture_rgb10_a2ui
GL_APPLE_object_purgeable
GL_ARB_shader_bit_encoding
GL_APPLE_flush_render
Core features
v3.0 (100 % - 23/23)
v3.1 (100 % - 8/8)
v3.2 (100 % - 10/10)
v3.3 (100 % - 10/10)
v4.0 (100 % - 14/14)
v4.1 (100 % - 7/7)
v4.2 (15 % - 2/13
)
v4.3 (0 % - 0/23)
v4.4 (0 % - 0/10)
v4.5 (0 % - 0/11)
v4.6 (0 % - 0/11)
vARB 2015 (0 % - 0/12)
OpenGL driver version check (Current: 4.1 INTEL-12.4.7, Latest known: ):
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Re: Diary of an insane man
So after endless hours of searching I came up with nothing. Figures. But I’m refusing to lose hope. Instead, i’m Making the leap to learning 3D renderer programming. Specially Vulkan. Please don’t ask me why Vulkan and not OpenGL, because given the current position of the engine, OpenGL would at least help me help out sooner. But apparently, Vulkan it is.
Of course, it’s still not too late to change my mind………
But at least having some (albeit basic) C++ and graphics programming will be of some help. Maybe I’ll be able to contribute to SL eventually! (Don’t count on it.)
Also, alongside this I started trying to get Linux running on a USB again. I think I managed to break the USB in the process. Yay. I’ll let you know as I learn more.
Of course, it’s still not too late to change my mind………
But at least having some (albeit basic) C++ and graphics programming will be of some help. Maybe I’ll be able to contribute to SL eventually! (Don’t count on it.)
Also, alongside this I started trying to get Linux running on a USB again. I think I managed to break the USB in the process. Yay. I’ll let you know as I learn more.
Re: Diary of an insane man
But you can already contribute to SL without knowing anything of [graphics] programming.
Re: Diary of an insane man
I would feel terribly frustrated working on SL's UI. If it was something other than WX, maybe? But I'm thinking about the internals. The C++ part. But I'd need time to work on it, and something specific to work on… heh.
Re: Diary of an insane man
Why would you feel frustrated? You can design GUIs in wxFormBuilder nowadays, I added support for it in my fork.
If wx itself is frustrating, then would you be willing to make a GUI in some other library's GUI designer? For example, can you make a whole UI from scratch in GTK Glade designer?