MacOS SpringRTS OSX Build - Page 8

MacOS SpringRTS OSX Build

Discuss everything related to compiling and running Spring on Mac OS X.

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Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: MacOS SpringRTS OSX Build

Postby PicassoCT » 15 Feb 2018, 23:09

The whole new GL we are getting has something of christmas.

Everyone is waiting for Santa Kloot.

Imagine: Shader on the map- without loosing the base shader framework.
All of shadertoys toys available- at near drag and drop.
This will be awesome.
0 x

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