Official OS X app for 32-bit Intel Macs?

Official OS X app for 32-bit Intel Macs?

Discuss everything related to compiling and running Spring on Mac OS X.

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markroedel
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Official OS X app for 32-bit Intel Macs?

Post by markroedel » 04 Nov 2011, 00:19

The Mac app and lobby that are currently available are 64-bit only. Any chance of a build that supports 32-bit Macs?
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danil_kalina
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Re: Official OS X app for 32-bit Intel Macs?

Post by danil_kalina » 13 Dec 2011, 19:16

Mac OS X version ?

NotaLobby possible - 10.4, Tiger and above
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markroedel
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Re: Official OS X app for 32-bit Intel Macs?

Post by markroedel » 13 Dec 2011, 23:05

danil_kalina wrote:Mac OS X version ?

NotaLobby possible - 10.4, Tiger and above
...but still 64-bit only. *sigh*
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danil_kalina
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Re: Official OS X app for 32-bit Intel Macs?

Post by danil_kalina » 14 Dec 2011, 09:08

possible for 32 bit
we need just download another version of compiler.
What version of OSX do you have ?
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markroedel
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Re: Official OS X app for 32-bit Intel Macs?

Post by markroedel » 15 Dec 2011, 18:30

danil_kalina wrote:possible for 32 bit
we need just download another version of compiler.
What version of OSX do you have ?
Snow Leopard (10.6.8), on a first-gen Macbook with a Core Duo processor.
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danil_kalina
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Re: Official OS X app for 32-bit Intel Macs?

Post by danil_kalina » 16 Dec 2011, 13:43

just wait)
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danil_kalina
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Re: Official OS X app for 32-bit Intel Macs?

Post by danil_kalina » 18 Dec 2011, 18:46

try to run this version anyway and let me know.
NotaLobby
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markroedel
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Re: Official OS X app for 32-bit Intel Macs?

Post by markroedel » 20 Dec 2011, 04:25

danil_kalina wrote:try to run this version anyway and let me know.
NotaLobby
Seems to still be a 64-bit executable (which means I don't even have the option of launching it). *pout*
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danil_kalina
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Re: Official OS X app for 32-bit Intel Macs?

Post by danil_kalina » 20 Dec 2011, 08:12

you try to launch it, don't you ? Or you just saw two scary digits 64 and refuse to execute ?
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Forboding Angel
Evolution RTS Developer
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Re: Official OS X app for 32-bit Intel Macs?

Post by Forboding Angel » 20 Dec 2011, 11:30

I think he means that he's on 32bit and can't launch it (32 bit platforms can't execute 64 bit, however, 64 bit generally can execute 32 bit).
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hoijui
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Re: Official OS X app for 32-bit Intel Macs?

Post by hoijui » 20 Dec 2011, 12:24

Forboding Angel wrote:64 bit generally can execute 32 bit
This is not true in general, but in special cases, like windows. If i remember correctly, they somehow pack the 32bit and the 64bit versions into a single file (for every library/executable). That is not the case on linux/unix & bsd, so i guess it is also not the case on OS X.
... not that this is relevant for this topic.
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markroedel
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Re: Official OS X app for 32-bit Intel Macs?

Post by markroedel » 20 Dec 2011, 15:53

danil_kalina wrote:you try to launch it, don't you ? Or you just saw two scary digits 64 and refuse to execute ?
Double-clicking on the NotaLobby app simply gets me an OSX error message "You can't open the application NotaLobby because it is not supported on this type of Mac."
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danil_kalina
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Re: Official OS X app for 32-bit Intel Macs?

Post by danil_kalina » 20 Dec 2011, 22:43

thanks, I will play a little with the compiler
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Aledrinker
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Re: Official OS X app for 32-bit Intel Macs?

Post by Aledrinker » 19 Jan 2012, 00:59

Any word on the 32 bit app?
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danil_kalina
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Re: Official OS X app for 32-bit Intel Macs?

Post by danil_kalina » 19 Jan 2012, 08:08

Trying to install Hackintosh 32 bit on VirtualBox, then install XCode and Qt.
If someone can help, do so, thanks
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Aledrinker
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Re: Official OS X app for 32-bit Intel Macs?

Post by Aledrinker » 21 Jan 2012, 16:55

I was hoping for a 32 bit app of Spring actually. My iMac is an Intel 1.8 CD and it refuses to even open. My 2.0 C2D Mini will open Spring but will crash as soon as I try to start a game. Are ALL integrated graphics cards not supported? I'd much rather play Spring on my iMac than my Mini.
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jK
Spring Developer
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Re: Official OS X app for 32-bit Intel Macs?

Post by jK » 21 Jan 2012, 20:35

Aledrinker wrote:Are ALL integrated graphics cards not supported?
unsupported = expect a lot trouble to get it working and don't create a new forum thread each time you have troubles. First read existing threads, experiment with your config (spring & gfx driver!) ...
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Aledrinker
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Re: Official OS X app for 32-bit Intel Macs?

Post by Aledrinker » 21 Jan 2012, 20:53

Well putting that LoadingMT=0 in the spring file loads the game just fine on my Intel MacMini with a Nvidea Geforce 9400. I need a bigger map to really see how it runs though. As these are Apple machines, we really don't have a choice in what graphics driver we use.
Last edited by Aledrinker on 24 Jan 2012, 00:56, edited 1 time in total.
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daftalx
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Re: Official OS X app for 32-bit Intel Macs?

Post by daftalx » 22 Jan 2012, 11:10

About 32 bit Spring:
Now that NotaLobby also supports 32b, I will try to make a universal build very soon. I need to check for side effects.

Note however that SpringLobby will remain 64b only for the time being, as it is much more complex to get a universal build.

Finally, I'll need testers as I don't have a core duo. If you're willing to try thing out, please PM me with your config.
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danil_kalina
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Re: Official OS X app for 32-bit Intel Macs?

Post by danil_kalina » 31 Jan 2012, 21:17

NotaLobby 32 bit

Waiting, Spring 32 bit
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