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Re: Dear lobby devs: please read validmaps.lua from games

Posted: 09 Mar 2012, 10:38
by Forboding Angel
smoth wrote:
knorke wrote:Btw, similiar to this, ValidAIs.lua would be nice to have, because an important question is "How do I make sure that a noobs first SP skirmish is not on speedmetal vs NullAI?"
do want
DO WANT

Re: Dear lobby devs: please read validmaps.lua from games

Posted: 09 Mar 2012, 13:39
by Licho
Whats the unitsync call to read this? Or its meant to be read using luaparse unitsync calls?

Re: Dear lobby devs: please read validmaps.lua from games

Posted: 09 Mar 2012, 13:48
by koshi

Re: Dear lobby devs: please read validmaps.lua from games

Posted: 08 Jan 2014, 23:37
by FLOZi
Bump for great justice.

Would be of tremendous benefit to MCL.

Re: Dear lobby devs: please read validmaps.lua from games

Posted: 11 Jan 2014, 10:23
by Forboding Angel
Tremendous benefit to all of us, tbfh.