NKG stuff seems too weak/expensive? balance issue VS drones?

NKG stuff seems too weak/expensive? balance issue VS drones?

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yanom
Posts: 323
Joined: 10 Jul 2009, 23:34

NKG stuff seems too weak/expensive? balance issue VS drones?

Post by yanom »

So I'm playing NKG and my miners are hauling in ore by the truckload, and I've got maybe 20 miners mining but I still struggle to keep even 1 mech factory running without Metal stalls. Meanwhile when I play drones I don't metal stall like that. So is it just me or are NKG units too expensive? or maybe they are too weak compared to the amount of metal it takes to make them?
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: NKG stuff seems too weak/expensive? balance issue VS drones?

Post by oksnoop2 »

We would have to actually have a decent sample size of games with humans to determine this. Which you know I'm all for. : ) That being said I think the nkg plays a stonger late game.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: NKG stuff seems too weak/expensive? balance issue VS drones?

Post by knorke »

i balanced it to be about same-ish income wise as mexes.
i think it is also an issue with build rates general balance like movement speed:
once two armies meet, it is often a fight to the death.
it is hard to retreat/repair units (beside repairing cruisers which is a bit gay imo)
so slow rebuilding speeds hurt even more.
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