Public Opinion: Ideas for new planes for the NKG
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- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Public Opinion: Ideas for new planes for the NKG
Although I haven't done anything on it in a while, I am still "working" on the planes for the NKG. I still have to remodel the rocket plane, but it will be about the same as it is now in function.
I'd like any ideas people had for more plane types. T1 is pretty fleshed out, while T2 is severly under-fleshed, but I'll accept ideas for either.
What exists:
T1
* Fighter - normal fighter, fires machine gun
* Bomber - normal bomber, carpet-bomber style. weak against units
* Laser plane - this plane uses a beam to attack cruisers
* Rocket plane - fires missiles at ground units, weak against buildings
* Scout plane - unarmed recon plane
T2
* Advanced Fighter - shoots the machine gun and also has missiles
* Advanced Bomber - heavier bomber, has a single AA gun on it
* Advanced Rocket plane - fires a salvo of missiles at ground units
At least the Advanced bomber is slated to being redesigned. I'm not wanting any kind of scout/radar plane for T2. Any ideas?
I'd like any ideas people had for more plane types. T1 is pretty fleshed out, while T2 is severly under-fleshed, but I'll accept ideas for either.
What exists:
T1
* Fighter - normal fighter, fires machine gun
* Bomber - normal bomber, carpet-bomber style. weak against units
* Laser plane - this plane uses a beam to attack cruisers
* Rocket plane - fires missiles at ground units, weak against buildings
* Scout plane - unarmed recon plane
T2
* Advanced Fighter - shoots the machine gun and also has missiles
* Advanced Bomber - heavier bomber, has a single AA gun on it
* Advanced Rocket plane - fires a salvo of missiles at ground units
At least the Advanced bomber is slated to being redesigned. I'm not wanting any kind of scout/radar plane for T2. Any ideas?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Public Opinion: Ideas for new planes for the NKG
gunships ac130 style?
maybe a tank buster, like an a10?
maybe a unit specific plane like anti mech planes
maybe a tank buster, like an a10?
maybe a unit specific plane like anti mech planes
- HeavyLancer
- Posts: 421
- Joined: 19 May 2007, 09:28
Re: Public Opinion: Ideas for new planes for the NKG
Maybe a sort of AC-130-style 'patrol gunship'? Basically a bomber with a big turret built into the underside of the fuselage that you put into a patrol pattern to defend recent territory gains from raiders.
Re: Public Opinion: Ideas for new planes for the NKG
Torpedo bomber? ....oh wait no water
In that case I think current plane selection is fine.
In that case I think current plane selection is fine.
Re: Public Opinion: Ideas for new planes for the NKG
You could do an anti-air fighter that is resistant to surface-based anti-air weapons. Less effective in air-to-air combat than a typical jet fighter, but can engage aircraft in enemy airspace with a level of impunity that normal jets don't get.
However, it would likely be used as a damage-soak for bomber runs.
However, it would likely be used as a damage-soak for bomber runs.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Public Opinion: Ideas for new planes for the NKG
Just did some google image searches for the AC130, I had never heard of that plane. Looks pretty fearsome. I am kind of open to that idea, but I'm not sure yet.
I may use that idea/design for when/if I revamp the Advanced Rocket Plane.
I'm wanting to avoid "gunship" movement for my planes, the cruisers and flying mechs use that
I may use that idea/design for when/if I revamp the Advanced Rocket Plane.
I'm wanting to avoid "gunship" movement for my planes, the cruisers and flying mechs use that
Re: Public Opinion: Ideas for new planes for the NKG
I dunno how well it would work with CT but maybe a stealth bomber for use in harrasing an enemy? Maybe a little less firepower than the advanced but with better harras due it being radar silent?
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Public Opinion: Ideas for new planes for the NKG
At this point, I'm heavily considering just taking out T2 aircraft. There are only currently three of them, and they are each none other than "bigger badder" versions of T1 units, which by the way, do their job just fine. Also, I have about wrung out any ideas I have for other airplanes (both conceptually and visually), so I'm feeling like just scrapping them.
Thoughts? Will they be missed?
Does anyone even care what happens in CT?
Find out next time on DragonballZ!
Thoughts? Will they be missed?
Does anyone even care what happens in CT?
Find out next time on DragonballZ!
Re: Public Opinion: Ideas for new planes for the NKG
see ie http://springrts.com/phpbb/viewtopic.php?f=63&t=24559
imo there is no need to copy the T1+T2 system from TA where a T1 lab has 10 units and then a T2 has 10 units (that are twice as good).
So having a handfull of small T1 planes and then just two T2 planes (like a bomber and a anti cruiser gun ship or something) would be ok i think.
imo there is no need to copy the T1+T2 system from TA where a T1 lab has 10 units and then a T2 has 10 units (that are twice as good).
So having a handfull of small T1 planes and then just two T2 planes (like a bomber and a anti cruiser gun ship or something) would be ok i think.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Public Opinion: Ideas for new planes for the NKG
you may not have torpedoes for water but you can have a plane deliver anti space ship missiles that are like slow moving cruise missiles to act similar to torpedo bombers. make some interceptor aircraft that go in and shoot down other planes at long range, make a strategic bomber with either carpet bombs, a air to surface cruise missile, or a mini nuke package. Maybe a ground attack that instead of firing rockets use a large cannon on it to do a 1 shot hard hitting attack versus specific ground units (either anti mech or anti vehicle?). there are lots of possibilities.
Re: Public Opinion: Ideas for new planes for the NKG
"ehwwhw I don't know..."
Really though, fine by me.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Public Opinion: Ideas for new planes for the NKG
if you are asking for advice, but already have a plan you are going to stick to, then don't bother asking.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Public Opinion: Ideas for new planes for the NKG
I see no harm in throwing ideas around.
So lets play with an idea: T1 Aircraft stays as it is, fulfilling a wide range of stereotypical roles:
* Fighter
* Bomber
* Scouting
* Anti-boat seaplane (undecided how this will work yet, has not been made)
And slightly more unusual roles like:
* Anti-cruiser
* Anti-ground units.
Then T2 Aircraft would be comprised of a series of "counter" units. Lets say there are:
* Anti-Mech Plane (Maybe give it a machine gun?)
* Anti-Tank Plane (Maybe give it some kind of cannon?)
* Anti-Boat Plane (I hate torpedos, but maybe some kind of missile, or cannon, or maybe even bombs?)
* Anti-Building Plane (Maybe some kind of cannon too? Maybe some kind of shotgun cannon?)
So these T2 planes would be more like a series of counters. With a player able to counter most if not all things from the air, they should probably not be very hardy (either average HP for aircraft, or lower than average) and probably a heftier price for just upgrading to the Advanced Air Cruiser in order to build them. This could potentially shift quite a bit of focus for CT's gameplay into the air, which prior to this was mostly a secondary front.
It could also cause some trouble for the Drones, who already struggle with aircraft. Note these are just ideas I've (mostly) come up with on the spot, and of course going off of some of what bobthedino said.
An alternative idea would be to just take the pre-existing units and greatly tweak how they act. Maybe something like:
* A shotgun anti-air "fighter"
* A very slow and vulnerable, but devastating AC-130-ish plane that just sprays missiles beneath it for the "bomber"
* A long-ish range EMP missile firing plane that has a large area of effect
Ideas, ideas, ideas.
So lets play with an idea: T1 Aircraft stays as it is, fulfilling a wide range of stereotypical roles:
* Fighter
* Bomber
* Scouting
* Anti-boat seaplane (undecided how this will work yet, has not been made)
And slightly more unusual roles like:
* Anti-cruiser
* Anti-ground units.
Then T2 Aircraft would be comprised of a series of "counter" units. Lets say there are:
* Anti-Mech Plane (Maybe give it a machine gun?)
* Anti-Tank Plane (Maybe give it some kind of cannon?)
* Anti-Boat Plane (I hate torpedos, but maybe some kind of missile, or cannon, or maybe even bombs?)
* Anti-Building Plane (Maybe some kind of cannon too? Maybe some kind of shotgun cannon?)
So these T2 planes would be more like a series of counters. With a player able to counter most if not all things from the air, they should probably not be very hardy (either average HP for aircraft, or lower than average) and probably a heftier price for just upgrading to the Advanced Air Cruiser in order to build them. This could potentially shift quite a bit of focus for CT's gameplay into the air, which prior to this was mostly a secondary front.
It could also cause some trouble for the Drones, who already struggle with aircraft. Note these are just ideas I've (mostly) come up with on the spot, and of course going off of some of what bobthedino said.
An alternative idea would be to just take the pre-existing units and greatly tweak how they act. Maybe something like:
* A shotgun anti-air "fighter"
* A very slow and vulnerable, but devastating AC-130-ish plane that just sprays missiles beneath it for the "bomber"
* A long-ish range EMP missile firing plane that has a large area of effect
Ideas, ideas, ideas.
Re: Public Opinion: Ideas for new planes for the NKG
how about 'mine-bomber' for water? it will drop 1 mine that will float at the surface (also could make each 'shot' cost resources so they are not free)
'jammer plane' ?
'jammer plane' ?
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Public Opinion: Ideas for new planes for the NKG
Is it possible to make floating mines without script-fu?
Re: Public Opinion: Ideas for new planes for the NKG
dont ask me :D im just throwing random idea. u can morph everything into anything so maybe that way, dunno (btw, BA got water mines, OBVIOUSLY)
Re: Public Opinion: Ideas for new planes for the NKG
We could use smokey's shell model to unit gadget thing.
http://springrts.com/phpbb/viewtopic.php?f=14&t=24778
http://springrts.com/phpbb/viewtopic.php?f=14&t=24778