Public Opinion: Ideas for new planes for the NKG

Public Opinion: Ideas for new planes for the NKG

A fresh perspective on battle for control of Earth, brought to you by Sanada and Snoop.

Moderators: Moderators, Content Developer

Post Reply
User avatar
SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Public Opinion: Ideas for new planes for the NKG

Post by SanadaUjiosan »

Although I haven't done anything on it in a while, I am still "working" on the planes for the NKG. I still have to remodel the rocket plane, but it will be about the same as it is now in function.

I'd like any ideas people had for more plane types. T1 is pretty fleshed out, while T2 is severly under-fleshed, but I'll accept ideas for either.

What exists:

T1
* Fighter - normal fighter, fires machine gun
* Bomber - normal bomber, carpet-bomber style. weak against units
* Laser plane - this plane uses a beam to attack cruisers
* Rocket plane - fires missiles at ground units, weak against buildings
* Scout plane - unarmed recon plane

T2
* Advanced Fighter - shoots the machine gun and also has missiles
* Advanced Bomber - heavier bomber, has a single AA gun on it
* Advanced Rocket plane - fires a salvo of missiles at ground units

At least the Advanced bomber is slated to being redesigned. I'm not wanting any kind of scout/radar plane for T2. Any ideas?
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2699
Joined: 25 Aug 2004, 13:31

Re: Public Opinion: Ideas for new planes for the NKG

Post by bobthedinosaur »

gunships ac130 style?
maybe a tank buster, like an a10?
maybe a unit specific plane like anti mech planes
User avatar
HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Re: Public Opinion: Ideas for new planes for the NKG

Post by HeavyLancer »

Maybe a sort of AC-130-style 'patrol gunship'? Basically a bomber with a big turret built into the underside of the fuselage that you put into a patrol pattern to defend recent territory gains from raiders.
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Public Opinion: Ideas for new planes for the NKG

Post by oksnoop2 »

Torpedo bomber? ....oh wait no water


In that case I think current plane selection is fine.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Public Opinion: Ideas for new planes for the NKG

Post by Pxtl »

You could do an anti-air fighter that is resistant to surface-based anti-air weapons. Less effective in air-to-air combat than a typical jet fighter, but can engage aircraft in enemy airspace with a level of impunity that normal jets don't get.

However, it would likely be used as a damage-soak for bomber runs.
User avatar
SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Public Opinion: Ideas for new planes for the NKG

Post by SanadaUjiosan »

Just did some google image searches for the AC130, I had never heard of that plane. Looks pretty fearsome. I am kind of open to that idea, but I'm not sure yet.

I may use that idea/design for when/if I revamp the Advanced Rocket Plane.

I'm wanting to avoid "gunship" movement for my planes, the cruisers and flying mechs use that :wink:
Kenku
Posts: 134
Joined: 26 Feb 2010, 06:19

Re: Public Opinion: Ideas for new planes for the NKG

Post by Kenku »

I dunno how well it would work with CT but maybe a stealth bomber for use in harrasing an enemy? Maybe a little less firepower than the advanced but with better harras due it being radar silent?
User avatar
SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Public Opinion: Ideas for new planes for the NKG

Post by SanadaUjiosan »

At this point, I'm heavily considering just taking out T2 aircraft. There are only currently three of them, and they are each none other than "bigger badder" versions of T1 units, which by the way, do their job just fine. Also, I have about wrung out any ideas I have for other airplanes (both conceptually and visually), so I'm feeling like just scrapping them.

Thoughts? Will they be missed?

Does anyone even care what happens in CT?

Find out next time on DragonballZ!
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Public Opinion: Ideas for new planes for the NKG

Post by knorke »

see ie http://springrts.com/phpbb/viewtopic.php?f=63&t=24559

imo there is no need to copy the T1+T2 system from TA where a T1 lab has 10 units and then a T2 has 10 units (that are twice as good).
So having a handfull of small T1 planes and then just two T2 planes (like a bomber and a anti cruiser gun ship or something) would be ok i think.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2699
Joined: 25 Aug 2004, 13:31

Re: Public Opinion: Ideas for new planes for the NKG

Post by bobthedinosaur »

you may not have torpedoes for water but you can have a plane deliver anti space ship missiles that are like slow moving cruise missiles to act similar to torpedo bombers. make some interceptor aircraft that go in and shoot down other planes at long range, make a strategic bomber with either carpet bombs, a air to surface cruise missile, or a mini nuke package. Maybe a ground attack that instead of firing rockets use a large cannon on it to do a 1 shot hard hitting attack versus specific ground units (either anti mech or anti vehicle?). there are lots of possibilities.
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Public Opinion: Ideas for new planes for the NKG

Post by oksnoop2 »

Image

"ehwwhw I don't know..."


Really though, fine by me.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2699
Joined: 25 Aug 2004, 13:31

Re: Public Opinion: Ideas for new planes for the NKG

Post by bobthedinosaur »

if you are asking for advice, but already have a plan you are going to stick to, then don't bother asking.
User avatar
SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Public Opinion: Ideas for new planes for the NKG

Post by SanadaUjiosan »

I see no harm in throwing ideas around.

So lets play with an idea: T1 Aircraft stays as it is, fulfilling a wide range of stereotypical roles:
* Fighter
* Bomber
* Scouting
* Anti-boat seaplane (undecided how this will work yet, has not been made)
And slightly more unusual roles like:
* Anti-cruiser
* Anti-ground units.

Then T2 Aircraft would be comprised of a series of "counter" units. Lets say there are:
* Anti-Mech Plane (Maybe give it a machine gun?)
* Anti-Tank Plane (Maybe give it some kind of cannon?)
* Anti-Boat Plane (I hate torpedos, but maybe some kind of missile, or cannon, or maybe even bombs?)
* Anti-Building Plane (Maybe some kind of cannon too? Maybe some kind of shotgun cannon?)

So these T2 planes would be more like a series of counters. With a player able to counter most if not all things from the air, they should probably not be very hardy (either average HP for aircraft, or lower than average) and probably a heftier price for just upgrading to the Advanced Air Cruiser in order to build them. This could potentially shift quite a bit of focus for CT's gameplay into the air, which prior to this was mostly a secondary front.

It could also cause some trouble for the Drones, who already struggle with aircraft. Note these are just ideas I've (mostly) come up with on the spot, and of course going off of some of what bobthedino said.

An alternative idea would be to just take the pre-existing units and greatly tweak how they act. Maybe something like:
* A shotgun anti-air "fighter"
* A very slow and vulnerable, but devastating AC-130-ish plane that just sprays missiles beneath it for the "bomber"
* A long-ish range EMP missile firing plane that has a large area of effect

Ideas, ideas, ideas.
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Public Opinion: Ideas for new planes for the NKG

Post by Wombat »

how about 'mine-bomber' for water? it will drop 1 mine that will float at the surface (also could make each 'shot' cost resources so they are not free)

'jammer plane' ?
User avatar
SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Public Opinion: Ideas for new planes for the NKG

Post by SanadaUjiosan »

Is it possible to make floating mines without script-fu?
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Public Opinion: Ideas for new planes for the NKG

Post by Wombat »

dont ask me :D im just throwing random idea. u can morph everything into anything so maybe that way, dunno (btw, BA got water mines, OBVIOUSLY)
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Public Opinion: Ideas for new planes for the NKG

Post by oksnoop2 »

We could use smokey's shell model to unit gadget thing.

http://springrts.com/phpbb/viewtopic.php?f=14&t=24778
Post Reply

Return to “Conflict Terra”

cron