Multifaction mining

Multifaction mining

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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Multifaction mining

Post by oksnoop2 »

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Make it so knorke.

Or just show me how to as best you can.
[RoX]knorke second thing is that is_miner_type does only work with one type of miner
[RoX]knorke add a loop like in is_dropoff_type (unitDefID)
Could you elaborate on this?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Multifaction mining

Post by knorke »

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yeah sorry i didnt make advances on CT in a while but i got sidetracked to other things like the cubes game. But because this game also uses the mining, this work will also benefit CT. Just I havent made it into a form that could be commited (need to fix tortoise svn program anyway, got broken somehow)
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Multifaction mining

Post by MidKnight »

:shock:
CT is being developed by a team of Picard clones?
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Multifaction mining

Post by Wombat »

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Multifaction mining

Post by AF »

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Im back, have there been any recent advances?
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Multifaction mining

Post by scifi »

While you guys rock and dev this mod ill explain the meaning of life :wink:

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anyways what do you mean by multifaction mining
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Multifaction mining

Post by oksnoop2 »

I guess i should say "mutliunit" mining. Only works for one unit.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Multifaction mining

Post by scifi »

oksnoop2 wrote:I guess i should say "mutliunit" mining. Only works for one unit.
i see its kinda a must have, anyway im sure knorke will do it ;D
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Multifaction mining

Post by knorke »

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an advance appears :roll:
multiple units can be defined as miners.
and fixed the drone mining tower because i felt sorry for the pathetic problem report
*sigh* does not work.
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