Those are the things that will for sure be in there. There are other things I've been thinking about tinkering with.Goals for next CT version:
http://code.google.com/p/conflictterra/ ... tail?id=92 http://code.google.com/p/conflictterra/ ... tail?id=64
Add a random start positions mod option.
http://code.google.com/p/conflictterra/ ... tail?id=12
Put out at least one map.
http://code.google.com/p/conflictterra/ ... tail?id=17
Make more than just the one load screen load.
http://code.google.com/p/conflictterra/ ... tail?id=27
Stupid hover transport is making us look bad. SOLUTION: take out hover transport..no one uses it anyway
http://code.google.com/p/conflictterra/ ... ail?id=100
Add health bars
http://github.com/spring/spring/blob/ma ... efault.lua
Does not seem to work for me. It's in the latest test if someone would verify.
http://code.google.com/p/conflictterra/ ... tail?id=86
Add muzzle flashes to the flagshipbase.
http://code.google.com/p/conflictterra/ ... tail?id=93
Add game to front page of SD. This is waiting on a map and finished tutorial.
https://sites.google.com/site/conflictterra/
Set up our newest webpage.
http://code.google.com/p/conflictterra/ ... %20Summary
Evaluate all these ÔÇ£waitingÔÇØ issues
1. Fog of War: I watched someone who's never played spring before play Conflict Terra. He seemed really confused about the enemy's location because he did not know where his LoS stopped.
2. Wrecks: People have been complaining about our lack of unique wrecks. To me it seems trivial, time consuming. But if anyone knows of an easy/quick way to make wrecks from our current models please let me know.
3. PN: A fair amount of models for the PN have been remodeled/textured. They are in .obj currently I guess i can start to figure out how to get them scaled, team colored, and into spring. At this point i would like to point out the main reason the PN is not in the game is because A. I'm kind of lazy. B. I'm terrible with all the steps that come after Wings3d. Thanks to Wartender progress is being made though. (As seen here: https://spreadsheets.google.com/ccc?key ... ey=CMm0oGs) Yay Wartender!
4. AI: First off it seems Shard and E323AI are having some problems as noted here: http://springrts.com/mantis/view.php?id=2128.
With Shard I am still working on making a good config for it. You can download the latest/greatest from here: http://code.google.com/p/conflictterra/ ... s/shard/ct. The most difficult/interesting thing that's been going on it giving the AI the ability to get T2 units. I thought it would be fairly simple but it's proving to be maddening. Reference Here: http://springrts.com/phpbb/viewtopic.ph ... 98&start=0
5. Metal Converters: Pretty sure we are going to take those out, no one builds them.
6. Installer: Can someone show me how to make one? I recently showed ct to a coworker and he was astounded by number of steps it currently takes from No spring, to Playing ct.
As always I'm open to suggestions about the next version. So let's hear what you have to say ct fan(s?)