S3O Import/Export plugin for 3DS Max

S3O Import/Export plugin for 3DS Max

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coolfile
Posts: 6
Joined: 17 Oct 2009, 11:51

S3O Import/Export plugin for 3DS Max

Post by coolfile »

Here is a s3o plug-in for 3DS Max, written in maxscript. It is open-source and compatible to most versions of 3dsmax.
The texture function isn't supported yet.
How to install
Download it and copy to the folder Scripts\Startup.
coolfile_s3o_plugin.rar
Source File
(4.26 KiB) Downloaded 207 times
How to use
See the picture. Click Utilities panel -> Press Maxscript button -> Select
Coolfile's S3O Utility
Screenshot
Screenshot
coolfile_s3o_plugin.jpg (26.77 KiB) Viewed 7327 times
No much more to say, just try it. If any bug is found, please report here.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: S3O Import/Export plugin for 3DS Max

Post by Guessmyname »

Found no absolutely use-killing bugs, but there's a few quirks people should be aware of:
  • All the pieces need to be Editable Meshes
  • You MUST Reset XForm on each piece before exporting or they won't be in the right place (their origins will be; pieces less so). Also be aware that, annoyingly, Reset XForm only applies itself to one of the objects selected. So you'll have to go through one-by-one. Not your fault but people should be aware they'll have to do that.
  • DO NOT WELD UVS (see below)
Thank you for taking the time to make this!

EDIT: ...Having said that...

Image

Looks like it's culling off faces that have overlapped uvs.

I've uploaded the max file I was exporting from and s3o here if you want to take a look.

EDIT: Got it! The overlapping UVs were welded; breaking them so they were separate islands on top of each other fixed the missing geometry.
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