Time-lapse video tutorial of texturing a rts unit

Time-lapse video tutorial of texturing a rts unit

Tutorials & Resources For Modellers & Skinners

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Cremuss
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Time-lapse video tutorial of texturing a rts unit

Post by Cremuss » 19 Jul 2010, 23:35

Yop ! :-)

x5 timelapse video of how I textured my research center, so it's not really a tutorial even if I'm explaining what I'm doing and if I'm giving some advices.
The video is 17 min length, it's a bit long but I couldn't speed more :
It's already a bit fast to understand what's going on ^^

http://vimeo.com/13465672

PS : some texts may appears too shortly, but I guess it's ok. Sry :)
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bobthedinosaur
Blood & Steel Developer
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Re: Time-lapse video tutorial of texturing a rts unit

Post by bobthedinosaur » 20 Jul 2010, 04:18

At about 2 minutes in I was like "looks great, job's done". But you kept being awesome.
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Hobo Joe
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Re: Time-lapse video tutorial of texturing a rts unit

Post by Hobo Joe » 20 Jul 2010, 08:46

I love you for this
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Wombat
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Re: Time-lapse video tutorial of texturing a rts unit

Post by Wombat » 20 Jul 2010, 08:57

i like how u treat edges, didnt expect it to be so easy, good stuff :D
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Beherith
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Re: Time-lapse video tutorial of texturing a rts unit

Post by Beherith » 20 Jul 2010, 09:37

Very very awesome, and thank you for posting it!

Could you perhaps tell us how much you accelerated this video, and what program you used to paint (is that CS5?)
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enetheru
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Re: Time-lapse video tutorial of texturing a rts unit

Post by enetheru » 20 Jul 2010, 11:44

Beherith wrote:Very very awesome, and thank you for posting it!

Could you perhaps tell us how much you accelerated this video, and what program you used to paint (is that CS5?)
LOL.. its totally gimp and blender :)
Great work Cremuss
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Hoi
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Re: Time-lapse video tutorial of texturing a rts unit

Post by Hoi » 20 Jul 2010, 11:50

I like your units, but they really need some dirt. Just a little bit, take a brush, low opacity white/black. That will make it look more like metal, but it will also be clean.
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Hobo Joe
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Re: Time-lapse video tutorial of texturing a rts unit

Post by Hobo Joe » 20 Jul 2010, 14:39

Wombat wrote:i like how u treat edges, didnt expect it to be so easy, good stuff :D
He just makes it look easy. It's not. :(
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Cremuss
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Re: Time-lapse video tutorial of texturing a rts unit

Post by Cremuss » 20 Jul 2010, 15:30

Thanks everyone :-)

Beherith > speed is x5 so it took me about 1h20 to make the texture.
Gimp & Blender for the win :-)

Hoi > True but I can't really spend too much time on a single unit since I don't have the free time I would for this project ^^

anyway I'm glad you liked the how to !
let's do some units now :twisted:
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KaiserJ
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Re: Time-lapse video tutorial of texturing a rts unit

Post by KaiserJ » 20 Jul 2010, 17:47

cool video man, i enjoyed watching that... learned some things for sure

dont put dirt all over your nice new models, you just made them :mrgreen:
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Wombat
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Re: Time-lapse video tutorial of texturing a rts unit

Post by Wombat » 20 Jul 2010, 18:09

yea, dont listen to hoi, look at his avatar, pffff

btw, did u add noise to these text ?
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Cremuss
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Re: Time-lapse video tutorial of texturing a rts unit

Post by Cremuss » 20 Jul 2010, 18:16

KaiserJ > I won't :D

Wombat > hum no, vimeo resized the video so it has messed up everything a bit :/
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scifi
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Re: Time-lapse video tutorial of texturing a rts unit

Post by scifi » 20 Jul 2010, 19:10

hi cremsus thanks for spending the time to make this.

i love the video.

btw is the project for supcom or spring, cause i think ive seen a TA project for supcom come to life in the past days.

anyways keep working on it ^^ looks awesome as always
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KaiserJ
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Re: Time-lapse video tutorial of texturing a rts unit

Post by KaiserJ » 20 Jul 2010, 19:49

perhaps theres a way... caffiene via intravenus... to speed up your texturing x5 IRL... then you'd have all the extra time you need, right? 8)

probably need some morphine though to tone down the shakes in your hands though

Image

of course the other option is to clone you, but then the clones would have to mature to the point where they can be chained into the texturing interface. not to mention that they will eventually find out what's going on and escape from the chinese moonbase. the best option seems then to be to enhance your performance via chemical injection
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AF
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Re: Time-lapse video tutorial of texturing a rts unit

Post by AF » 21 Jul 2010, 01:04

Not if the clonse are digital entities living in a digital world at a digital computer!
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Cremuss
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Re: Time-lapse video tutorial of texturing a rts unit

Post by Cremuss » 21 Jul 2010, 03:50

scifi > for spring ofc. I played supcom, like the first 3 games of the campaing of the terran (?) and I hated the game. I needed to speed the game like 10 times faster to have something dynamic and reactive, and the differences between the 3 avaible factions are so ridiculous, like it seems you play the 3 same faction but with a different design. Anyway, yeah, spring owns :)

KaiserJ > no way :p I'm the one 8)
:mrgreen:
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MidKnight
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Re: Time-lapse video tutorial of texturing a rts unit

Post by MidKnight » 21 Jul 2010, 04:29

bobthedinosaur wrote:At about 2 minutes in I was like "looks great, job's done". But you kept being awesome.
Same here.
KaiserJ wrote:perhaps theres a way...
Wire up clones in parallel!

A MASSIVE THANK YOU to you, this is wonderful. I hope the best for your game. :D
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Wombat
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Re: Time-lapse video tutorial of texturing a rts unit

Post by Wombat » 21 Jul 2010, 13:17

small question according edges, you use brush with smooth of hard edges ?
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Cremuss
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Re: Time-lapse video tutorial of texturing a rts unit

Post by Cremuss » 21 Jul 2010, 16:28

MidKnight > Thx :-)

Wombat > 1px hard brush for edges and 1px soft brush for the second pass (corners)
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Wartender
Conflict Terra Developer
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Re: Time-lapse video tutorial of texturing a rts unit

Post by Wartender » 02 Oct 2010, 05:01

so yeah, that's amazing. what tools in GIMP do you use? (e.g. gradient-ish to make those tubes and just about everything else) and what do you do with layers? so far i'm only using one for AO and another for drawing, how would i be able to use them more effectively?
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