Kaisers Lego Thread - Lego v2 Released - Page 8

Kaisers Lego Thread - Lego v2 Released

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Forboding Angel
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Forboding Angel » 07 Jan 2011, 06:46

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knorke
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Re: Kaisers Lego Thread - Lego v2 Released

Post by knorke » 07 Jan 2011, 06:58

Image
but pretty nice and stuff yoyo!
in upspring teamcolor always shows as sky-blue, might want to add this as hint for people trying this out.

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smoth
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Re: Kaisers Lego Thread - Lego v2 Released

Post by smoth » 07 Jan 2011, 07:07

you can set it to somethin different if you want
| like pink.
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knorke
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Re: Kaisers Lego Thread - Lego v2 Released

Post by knorke » 11 Jan 2011, 18:00

Image
VRMM VRMM

/e
Image
vrmm vrmm
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Wombat
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Wombat » 11 Jan 2011, 18:50

u doin it wrong !
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knorke
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Re: Kaisers Lego Thread - Lego v2 Released

Post by knorke » 11 Jan 2011, 18:54

oh noez why?
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Wombat
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Wombat » 11 Jan 2011, 19:19

1st pic, turret, stretched :( just copy block couple of times
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KaiserJ
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Re: Kaisers Lego Thread - Lego v2 Released

Post by KaiserJ » 11 Jan 2011, 19:24

either way... that will look awesome with rotatey treads XD
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knorke
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Re: Kaisers Lego Thread - Lego v2 Released

Post by knorke » 11 Jan 2011, 19:29

yea stuff does not line up 100% :/
but had to scale some piecs to get the shape i wanted.
too late now though, already put ingame...
Image
appereantly there are some artifacts on the corners of the chasis. hm.

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Wombat
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Wombat » 11 Jan 2011, 19:30

.obj plox !
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knorke
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Re: Kaisers Lego Thread - Lego v2 Released

Post by knorke » 11 Jan 2011, 19:33

stop saying words! atm it is a .s3o with .png textures huh?
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smoth
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Re: Kaisers Lego Thread - Lego v2 Released

Post by smoth » 11 Jan 2011, 20:50

knorke wrote:stop saying words! atm it is a .s3o with .png textures huh?
fergot ur macro
Image
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Forboding Angel
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Forboding Angel » 11 Jan 2011, 23:12

Yar, don't stretch the pieces, just add more until you get what you want.
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knorke
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Re: Kaisers Lego Thread - Lego v2 Released

Post by knorke » 07 Feb 2011, 15:07

pieces that might be good to have as objects/on texture:
(dont need those myself, just ideas)
-yellow-black warning stripes ie for constructors
-lamps/head lights: basically a white/yellow piece thats just very bright on one side. caseing could be made with other pieces.
-cubes+cylinder in pure green,yellow,red,blue,orange,white,black could be used for various effects ie http://answers.springlobby.info/questio ... s-on-units or traffic light style lamps, or just to have some way to use color. (ie you could also do the warning stripes with those, hey could even do the lamps with those)

some pieces have these lines and stripes. Would be nice if when combining them, the lines would always line up.
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KaiserJ
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Re: Kaisers Lego Thread - Lego v2 Released

Post by KaiserJ » 07 Feb 2011, 22:14

hmmm... i think i've got the "warning track" on another skin

lamps would be cool; but i could probably kitbash a little bit and make them if i needed (using a self-illuminated area for the "lamp" bit)

damn that progress bar is a cool idea; i really like it!

actually you can line up those bars on some of the parts... not all of them ofc... i did try though XD the texture we're using for evo 2nd faction actually i think works out a little better than the texture you're using... its just hard to plan it out when there are so many different combinations of shapes, and everyone who has tried legos have come up with combinations i've never thought of (like how you made the turret domes, or that ANYONE could make such fancy animated treads)
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knorke
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Re: Kaisers Lego Thread - Lego v2 Released

Post by knorke » 07 Feb 2011, 22:20

lamps would be cool; but i could probably kitbash a little bit and make them if i needed (using a self-illuminated area for the "lamp" bit)
yea, atm i just dont know which part is self-illuminated. i think on the texture forb made for me, only teamcolor is reflective.

and plain colored cubes+zylinders could be deformed without strechting the texture, it might have more uses than just for the reflective part of a lamp. The texture could be just 1x1 pixel per color so it wouldnt take up much uvmap space.
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Forboding Angel
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Forboding Angel » 13 Feb 2011, 17:31

It's all self illuminating. Actually the entire texture is reflective, but the teamcolor is the only part that is cranked up to 11. You can change it by opening up the texture 2 in your favorite editor and using brightness on the green channel (be careful, a little goes a long ways!).
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Mr. Bob
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Mr. Bob » 14 Feb 2011, 17:33

Post moved to wip thread.....oops.
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knorke
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Re: Kaisers Lego Thread - Lego v2 Released

Post by knorke » 15 Feb 2011, 07:16

never really thought about this but due to the latest lolthread i was wondering whats the license on your legos, if you have any?
Also gave me the idea to make a "Credits" menu because those always have funny animations* and cool music**. So how do you want to be credited, like if you have a homepage i can put that too or w/e.

*not sure if animations will work because game is paused in menu, maybe using drawframe
**probally not so cool
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KaiserJ
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Re: Kaisers Lego Thread - Lego v2 Released

Post by KaiserJ » 15 Feb 2011, 07:18

you may not use my legos for evil. that is all. and if you get fabulously rich by using them, you must buy me a speedboat.

edit: credit as "KaiserJ (springrts.com)" i think.
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