3DS Max UV Mapping Tutorial - Page 2

3DS Max UV Mapping Tutorial

Tutorials & Resources For Modellers & Skinners

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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: 3DS Max UV Mapping Tutorial

Post by rattle »

I'm pretty sure recalculating the vertex normals did not fix the normal length.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Re: 3DS Max UV Mapping Tutorial

Post by maestro »

hi argh.. what is jc doing now ? i heard he make new game engine...
why ? is spring so hopeless to improved ? so new engine will be better ?
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: 3DS Max UV Mapping Tutorial

Post by Warlord Zsinj »

Excuse the 'bump' (if you can bump a sticky)

the images in this thread are broken, and I would like to follow this tutorial. The source seems to indicate that they were hosted on spring.clan-sy.com - perhaps they were reshuffled elsewhere due to the new website?

Thanks for any help with this.
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smoth
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Re: 3DS Max UV Mapping Tutorial

Post by smoth »

Runecrafter wrote:editing into the OP -Peet
Here you go, fixed.
Warlord Zsinj
Imperial Winter Developer
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Re: 3DS Max UV Mapping Tutorial

Post by Warlord Zsinj »

Thanks, much appreciated peet :)
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Peet
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Re: 3DS Max UV Mapping Tutorial

Post by Peet »

The thanks go to smoth who fixed the image links, I just copypasta'd :P
Warlord Zsinj
Imperial Winter Developer
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Re: 3DS Max UV Mapping Tutorial

Post by Warlord Zsinj »

Also note that the link to the max s3o exporter is broken:

http://spring.clan-sy.com/temp/s3oexport.dle
lomaany
Posts: 1
Joined: 28 Dec 2008, 12:10

Re: 3DS Max UV Mapping Tutorial

Post by lomaany »

I am trying to run the app, the error message reads that the application is calling some non-existing address (00x0 or something like that) and could not be "run". I have uninstalled it again, but before I try to reinstall, does anybody have any ideas about what I can do to make it work this time? Should I uninstall iTunes and QuickTime first?

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Fomalhaut
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Joined: 02 Aug 2009, 13:19

Re: 3DS Max UV Mapping Tutorial

Post by Fomalhaut »

spring engine supports normal bump? thnx.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: 3DS Max UV Mapping Tutorial

Post by PicassoCT »

Anyone know the one who wrote the s30 exporter for max? I have the max5, and it needs the max8, was wondering if there was a older version up and around, that would work with mine.

Also would be happy for any re-route-suggestions -


export to that tool, than to that, and for that you can easily find the exporter... such stuff.

Good night, gentleman.
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KaiserJ
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Re: 3DS Max UV Mapping Tutorial

Post by KaiserJ »

PicassoCT wrote:Anyone know the one who wrote the s30 exporter for max? I have the max5, and it needs the max8, was wondering if there was a older version up and around, that would work with mine.

Also would be happy for any re-route-suggestions -


export to that tool, than to that, and for that you can easily find the exporter... such stuff.

Good night, gentleman.
you can export obj models, and then use blender or something else to export s3o

ofc its not the best solution but it's better than none at all
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PicassoCT
Journeywar Developer & Mapper
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Re: 3DS Max UV Mapping Tutorial

Post by PicassoCT »

thx kaiserj, thats the sort of solution i was searching for
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KaiserJ
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Re: 3DS Max UV Mapping Tutorial

Post by KaiserJ »

just a tip, because im not sure exactly what your process is... but if you use stuff like transforms and rotates, do the old "cube reset"

create 1x1x1 cube, attach models, delete cube. it will fix the transform information. not all of my models were mucked like this, but if your obj file seems to have strange issues (parts are wrong size or wrong location) then this is a good way to fix it
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PicassoCT
Journeywar Developer & Mapper
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Re: 3DS Max UV Mapping Tutorial

Post by PicassoCT »

I usually reset-transform everything i have made in max.. but will keep to that tip. thx again.
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