Feature resource thread....
Moderator: Moderators
Feature resource thread....
Ok, as many of you know, I am working on features as I get the time. There are others also working on feature by combining our effort and saving on redundancy we can get more done. So as people finish features it would be nice for them to be posted so mappers have access to them. that is the purpose of this thread. It is my hope that we can give the community the features they need for their maps all in one thread.
Guidelines:
1: These models are only for Spring or whatever the original modeler wants to do with them. Do not steal these for any other project without the authors explicit permission.
2: This thread is not for feature discussion. ONLY post here if you are submitting a completed feature to the community.
3: If you use the any of the features, please consider crediting the author(s) when you post your map(s).
4: If you are a multiple feature submitter, please simply edit your post so we can avoid clutter.
5: To prevent bloat please keep the images you post below 600 pixels in width and do try to use some reasonable level of compression as this thread will be image heavy.
Texture and model naming:
Because there will be many textures and many models I encourage the usage of good naming conventions. If your model is rock1.s30, please consider naming the textures rock1.extension this will avoid future confusion with other features, also it may be good to include a readme document, but DO NOT name it README, this will likely get overwritten, it is good practice to name it after the zip it was in... I.E. ARGORM_rock.zip would have ARGORM_rock.txt
Hosting
There are many options to host your files/images:
1) fileuniverse, you can host both images and files here it is nice
2) other options forthcoming
3)I am willing to host some small files(less then 5 megs) for people and I will host some small images provided they are used only for this forum
:idea: End goal :idea:
I would like to(with the author(s) permission of course) eventually produce a series of feature packs that can be setup as say for example: a desert or icey pack. Including credits and the tdfs for the feature files. Allowing mappers quick acess to what is available.
Once we can get it GPLED(if A GPL is what we need) I would like to organize the models and package them. if the spring team will approve them to be included with spring, then give the files to the spring people. That way it can save on filespace for the users. It would also provide spring with features that are available to mappers after we the ones who made the features are long gone.
So we do not step on each others toes, this is the list of currently used:
feature names:
- buildings(not released) -
building1
building1stg2
building1stg3
building1stg4
- palm trees -
cluster1
cluster2
cluster3
cluster1_dead
cluster2_dead
cluster3_dead
- palmetto-
palmetto_1
palmetto_2
palmetto_3
-Lethan's rockpack-
LGreyRock1
MGreyRock1
MGreyRock2
MGreyRock3
SGreyRock1
TGreyRock1
-Lethan's cactus pack-
Cactus1
Cactus2
Cactus3
Cactus4
Cactus5
Cactus6
Cactus7
Textures:
building1.tga
building1damage.tga
building1.png
building1damage.png
palmetto.tga
palmtree.tga
LargeGreyRock1
MGreyRock1
MGreyRock2
MGreyRock3
SGreyRock1
TGreyRock1
Cactus1
Cactus2
Cactus3
Cactus4
Cactus5
Cactus6
Cactus7
for those with questions direct them to me via pm and I will reply promptly. It is my hope that this will help minimalize the disorganization here in
I would like to add my trees as well: (Beherith)
Altogether there are 28 trees, 14 high poly and 14 low poly. Textures are compatible with each other, modify them to your needs!
Thank you AD 0 people for publicly releasing your assets!
7 palm trees of various sizes, more to come.
About 200 tris each, very nice texture as well (256)
S3o, tdf and texture included.
Guidelines:
1: These models are only for Spring or whatever the original modeler wants to do with them. Do not steal these for any other project without the authors explicit permission.
2: This thread is not for feature discussion. ONLY post here if you are submitting a completed feature to the community.
3: If you use the any of the features, please consider crediting the author(s) when you post your map(s).
4: If you are a multiple feature submitter, please simply edit your post so we can avoid clutter.
5: To prevent bloat please keep the images you post below 600 pixels in width and do try to use some reasonable level of compression as this thread will be image heavy.
Texture and model naming:
Because there will be many textures and many models I encourage the usage of good naming conventions. If your model is rock1.s30, please consider naming the textures rock1.extension this will avoid future confusion with other features, also it may be good to include a readme document, but DO NOT name it README, this will likely get overwritten, it is good practice to name it after the zip it was in... I.E. ARGORM_rock.zip would have ARGORM_rock.txt
Hosting
There are many options to host your files/images:
1) fileuniverse, you can host both images and files here it is nice
2) other options forthcoming
3)I am willing to host some small files(less then 5 megs) for people and I will host some small images provided they are used only for this forum
:idea: End goal :idea:
I would like to(with the author(s) permission of course) eventually produce a series of feature packs that can be setup as say for example: a desert or icey pack. Including credits and the tdfs for the feature files. Allowing mappers quick acess to what is available.
Once we can get it GPLED(if A GPL is what we need) I would like to organize the models and package them. if the spring team will approve them to be included with spring, then give the files to the spring people. That way it can save on filespace for the users. It would also provide spring with features that are available to mappers after we the ones who made the features are long gone.
So we do not step on each others toes, this is the list of currently used:
feature names:
- buildings(not released) -
building1
building1stg2
building1stg3
building1stg4
- palm trees -
cluster1
cluster2
cluster3
cluster1_dead
cluster2_dead
cluster3_dead
- palmetto-
palmetto_1
palmetto_2
palmetto_3
-Lethan's rockpack-
LGreyRock1
MGreyRock1
MGreyRock2
MGreyRock3
SGreyRock1
TGreyRock1
-Lethan's cactus pack-
Cactus1
Cactus2
Cactus3
Cactus4
Cactus5
Cactus6
Cactus7
Textures:
building1.tga
building1damage.tga
building1.png
building1damage.png
palmetto.tga
palmtree.tga
LargeGreyRock1
MGreyRock1
MGreyRock2
MGreyRock3
SGreyRock1
TGreyRock1
Cactus1
Cactus2
Cactus3
Cactus4
Cactus5
Cactus6
Cactus7
for those with questions direct them to me via pm and I will reply promptly. It is my hope that this will help minimalize the disorganization here in
I would like to add my trees as well: (Beherith)
Altogether there are 28 trees, 14 high poly and 14 low poly. Textures are compatible with each other, modify them to your needs!
Thank you AD 0 people for publicly releasing your assets!
7 palm trees of various sizes, more to come.
About 200 tris each, very nice texture as well (256)
S3o, tdf and texture included.
Last edited by smoth on 26 Nov 2008, 06:58, edited 9 times in total.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
My featues, well the majority of them are on this map, if you have placed a feature in your map before they should be easy enough to figure out:
the few items that are not on this map, and the SLEW of vegitation on the blacklake swamp map, well are linked below... just rip them off the blacklake swamp map or whatever...
Completed:
Rock Features
Grey Rocks:
LGreyRock1 (100)
MGreyRock1 (26)
MGreyRock2 (38)
MGreyRock3 (52)
SGreyRock1 (22)
TGreyRock1 (32)
Large Cliff/Beach/Shoreline Rocks
Real Life Pictures of rocks like these:
http://www.michaeltaylor.ca/Culture/hopewell-high.jpg
http://www.michaeltaylor.ca/Culture/hopewell-low.jpg
SLRock1 (270)
SLRock2 (263)
SLRock3 (285)
SLRock4 (235)
SLRockCL1 (384)
Cratered Moon Rocks (SKIPPED rocks 6, 7, and 8.. too tiny)
http://www.unknown-files.net/index.php? ... &dlid=1821
MoonRock1 (69)
MoonRock2 (68)
MoonRock3 (52)
MoonRock4 (34)
MoonRock5 (52)
Energy Spires: (Use on magma maps, relaim for energy)
OTA Example
ESpire1 (138)
ESpire2 (240)
ESpire3 (236)
ESpire4 (462)
ESpire5 (408)
Tiberium Crystals:
Tiberium01 (115)
Tiberium02 (115)
Tiberium03 (84)
Tiberium04 (84)
Tiberium05 (57)
Tiberium06 (57)
Tiberium07 (57)
Tiberium08 (42)
Tiberium09 (29)
Tiberium10 (17)
Vegetation:
Cactus Features:
Cactus1 (56)
Cactus2 (118)
Cactus3 (71)
Cactus4 (132)
Cactus5 (40)
Cactus6 (92)
Cactus7 (157)
Gigantic Swamp Trees: Note!! These trees are HUUUGE!, you can fit a small vehicle plant literally UNDER them.... they are approx 825 feet tall!!!! :twisted:
LSTreeM1 (491) \
LSTreeR1 (330) --> BOTH of these make LSTree1 (copy the structure on the map "Blacklake Swamp")
Snowy Trees: (try not to put too many i.e. >800 on a map, as these may impact framerate terribly)
SnowTree1 (35)
SnowTree2 (54)
SnowTree3 (68)
SnowTree4 (94)
SnowTree5 (140)
Other Objects:
Easter Island Statues:
EIStatue1 (966)
EIStatue2 (801)
EIStatue3 (771)
EIStatue4 (896)
EIStatue5 (1044)
EIStatue6 (1044)
EIStatue7 (255)
EIStatue8 (651)
EIStatueCL1 (2578)
EIStatueCL2 (1651)
Tyranid Spires:TSpire1
TSpire2
TSpire3
TSpireC
-----------
Incomplete Current Projects:
Building Features:
Industrial/Refineries/etc: Status: Idle, texturing taking too much effort, will retun after I get generic models finished... all models completed, 1 texture half done...
Building1a (2058)
Building1b (2133)
Building1c (2470)
Building1d (2847)
Building1e (2888)
Rock Features
Mars Weeds: Status: idle, some models done...
MWeed1
MWeed2
MWeed3
problems with ANY of my features??? PM ME!
Disclaimer: I have not tried ANY of these models on a map yet, so I cannot guarantee their success, ANY testers, plese verify they work, and PM me.[/url]
the few items that are not on this map, and the SLEW of vegitation on the blacklake swamp map, well are linked below... just rip them off the blacklake swamp map or whatever...
Completed:
Rock Features
Grey Rocks:
LGreyRock1 (100)
MGreyRock1 (26)
MGreyRock2 (38)
MGreyRock3 (52)
SGreyRock1 (22)
TGreyRock1 (32)
Large Cliff/Beach/Shoreline Rocks
Real Life Pictures of rocks like these:
http://www.michaeltaylor.ca/Culture/hopewell-high.jpg
http://www.michaeltaylor.ca/Culture/hopewell-low.jpg
SLRock1 (270)
SLRock2 (263)
SLRock3 (285)
SLRock4 (235)
SLRockCL1 (384)
Cratered Moon Rocks (SKIPPED rocks 6, 7, and 8.. too tiny)
http://www.unknown-files.net/index.php? ... &dlid=1821
MoonRock1 (69)
MoonRock2 (68)
MoonRock3 (52)
MoonRock4 (34)
MoonRock5 (52)
Energy Spires: (Use on magma maps, relaim for energy)
OTA Example
ESpire1 (138)
ESpire2 (240)
ESpire3 (236)
ESpire4 (462)
ESpire5 (408)
Tiberium Crystals:
Tiberium01 (115)
Tiberium02 (115)
Tiberium03 (84)
Tiberium04 (84)
Tiberium05 (57)
Tiberium06 (57)
Tiberium07 (57)
Tiberium08 (42)
Tiberium09 (29)
Tiberium10 (17)
Vegetation:
Cactus Features:
Cactus1 (56)
Cactus2 (118)
Cactus3 (71)
Cactus4 (132)
Cactus5 (40)
Cactus6 (92)
Cactus7 (157)
Gigantic Swamp Trees: Note!! These trees are HUUUGE!, you can fit a small vehicle plant literally UNDER them.... they are approx 825 feet tall!!!! :twisted:
LSTreeM1 (491) \
LSTreeR1 (330) --> BOTH of these make LSTree1 (copy the structure on the map "Blacklake Swamp")
Snowy Trees: (try not to put too many i.e. >800 on a map, as these may impact framerate terribly)
SnowTree1 (35)
SnowTree2 (54)
SnowTree3 (68)
SnowTree4 (94)
SnowTree5 (140)
Other Objects:
Easter Island Statues:
EIStatue1 (966)
EIStatue2 (801)
EIStatue3 (771)
EIStatue4 (896)
EIStatue5 (1044)
EIStatue6 (1044)
EIStatue7 (255)
EIStatue8 (651)
EIStatueCL1 (2578)
EIStatueCL2 (1651)
Tyranid Spires:TSpire1
TSpire2
TSpire3
TSpireC
-----------
Incomplete Current Projects:
Building Features:
Industrial/Refineries/etc: Status: Idle, texturing taking too much effort, will retun after I get generic models finished... all models completed, 1 texture half done...
Building1a (2058)
Building1b (2133)
Building1c (2470)
Building1d (2847)
Building1e (2888)
Rock Features
Mars Weeds: Status: idle, some models done...
MWeed1
MWeed2
MWeed3
problems with ANY of my features??? PM ME!
Disclaimer: I have not tried ANY of these models on a map yet, so I cannot guarantee their success, ANY testers, plese verify they work, and PM me.[/url]
Last edited by LathanStanley on 10 Apr 2007, 19:47, edited 57 times in total.
So far I have 3 clusters of palm trees and 3 clusters of plamettos:
(download here)(.tdfs made by forboding angel)
in this zip are both an old an new texture, for darker maps you may want to use the old texture.
a s30 with a stack of 6ft(2m) tall people in it to help get your scale right. Use this to get your scale correct for spring.
Works In Progress:
(download here)(.tdfs made by forboding angel)
in this zip are both an old an new texture, for darker maps you may want to use the old texture.
a s30 with a stack of 6ft(2m) tall people in it to help get your scale right. Use this to get your scale correct for spring.
Works In Progress:
Last edited by smoth on 04 Mar 2006, 22:17, edited 2 times in total.
Ok i'm gonna release my features aswell. I'm not gonna follow the guidelines exactly. I did however included the tdf files, which the smoth and lathan did not yet included.
Also FU already has a Map-feature section so if you upload features let me know and i will move them there.
PS i can also be bugged for other FU tasks, just ask me
Download ice features
And i also release the rocks i made for Painted Desert remake. These models use a lot of polygons, but they don't look that good, keep in mind these were my first models EVER, and i worked hard on them :). Also included the tdf's
Download PD rocks
Have fun using them
Also FU already has a Map-feature section so if you upload features let me know and i will move them there.
PS i can also be bugged for other FU tasks, just ask me
Download ice features
And i also release the rocks i made for Painted Desert remake. These models use a lot of polygons, but they don't look that good, keep in mind these were my first models EVER, and i worked hard on them :). Also included the tdf's
Download PD rocks
Have fun using them
1... Im notr just adding this as a coment, as I do have features, just none I'd wanna post yet... so look at thsi as a placeholder.
Also, the actull reason for teh post, can you not put all your content into 1 file?!? Because otherwise, as they get bigger, you'll have to keep redownloading the same files again and again... you get the picture.
aGorm
Also, the actull reason for teh post, can you not put all your content into 1 file?!? Because otherwise, as they get bigger, you'll have to keep redownloading the same files again and again... you get the picture.
aGorm
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Feature resource thread....
-Trees-
S44tree_01a
S44tree_01b
S44tree_01c
S44tree_02a
S44tree_02b
S44tree_02c
S44tree_sprucea
S44tree_spruceb
S44tree_sprucec
S44tree_spruced
Get them here!:
http://spring1944.com/s44/files/S44%20Trees.rar
S44tree_01a
S44tree_01b
S44tree_01c
S44tree_02a
S44tree_02b
S44tree_02c
S44tree_sprucea
S44tree_spruceb
S44tree_sprucec
S44tree_spruced
Get them here!:
http://spring1944.com/s44/files/S44%20Trees.rar
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
MechCommander 2 City Block Pack
MechCommander 2 City Block Pack v2:
A pack of 12 urban buildings. 2, 4, 6 (not shown) and 8 story. Textures taken from MechCommander 2 Shared Source Release. For further details on the particulars of the license please read the included mc2license.txt.
Buildings:
2 Story:
mc2city2a.s3o (mc2city2a.tga mc2city2a2.tga)
mc2city2b.s3o (mc2city2b.tga mc2city2b2.tga)
mc2city2c.s3o (mc2city2c.tga mc2city2c2.tga)
4 Story:
mc2city4a.s3o (mc2city4a.tga mc2city4a2.tga)
mc2city4b.s3o (mc2city4b.tga mc2city4b2.tga)
mc2city4c.s3o (mc2city4c.tga mc2city4c2.tga)
6 Story: uses 8 story building texture
mc2city6a.s3o (mc2city8a.tga mc2city8a2.tga)
mc2city6b.s3o (mc2city8b.tga mc2city8b2.tga)
mc2city6c.s3o (mc2city8c.tga mc2city8c2.tga)
8 Story:
mc2city8a.s3o (mc2city8a.tga mc2city8a2.tga)
mc2city8b.s3o (mc2city8b.tga mc2city8b2.tga)
mc2city8c.s3o (mc2city8c.tga mc2city8c2.tga)
A pack of 12 urban buildings. 2, 4, 6 (not shown) and 8 story. Textures taken from MechCommander 2 Shared Source Release. For further details on the particulars of the license please read the included mc2license.txt.
Buildings:
2 Story:
mc2city2a.s3o (mc2city2a.tga mc2city2a2.tga)
mc2city2b.s3o (mc2city2b.tga mc2city2b2.tga)
mc2city2c.s3o (mc2city2c.tga mc2city2c2.tga)
4 Story:
mc2city4a.s3o (mc2city4a.tga mc2city4a2.tga)
mc2city4b.s3o (mc2city4b.tga mc2city4b2.tga)
mc2city4c.s3o (mc2city4c.tga mc2city4c2.tga)
6 Story: uses 8 story building texture
mc2city6a.s3o (mc2city8a.tga mc2city8a2.tga)
mc2city6b.s3o (mc2city8b.tga mc2city8b2.tga)
mc2city6c.s3o (mc2city8c.tga mc2city8c2.tga)
8 Story:
mc2city8a.s3o (mc2city8a.tga mc2city8a2.tga)
mc2city8b.s3o (mc2city8b.tga mc2city8b2.tga)
mc2city8c.s3o (mc2city8c.tga mc2city8c2.tga)
- Attachments
-
- mc2citypackv2.zip
- Mech Commander 2 City Block Pack v2
- (279.09 KiB) Downloaded 209 times
Last edited by Pressure Line on 15 Apr 2009, 02:08, edited 5 times in total.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: MechCommander 2 City Block Pack
MechCommander 2 Industrial Pack:
A pack of 9 industrial buildings, various sizes. Textures taken from MechCommander 2 Shared Source Release. For further details on the particulars of the license please read the included EULA.txt.
Buildings:
mc2chemicalplant.s3o (mc2chemicalplant.tga mc2chemicalplant2.tga)
mc2heavyindustrial.s3o (mc2heavyindustrial.tga mc2heavyindustrial2.tga)
mc2industrialcomplex.s3o (mc2industrialcomplex.tga mc2industrialcomplex2.tga)
mc2industrialplant.s3o (mc2industrialplant.tga mc2industrialplant2.tga)
mc2processing.s3o (mc2processing.tga mc2processing2.tga)
mc2purification.s3o (mc2purification.tga mc2purification2.tga)
mc2transformer.s3o (mc2transformer.tga mc2transformer2.tga)
mc2valvestation.s3o (mc2valvestation.tga mc2valvestation2.tga)
mc2wasteprocessor.s3o (mc2wasteprocessor.tga mc2wasteprocessor2.tga)
A pack of 9 industrial buildings, various sizes. Textures taken from MechCommander 2 Shared Source Release. For further details on the particulars of the license please read the included EULA.txt.
Buildings:
mc2chemicalplant.s3o (mc2chemicalplant.tga mc2chemicalplant2.tga)
mc2heavyindustrial.s3o (mc2heavyindustrial.tga mc2heavyindustrial2.tga)
mc2industrialcomplex.s3o (mc2industrialcomplex.tga mc2industrialcomplex2.tga)
mc2industrialplant.s3o (mc2industrialplant.tga mc2industrialplant2.tga)
mc2processing.s3o (mc2processing.tga mc2processing2.tga)
mc2purification.s3o (mc2purification.tga mc2purification2.tga)
mc2transformer.s3o (mc2transformer.tga mc2transformer2.tga)
mc2valvestation.s3o (mc2valvestation.tga mc2valvestation2.tga)
mc2wasteprocessor.s3o (mc2wasteprocessor.tga mc2wasteprocessor2.tga)
- Attachments
-
- mc2industrialpack.zip
- MechCommander 2 Industrial Pack
- (319.65 KiB) Downloaded 221 times
Re: Feature resource thread....
Just a pine tree I made and think looks decent:
512*512 texture, 400 tris.
512*512 texture, 400 tris.
- Attachments
-
- pinetree3.7z
- (258.42 KiB) Downloaded 142 times
Re: Feature resource thread....
I am working on that as soon as I get back. If you need any of the rock features that were listed in this thread, they are all available in grts. I am super strapped for time but the files are there.1v0ry_k1ng wrote:all these links seem dead
where can I find rocks? I need rocks!
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Feature resource thread....
Artturi's Tree Set
Download link:
http://www.springfiles.com/show_file.php?id=2504
Package contains high and low poly trees. Low poly trees are highly recommended though for best performance...
Features:
Download link:
http://www.springfiles.com/show_file.php?id=2504
Package contains high and low poly trees. Low poly trees are highly recommended though for best performance...
Features:
Re: Feature resource thread....
- Attachments
-
- ad0baobab.7z
- (111.94 KiB) Downloaded 112 times
Re: Feature resource thread....
10 rocks, of various sizes (not all pictured) with luas and tdfs and a do whatever you want license.
If you dislike the texture, you can replace with any image and it will tile seamlessly.Re: Feature resource thread....
Some more frosty pine trees, Thanks to the great guys at 0 AD (Wildfire Games)
Total of 10, they look much nicer than the screenshot. TDF and Lua defs included.
Total of 10, they look much nicer than the screenshot. TDF and Lua defs included.
- Attachments
-
- ad0_frosty_pines.7z
- (360.9 KiB) Downloaded 127 times
Re: Feature resource thread....
Well and where now i can find tiberium?
Re: Feature resource thread....
Get latest gundam or evorts
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Feature resource thread....
Evo currently has all of the features ever released for spring maps (except pressureline's buildings, and that's only because I'm too lazy to make proper featuredefs for them).
So... yeah. If you have tortoise the svn address is svn.evolutionrts.info, if you don't, you can get them one at a time from redmine.evolutionrts.info
So... yeah. If you have tortoise the svn address is svn.evolutionrts.info, if you don't, you can get them one at a time from redmine.evolutionrts.info