Official Map Blueprint/Container
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- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Official Map Blueprint/Container
And why not?
Re: Official Map Blueprint/Container
because. Any other reason would get you angry.
- Forboding Angel
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Re: Official Map Blueprint/Container
Why don't you let me be the judge of that? Also, that's a pretty big assumption.
Re: Official Map Blueprint/Container
why shouldn't it be default? because many maps do not use features, or use a small set of map specific features rather than the features package
- Forboding Angel
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Re: Official Map Blueprint/Container
Yet it makes more sense to have a non-existent package as the default: depend = {"Map Helper v1"},
I fail to see how.
I fail to see how.
- Forboding Angel
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Re: Official Map Blueprint/Container
oh ok, well then nm. I don;t give a shit about this depend shit, fix the fog gadget and tell me how to make snow slow down and not be fugly!
Re: Official Map Blueprint/Container
Cool, but fog fails to load:
Code: Select all
local engv = tonumber("0." .. Game.version:gsub("[%.%+]",""):sub(2))
engv = engv + (Game.version:find("+") and 0.01 or 0)
post83 = (engv >= 0.83) --line 133
Code: Select all
Failed to load: gui_dualfog_gadget.lua ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:133: attempt to perform arithmetic on local 'engv' (a nil value))
Re: Official Map Blueprint/Container
*SNICKER*Forboding Angel wrote:Yet it makes more sense to have a non-existent package as the default: depend = {"Map Helper v1"},
Re: Official Map Blueprint/Container
weee fun. Ok, I'll add that to my list of shit to track down :\.Beherith wrote:Cool, but fog fails to load:Code: Select all
local engv = tonumber("0." .. Game.version:gsub("[%.%+]",""):sub(2)) engv = engv + (Game.version:find("+") and 0.01 or 0) post83 = (engv >= 0.83) --line 133
Code: Select all
Failed to load: gui_dualfog_gadget.lua ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:133: attempt to perform arithmetic on local 'engv' (a nil value))
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Official Map Blueprint/Container
Thanks for all the help earlier Behe, muchly muchly appreciated.
Next issue:
Doesn't work :-<
Next issue:
Code: Select all
cloudDensity = 0.1,
cloudColor = {1.0, 1.0, 1.0},
Re: Official Map Blueprint/Container
Which one doesnt? density, color, or both?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Official Map Blueprint/Container
Sooo... Jk? Care to weigh in?
Re: Official Map Blueprint/Container
Ahh I assume the "*-gblahblah" stuff breakes it. Thx for mentioning.Beherith wrote:Cool, but fog fails to load:Code: Select all
local engv = tonumber("0." .. Game.version:gsub("[%.%+]",""):sub(2)) engv = engv + (Game.version:find("+") and 0.01 or 0) post83 = (engv >= 0.83) --line 133
Code: Select all
Failed to load: gui_dualfog_gadget.lua ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:133: attempt to perform arithmetic on local 'engv' (a nil value))
Re: Official Map Blueprint/Container
should tell me what?Forboding Angel wrote:Next issue:Doesn't work :-<Code: Select all
cloudDensity = 0.1, cloudColor = {1.0, 1.0, 1.0},
- Forboding Angel
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- Joined: 17 Nov 2005, 02:43
Re: Official Map Blueprint/Container
Changing those settings in mapinfo has no effect.
Re: Official Map Blueprint/Container
dualfog gadget fixed (sorry that it took a bit longer).
and Forb, it works fine. And when you want help with problems you got you may need to give a bit more information than "Doesn't work :-<" ...
and Forb, it works fine. And when you want help with problems you got you may need to give a bit more information than "Doesn't work :-<" ...
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Official Map Blueprint/Container
Dude... what do you want? I change the values and it doesn't work?
Would I be saying it didn't work if I had not changed the values first? Come on...
Edit: No, it does not work fine. Otherwise, gray clouds would not result from a setting of 111, and I would not have a full cloud bank with a density of 0.1
Would I be saying it didn't work if I had not changed the values first? Come on...
Edit: No, it does not work fine. Otherwise, gray clouds would not result from a setting of 111, and I would not have a full cloud bank with a density of 0.1
Re: Official Map Blueprint/Container
hey jk, what did you update?
did you do the level 0 for fog also? I would like to go ahead and update my maps this weekend.
did you do the level 0 for fog also? I would like to go ahead and update my maps this weekend.