Code: Select all
[MAP]{
Description=Moor_v2 by [teh]Beherith, for up to 16 players. mysterme@gmail.com;
TidalStrength=21;
Gravity=115;
MaxMetal=1;
ExtractorRadius=90;
MapHardness=185;
AutoShowMetal=1;
Detailtex=detailtex.bmp;
GrassShadingTex=grassshading.bmp;
GrassBladeTex=grassbladetex.bmp;
[GRASS]{
GrassBladeWaveScale = 3.0;
GrassBladeWidth = 0.5;
GrassBladeHeight = 6.0;
GrassBladeAngle = 1.57;
}}
GrassShadingTex
Specifies the color variation of the grass across the map. This defaults to the minimap, so the grass color can match the map color.
GrassBladeTex
Specifies the texture to be used on the grass blades themselves. Green-yellow gradients make for some interesting effects. Defaults to the internally generated blade texture.
GrassBladeWaveScale
Specifies how much the wind should effect grass blade movement, as well as the amplitude of the grass motion. Defaults to 1. Setting it to 0 will stop grass animation.
GrassBladeWidth
Specifies the width of each blade of grass. Defaults to 0.32 elmos
GrassBladeHeight
Specifies the length of each blade of grass. Defaults to 4 elmos.
GrassBladeAngle
Specifies the curvature of each blade of grass. Unit is radians, defaults to 1.57. 0 means completely straight blades of grass.
For an example of all these parameters in use, see Moor_v2