F*cking in the bushes!

F*cking in the bushes!

Tutorials & Resources For Mappers

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

F*cking in the bushes!

Post by Beherith »

29 bushes, all super low poly (6-60 tris)
Optimized, and they share a single texture so they should not be a performance hit no matter what. Use freely!
Objects are from Wildfiregames (0 AD) CC-BY-SA-3.0

Image
Attachments
Bushes2.7z
(330.85 KiB) Downloaded 275 times
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: F*cking in the bushes!

Post by 1v0ry_k1ng »

nice!
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: F*cking in the bushes!

Post by Jazcash »

I wish people would stop using such luring topic titles.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: F*cking in the bushes!

Post by KaiserJ »

ah excellent

on a TA scale, they could be construed as thickets and groves of trees; seems scale appropriate.

gogo behe~
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: F*cking in the bushes!

Post by Forboding Angel »

Quite a few issues with these features (bad naming, missing model, etc), but I got them into evo if you want a sanitized copy, also, the unitpics are in the svn as well.

However, one of the models is missing in your original archive. I used M_7 as a placeholder for M_8 until you maek poast a fixed archive.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: F*cking in the bushes!

Post by Beherith »

Please list bugs you found other than 1 feature missing a tdf, and 1 feature missing an obj.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: F*cking in the bushes!

Post by Forboding Angel »

I think there were 4 total.

3 misnames and one missing model. Thing is, I was using SL to generate buildpics, and everytime spring crashed to tell me something, SL's error reporter comes up and the moment I hit cancel or send, SL crashes too. Quite annoying.

Attached are the buildpics.
unitpics.7z
(509.39 KiB) Downloaded 93 times
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: F*cking in the bushes!

Post by Beherith »

All bugs fixed.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: F*cking in the bushes!

Post by SpikedHelmet »

Oh ffs I just redid a bunch of maps with the new trees you/Artturi made so they look beautiful, now I'm going to have to do it again for these bushes you fag.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: F*cking in the bushes!

Post by Beherith »

If your talking about prokhorovka, then you better redo the texture too, its doesnt match the rest of the map too well.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: F*cking in the bushes!

Post by SirArtturi »

Some of ur bushes r floatin in da air... Fix dem in da upspring! :regret:
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Re: F*cking in the bushes!

Post by Masse »

SirArtturi wrote:Some of ur bushes r floatin in da air... Fix dem in da upspring! :regret:
fix the upspring!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: F*cking in the bushes!

Post by Forboding Angel »

Upspring is more or less fine. You just have to stroke it the right way to get it to do what you want :-)
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