Detail texture resource thread.

Detail texture resource thread.

Tutorials & Resources For Mappers

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Detail texture resource thread.

Post by Beherith »

Detail textures can greatly enhance the looks of a map, so here I present my collection of them.
http://www.springfiles.com/show_file.php?id=2443

You can specify them by adding the following line
Detailtex=detailtexblurred.bmp;
after maphardness=...; in the .smd file

And placing the detail texture into the maps folder next to the .smd file.


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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Detail texture resource thread.

Post by Gota »

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Last edited by Gota on 01 Jan 2010, 18:26, edited 1 time in total.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Detail texture resource thread.

Post by Gota »

nice.
I was wondering...
For a metal map...
What would make it look as metallic as possible?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Detail texture resource thread.

Post by Jazcash »

A metal texture perhaps?
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Detail texture resource thread.

Post by MidKnight »

Gota wrote:nice.
I was wondering...
For a metal map...
What would make it look as metallic as possible?
Image
Attachments
treadplatedetailtex.png
Treadplate texture, based on an image from CGTextures.
(427.37 KiB) Downloaded 3 times
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Detail texture resource thread.

Post by Tribulex »

hahahha sweet lego one makes me want to create more lego maps! XD
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Detail texture resource thread.

Post by SpikedHelmet »

253ret
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Detail texture resource thread.

Post by SirArtturi »

Yet another good investment for the mapping. Have you tried them in reality, in use? Any screens?

I used to play around with detail textures some time ago, but all my tryings ended looking pretty poor and messing up the main texture. Detail texture should be used to match with main texture. Could it be possible to use different detailtextures in same time with using typemap?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Detail texture resource thread.

Post by 1v0ry_k1ng »

sticky dis bitch
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Detail texture resource thread.

Post by Beherith »

I looked at the rendering code, and allowing multiple detail texes based on typemap or any splat map would be prohibitively expensive, though sm3 should be able to do it in the future.

Artturi, all of these detail textures come from spring maps. They might need a tiny bit of tweaking but in general they work fine.

Spiked ?
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Detail texture resource thread.

Post by Karl »

uhm when i put all these textures in brushtextures

Springmapedit refuses to start and hangs on loading prefabs
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Detail texture resource thread.

Post by BaNa »

Im pretty sure your doin it wrong.

Look at the specular / splatmap thread and use that technique to add different kind of detail textures to diff parts of the map.
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