Detail texture resource thread.
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Detail texture resource thread.
Detail textures can greatly enhance the looks of a map, so here I present my collection of them.
http://www.springfiles.com/show_file.php?id=2443
You can specify them by adding the following line
Detailtex=detailtexblurred.bmp;
after maphardness=...; in the .smd file
And placing the detail texture into the maps folder next to the .smd file.
http://www.springfiles.com/show_file.php?id=2443
You can specify them by adding the following line
Detailtex=detailtexblurred.bmp;
after maphardness=...; in the .smd file
And placing the detail texture into the maps folder next to the .smd file.
Re: Detail texture resource thread.
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Last edited by Gota on 01 Jan 2010, 18:26, edited 1 time in total.
Re: Detail texture resource thread.
nice.
I was wondering...
For a metal map...
What would make it look as metallic as possible?
I was wondering...
For a metal map...
What would make it look as metallic as possible?
Re: Detail texture resource thread.
A metal texture perhaps?
Re: Detail texture resource thread.
Gota wrote:nice.
I was wondering...
For a metal map...
What would make it look as metallic as possible?
- Attachments
-
- treadplatedetailtex.png
- Treadplate texture, based on an image from CGTextures.
- (427.37 KiB) Downloaded 3 times
Re: Detail texture resource thread.
hahahha sweet lego one makes me want to create more lego maps! XD
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Detail texture resource thread.
Yet another good investment for the mapping. Have you tried them in reality, in use? Any screens?
I used to play around with detail textures some time ago, but all my tryings ended looking pretty poor and messing up the main texture. Detail texture should be used to match with main texture. Could it be possible to use different detailtextures in same time with using typemap?
I used to play around with detail textures some time ago, but all my tryings ended looking pretty poor and messing up the main texture. Detail texture should be used to match with main texture. Could it be possible to use different detailtextures in same time with using typemap?
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Detail texture resource thread.
sticky dis bitch
Re: Detail texture resource thread.
I looked at the rendering code, and allowing multiple detail texes based on typemap or any splat map would be prohibitively expensive, though sm3 should be able to do it in the future.
Artturi, all of these detail textures come from spring maps. They might need a tiny bit of tweaking but in general they work fine.
Spiked ?
Artturi, all of these detail textures come from spring maps. They might need a tiny bit of tweaking but in general they work fine.
Spiked ?
Re: Detail texture resource thread.
uhm when i put all these textures in brushtextures
Springmapedit refuses to start and hangs on loading prefabs
Springmapedit refuses to start and hangs on loading prefabs
Re: Detail texture resource thread.
Im pretty sure your doin it wrong.
Look at the specular / splatmap thread and use that technique to add different kind of detail textures to diff parts of the map.
Look at the specular / splatmap thread and use that technique to add different kind of detail textures to diff parts of the map.