Detail texture resource thread.

Detail texture resource thread.

Tutorials & Resources For Mappers

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Beherith
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Posts: 4933
Joined: 26 Oct 2007, 16:21

Detail texture resource thread.

Post by Beherith » 01 Jan 2010, 18:17

Detail textures can greatly enhance the looks of a map, so here I present my collection of them.
http://www.springfiles.com/show_file.php?id=2443

You can specify them by adding the following line
Detailtex=detailtexblurred.bmp;
after maphardness=...; in the .smd file

And placing the detail texture into the maps folder next to the .smd file.


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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Detail texture resource thread.

Post by Gota » 01 Jan 2010, 18:25

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Last edited by Gota on 01 Jan 2010, 18:26, edited 1 time in total.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Detail texture resource thread.

Post by Gota » 01 Jan 2010, 18:25

nice.
I was wondering...
For a metal map...
What would make it look as metallic as possible?
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Jazcash
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Re: Detail texture resource thread.

Post by Jazcash » 01 Jan 2010, 21:06

A metal texture perhaps?
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MidKnight
Posts: 2650
Joined: 10 Sep 2008, 03:11

Re: Detail texture resource thread.

Post by MidKnight » 02 Jan 2010, 01:48

Gota wrote:nice.
I was wondering...
For a metal map...
What would make it look as metallic as possible?
Image
Attachments
treadplatedetailtex.png
Treadplate texture, based on an image from CGTextures.
(427.37 KiB) Downloaded 3 times
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Tribulex
A.N.T.S. Developer
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Re: Detail texture resource thread.

Post by Tribulex » 02 Jan 2010, 02:19

hahahha sweet lego one makes me want to create more lego maps! XD
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: Detail texture resource thread.

Post by SpikedHelmet » 02 Jan 2010, 07:37

253ret
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Detail texture resource thread.

Post by SirArtturi » 02 Jan 2010, 22:56

Yet another good investment for the mapping. Have you tried them in reality, in use? Any screens?

I used to play around with detail textures some time ago, but all my tryings ended looking pretty poor and messing up the main texture. Detail texture should be used to match with main texture. Could it be possible to use different detailtextures in same time with using typemap?
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Detail texture resource thread.

Post by 1v0ry_k1ng » 03 Jan 2010, 00:04

sticky dis bitch
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Detail texture resource thread.

Post by Beherith » 03 Jan 2010, 01:56

I looked at the rendering code, and allowing multiple detail texes based on typemap or any splat map would be prohibitively expensive, though sm3 should be able to do it in the future.

Artturi, all of these detail textures come from spring maps. They might need a tiny bit of tweaking but in general they work fine.

Spiked ?
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: Detail texture resource thread.

Post by Karl » 05 Jan 2011, 13:41

uhm when i put all these textures in brushtextures

Springmapedit refuses to start and hangs on loading prefabs
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BaNa
Posts: 1561
Joined: 09 Sep 2007, 21:05

Re: Detail texture resource thread.

Post by BaNa » 05 Jan 2011, 13:43

Im pretty sure your doin it wrong.

Look at the specular / splatmap thread and use that technique to add different kind of detail textures to diff parts of the map.
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