New Mapping Tool - "SpringMapEdit" - r321
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Re: New Mapping Tool - "SpringMapEdit" - r660
Please help me to find SMD creator. The all links in TAs tutorilas are'nt work
Re: New Mapping Tool - "SpringMapEdit" - r660
what does SMD creator do that you cant do by hands?
Re: New Mapping Tool - "SpringMapEdit" - r660
Actually i dont know what it does. But it needs for Map finlazing ufter create
Re: New Mapping Tool - "SpringMapEdit" - r660
Uploaded it for ya.Gev wrote:Please help me to find SMD creator. The all links in TAs tutorilas are'nt work
http://www.filedropper.com/smdcreator
I'll add it to the directory too.
Re: New Mapping Tool - "SpringMapEdit" - r660
Man thank you a lot. How can i aproowe you?
Re: New Mapping Tool - "SpringMapEdit" - r660
You can start by fixing your EnglishGev wrote:Man thank you a lot. How can i aproowe you?
- Sindwiller
- Posts: 46
- Joined: 30 Jul 2009, 14:01
Re: New Mapping Tool - "SpringMapEdit" - r660
The tool's fine for now, but...
Inverse mouse (resp. Y) for the camera movement is weird. I think many would like to have an option for that, whether the mouse is inverse or not. I'd prefer the latter.
Inverse mouse (resp. Y) for the camera movement is weird. I think many would like to have an option for that, whether the mouse is inverse or not. I'd prefer the latter.
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- Posts: 179
- Joined: 17 Jul 2007, 00:52
Re: New Mapping Tool - "SpringMapEdit" - r660
The option is currently not exposed in the interface,
but look inside: config/settings.cfg:
and change this to:
invertY false
hf,
Frostregen
EDIT: actually it is: just press "B"
but look inside: config/settings.cfg:
and change this to:
invertY false
hf,
Frostregen
EDIT: actually it is: just press "B"
Last edited by Frostregen on 21 Sep 2009, 16:33, edited 1 time in total.
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Re: New Mapping Tool - "SpringMapEdit" - r660
Can you please make the camera system more controllable? The current camera is very cumbersome.
- Sindwiller
- Posts: 46
- Joined: 30 Jul 2009, 14:01
Re: New Mapping Tool - "SpringMapEdit" - r660
SpringMapEdit b0rked my texture map, which I painted with it, when I exported it as a seperate .bmp file. Exporting the whole SM2 map seems fine.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: New Mapping Tool - "SpringMapEdit" - r660
whoever made this is incredi-awesome
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- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
Re: New Mapping Tool - "SpringMapEdit" - r660
Wow, frostregen, this looks awesome! Nice!
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- Posts: 179
- Joined: 17 Jul 2007, 00:52
Re: New Mapping Tool - "SpringMapEdit" - r660
Thx, especially from you this means alot :)
Your editor was my inspiration.
It is really good, but --due to SM3 still being buggy-- it has barely no use.
Your editor was my inspiration.
It is really good, but --due to SM3 still being buggy-- it has barely no use.
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- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: New Mapping Tool - "SpringMapEdit" - r660
Keep working on it.Frostregen wrote:Thx, especially from you this means alot :)
Your editor was my inspiration.
It is really good, but --due to SM3 still being buggy-- it has barely no use.
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- Posts: 179
- Joined: 17 Jul 2007, 00:52
Re: New Mapping Tool - "SpringMapEdit" - r660
Sure, I have many ideas, but lack of time currently :-/
Re: New Mapping Tool - "SpringMapEdit" - r660
hi frost! still loving SME.
a possible request... i've been working on an industrial map; its tough to get the 8 bit heightmap the way i want; even with a lot of palette manipulation beforehand, some surfaces are still bumpy and borked.
would it be possible to add tolerance settings to the "smooth whole map" option? i'd like to be able to smooth most of my map, but leave alone angles that are within 10 or 15 degrees of vertical 90... this would make my life a hell of a lot easier.
a possible request... i've been working on an industrial map; its tough to get the 8 bit heightmap the way i want; even with a lot of palette manipulation beforehand, some surfaces are still bumpy and borked.
would it be possible to add tolerance settings to the "smooth whole map" option? i'd like to be able to smooth most of my map, but leave alone angles that are within 10 or 15 degrees of vertical 90... this would make my life a hell of a lot easier.
Re: New Mapping Tool - "SpringMapEdit" - r660
Kaiser: photoshop smart blur filter with high radius and low threshold.
Re: New Mapping Tool - "SpringMapEdit" - r660
Could you please point me to a post or something that says step by step instructions to get 64-bit vista to work? Or a seperate version inside for vista users, im so confused.
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- Posts: 179
- Joined: 17 Jul 2007, 00:52
Re: New Mapping Tool - "SpringMapEdit" - r660
@KaiserJ:
8-bit? it can actually be 16bit. (But you would need an image Program which can work with 16bit (raw) grayscale images...)
The thresholded smooth is a good idea, will come when interface "upgrade" is done. I plan to give every paint-tool its own dedicated set of GUI controls, instead of the same for every tool as it is now.
For now, listen to Behe.
@Noruas:
http://springrts.com/phpbb/viewtopic.ph ... 95#p359395
HTH
(win7 64/ vista64 should be no difference regarding SME)
-Frostregen
Edit: got some time today(but still the old controls):
UPDATE: New Version 844
-Terrain Smooth: smoothing now limited by smooth strength:
The configured strength is the upper limit on height difference between two heightmap points for them beeing smoothed.
1000 beeing from bottom to top. 1 beeing 1/1000 bottom-to-top.
-terracing is configurable now via smooth strength:
The set strength directly translates into wanted transitions. 1 being 2 levels, 2 being 3 levels ....
8-bit? it can actually be 16bit. (But you would need an image Program which can work with 16bit (raw) grayscale images...)
The thresholded smooth is a good idea, will come when interface "upgrade" is done. I plan to give every paint-tool its own dedicated set of GUI controls, instead of the same for every tool as it is now.
For now, listen to Behe.
@Noruas:
http://springrts.com/phpbb/viewtopic.ph ... 95#p359395
HTH
(win7 64/ vista64 should be no difference regarding SME)
-Frostregen
Edit: got some time today(but still the old controls):
UPDATE: New Version 844
-Terrain Smooth: smoothing now limited by smooth strength:
The configured strength is the upper limit on height difference between two heightmap points for them beeing smoothed.
1000 beeing from bottom to top. 1 beeing 1/1000 bottom-to-top.
-terracing is configurable now via smooth strength:
The set strength directly translates into wanted transitions. 1 being 2 levels, 2 being 3 levels ....