New Mapping Tool - "SpringMapEdit" - r321 - Page 17

New Mapping Tool - "SpringMapEdit" - r321

Tutorials & Resources For Mappers

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by Beherith »

I use this:

Code: Select all

"C:\Program Files (x86)\Java\jre6\bin\java.exe" -classpath springmapedit.jar;lib_win32/gluegen-rt.jar;lib_win32/jogl.jar;lib_win32/swt.jar -Xms128m -Xmx1024m -Djava.library.path=lib_win32 application.SpringMapEditApplication
pause
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by hoijui »

no, what i mean is:
no matter where you install Java (JRE or JDK), java.exe will be installed/copied to system32/.
so it is close to impossible that java.exe will not be found.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by Beherith »

Oddly enough, my cmd cant find java.exe. Im on win7 x64 with jre6 installed normally.
Frostregen
Posts: 179
Joined: 17 Jul 2007, 00:52

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by Frostregen »

The 64bit java.exe resides inside SystemWOW64 (or something similar), which does not seem to be on PATH by default.

But the 64bit startupfile should definitely be modified to something like this:

Code: Select all

%WINDIR%\SystemWOW64\java.exe
I'll check the paths tomorrow.
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by hoijui »

i bet that is some new policy by either MS or oracle (following MSs will), to again make java harder to use for end-users.
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KaiserJ
Community Representative
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Re: New Mapping Tool - "SpringMapEdit" - r913

Post by KaiserJ »

good to see you alive and well frost ;)
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Argh
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Joined: 21 Feb 2005, 03:38

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by Argh »

Heyas. If you ever have time, please take a look at mipmap generation. I tested the latest build, and while map compiling was lightning-fast, the mips generated were wrong.

It appears that it generates all the mips (which Spring doesn't handle right) and it needs to use production-quality settings for each mip and a box filter (it's the only one that doesn't cause tiling artifacts / striping at each mip level).

Anyhow, it's a wonderful tool otherwise, so I don't mean this to be a complaint or whatever. I'd just like to be able to use compile without issues, as I have maps I'm making changes to (removing noise to better-support SSMF stuff) and import works beautifully, but I've been forced back to Mother's for compiling.
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by SanadaUjiosan »

Well got SME to work, thanks guys.

But, it runs like complete crap in windows 7. Is this usual? It ran just fine in XP.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by knorke »

the last version i tested of this program was 660 i think and i didnt really get it.
for start, camera was all stupid to move around and i hardly got past that...
also this having to set memory or something.

now i tried new version and noticed with press space and L i get a camera that moves like in spring. cool.

the editing is imo still not usefull at this point. ie if you have a mountain, and want to make a mountan of the same height you have to guess the height for the "set heightmap" tool.
also needs more tools than just free hand brush.
like lines, circles, squares.
also floodfill: make a circle of mountains (like a crater) then click in the middle and it becomes a complete hill.
see C&C Zero Hour Editor for stuff like that.

So I ended up making my heightmap in paint and other graphic software and juse use "load heightmap."
And wow, that is very usefull! :)
Much quicker than doing the mapconv compiling, zip, test in spring process that always stopped me from map making.

I did all the editing in graphic software and use springmapeditor as preview. That works good for me. Easier to apply filters like blur or copy&paste areas.

first try:
Image
weee nice detail texture

Then i started a real map:
http://www.abload.de/img/screen005701ct8.png
didnt know what to with the border/border mountains layoutwise so I left it at that stage.

Image
second try at a map

blubblub just some random feedback
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by smoth »

I am really interested in sme so I can make tilesets for it. But the tileset format is awkward and the author has it closed source+seems to have left.
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by oksnoop2 »

He came into this thread a few days ago, the author that is.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by smoth »

Yes but look at this last update.
Frostregen
Posts: 179
Joined: 17 Jul 2007, 00:52

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by Frostregen »

@java: even 64bit installs into system32. which is inside path on 64bit systems too. Worked without problems for me on win7 64bit.
Aero Desktop Theme seems to slow down windowed rendering considerably, so you may want to switch it off ;)

@KaiserJ: Thanks^^

@Argh: You could have filed a feature request in trac ;P
But I'll look into it, if I start working on SME again.

@knorke:
Interesting ideas, especially the platform out of crater thingie

@smoth:
Yup, too much other things to do (I have a job as a game programmer now), but the source is available. There should be a link in the first post.
Did you write somewhere how you would like the tileset format already? If not please make suggestions^^

I still hope to get to work on SME again.

Greetings,
Frostregen
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smoth
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Re: New Mapping Tool - "SpringMapEdit" - r913

Post by smoth »

http://springrts.com/phpbb/viewtopic.ph ... &start=279

We had discussed it and the discussion just died :(.
Frostregen
Posts: 179
Joined: 17 Jul 2007, 00:52

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by Frostregen »

Right, thx for refreshing my memory :)
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smoth
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Joined: 13 Jan 2005, 00:46

Re: New Mapping Tool - "SpringMapEdit" - r913

Post by smoth »

so possible implimentation coming or not really?
Frostregen
Posts: 179
Joined: 17 Jul 2007, 00:52

Re: New Mapping Tool - "SpringMapEdit" - r1334

Post by Frostregen »

Damn, hoped to be faster ;)

NEW RELEASE: r1334

-New Prefab Format as suggested by smoth


This means you have to convert your prefabs (rename them),
or just download the prefabs again.

Heightmaps must be named: NAME_hm.png
Texturemaps must be named: NAME_tm.png
A single category.tdf must be present inside the directory with following content:

Code: Select all

[CATEGORY]
{
    Height=0.25;
    LevelOverlap=0.04;
}
The category name will be the subdirectory name.

I'll hope you put it to good use!

Have fun,
frostregen

@argh:
Mipmaps are created by opengl. I just set GL_GENERATE_MIPMAPS to true, upload the texture, then retrieve it again.
The filtering used is controlled by you graphics-card driver. Maybe set texture filtering to highest settings in your control panel?
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smoth
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Joined: 13 Jan 2005, 00:46

Re: New Mapping Tool - "SpringMapEdit" - r1334

Post by smoth »

damn, wasn't trying to rush you, just didn't get a response.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New Mapping Tool - "SpringMapEdit" - r1334

Post by Beherith »

I made some nice texture templates, and am wondering if you would consider switching out the default one, since it isnt the prettiest one possible, and noone seems to use any other ones.

Would it be possible to provide real time retexturing of changed heightmap areas?
Frostregen
Posts: 179
Joined: 17 Jul 2007, 00:52

Re: New Mapping Tool - "SpringMapEdit" - r1334

Post by Frostregen »

Sure, no problem :)
Just point me to their location.

It should be no problem to add Realtime-retexturing.
(Altough it could be quite slow for large brushes)
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