12 skyboxes uploaded for general usage. (56k warning) - Page 2

12 skyboxes uploaded for general usage. (56k warning)

Tutorials & Resources For Mappers

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smoth
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Post by smoth » 07 Aug 2007, 01:29

ok, added an orange map.
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Neddie
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Post by Neddie » 07 Aug 2007, 01:34

Thanks, amigo. It seems to lead me to a page I can't access, but I'm at work, so...
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REVENGE
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Post by REVENGE » 15 Aug 2007, 07:29

Bryce3D is pure win; I have to obtain a copy for use on my current rig.

The next thing I'd like to see is the use of lua to purtyfy skyboxes. I wonder, could we possibly do things such as twinkly stars or revolving planets? This sortof fits with time of day lighting suggestion.
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smoth
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Post by smoth » 15 Aug 2007, 07:33

Not sure, ask trepan.
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Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj » 15 Aug 2007, 10:19

tatooine!

¬_¬
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smoth
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Post by smoth » 15 Aug 2007, 10:40

get me some shots and I will do my best.
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REVENGE
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Post by REVENGE » 01 Sep 2007, 08:00

I'm making both new FF space maps and refurbishing old old [ancient] ones which have pretty nice terrain, but totally screwed skybox/lighting due to spring version changing [ie, the pseudo space maps which don't use voidwater + skybox].

If you could make some surround skyboxes that are in space, that would be awesome.

I'm trying on my own btw, although I'm not too sure how to make them in the first place.
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smoth
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Post by smoth » 01 Sep 2007, 11:47

there are two spacy skyboxes try them let me know what needs to be different.
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REVENGE
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Post by REVENGE » 02 Sep 2007, 01:25

smoth wrote:there are two spacy skyboxes try them let me know what needs to be different.
I think the main problem is that they still have a "horizon", and they give the feeling of an atmosphere that is very transparent to space, not an actual "in space" experience. I'm trying to build a space skybox in Bryce right now, and for some reason the damned horizon still shows.

Also, when void water is turned on, the bottom of the map looks...ugly. I'm personally aiming for something like cosmos, and beyond that I'm trying to find out what's actually possible with lua and maps right now.
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ralphie
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Re: 8 skyboxes uploaded for general usage.

Post by ralphie » 29 Feb 2008, 17:28

bump

do you have these mirrored elsewhere?
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smoth
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Re: 8 skyboxes uploaded for general usage.

Post by smoth » 29 Feb 2008, 23:12

I can upload them on my site once again. I'll do that tonight.
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LordMatt
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Re: 8 skyboxes uploaded for general usage.

Post by LordMatt » 01 Mar 2008, 06:27

smoth is that map released? It looks nice.
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smoth
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Re: 8 skyboxes uploaded for general usage.

Post by smoth » 01 Mar 2008, 06:59

grts_rivervalley..
http://cs.selu.edu/~ssmith/GUNDAM/Files.html

I released it long ago. I just used it in those shots to show off the other skyboxes.
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ralphie
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Re: 8 skyboxes uploaded for general usage.

Post by ralphie » 01 Mar 2008, 15:49

Cheers smoth.
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smoth
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Re: 8 skyboxes uploaded for general usage.

Post by smoth » 01 Mar 2008, 18:05

anything else?
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Forboding Angel
Evolution RTS Developer
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Re: 8 skyboxes uploaded for general usage.

Post by Forboding Angel » 06 Mar 2008, 09:02

stuff for snow maps specifically
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Neddie
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Re: 8 skyboxes uploaded for general usage.

Post by Neddie » 06 Mar 2008, 19:47

Forboding Angel wrote:stuff for snow maps specifically
A few snow maps, and some more island-suitable skyboxes would be nice. If you don't mind?
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smoth
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Re: 8 skyboxes uploaded for general usage.

Post by smoth » 06 Mar 2008, 23:21

The skybox cannot have water on it, if it does it would conflict with the actual water and since the position isn't maintained as you zoom out the horizon line moves. :\. I did use the blue in islands at war for skyboxes and I could possibly put some islands in the distance but it would look terribly campy :\.

What are you needing other then that?
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