12 skyboxes uploaded for general usage. (56k warning)
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: 8 skyboxes uploaded for general usage.
Hrm - how did you do those planets?
I think some of them, particularly the ones in the third and second last shot could perhaps do with a little bit more 'realistic' feeling. They look a bit like hovering spheres rather then nearby planets.
The planet in the last shot is far more realistic, and heaps better - though I don't like the greenish halo.
There are some really nice planet tutorials out there - like this one.
I think some of them, particularly the ones in the third and second last shot could perhaps do with a little bit more 'realistic' feeling. They look a bit like hovering spheres rather then nearby planets.
The planet in the last shot is far more realistic, and heaps better - though I don't like the greenish halo.
There are some really nice planet tutorials out there - like this one.
Re: 8 skyboxes uploaded for general usage.
that is photoshoping a planet I am using bryce 3d. the first shot was an earlier skybox before I got the newer better sky. I have not gone back to further improving my skies as I have been too busy.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: 8 skyboxes uploaded for general usage.
I think I'm not fully understanding how skyboxes work. I thought they were flat maps wrapped around a sphere or cube?
Are you able to go back and edit a L3DT render with photoshop later?
Anyway, I understand the 'too busy' thing all to well.
Are you able to go back and edit a L3DT render with photoshop later?
Anyway, I understand the 'too busy' thing all to well.
Re: 8 skyboxes uploaded for general usage.
http://spring.clan-sy.com/wiki/Skyboxcreation
:)
If you look closely at the pictures you will notice the slight warp. that is done by the render make a cube appear to be a sphere.
:)
If you look closely at the pictures you will notice the slight warp. that is done by the render make a cube appear to be a sphere.
Re: 8 skyboxes uploaded for general usage.
love ur skyboxes use them in all my maps..
some stuff id like to see wen u have time ofc
is a nice dark stormy skybox (for wen the rain/storm lua gadget works)
and anything with cool colors and alien planets would be awesome :D
some stuff id like to see wen u have time ofc
is a nice dark stormy skybox (for wen the rain/storm lua gadget works)
and anything with cool colors and alien planets would be awesome :D
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: 8 skyboxes uploaded for general usage.
A stormy skybox could indeed be very cool, especially if you used some sort of gaia/lua spawner to create some CEG lightning flashes in the clouds (not literal lightning that hits the ground, just light flashes in the sky, and perhaps a corresponding CEG groundflash)
Re: 8 skyboxes uploaded for general usage.
I added a new skybox for noize. Enjoy.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: 9 skyboxes uploaded for general usage.
Can we get this stuckified?
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: 9 skyboxes uploaded for general usage.
The ooooweee one is gorgeous... How did you do it?
How do you get the exaggurated sense of perspective/depth of field?
How do you get the exaggurated sense of perspective/depth of field?
Re: 9 skyboxes uploaded for general usage.
Yeah, this is definitely worth a sticky.
Re: 9 skyboxes uploaded for general usage.
I use bryce3d. There are tons of skybox tutorials on the interwebs. I need to try and play in the code. I hate only being one of me, someone build me a startrek transportation beam so that I can copy myself. GOD I NEED A CLONE ARMY!
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: 9 skyboxes uploaded for general usage.
need a skybox with giant commanders overlooking the game for the chess map :D
Re: 9 skyboxes uploaded for general usage.
I don't know if you lot have bryce3d but I could post my files. They have pre-saved cameras locked and ready to render should you want to make your own skybox renders.
I am not doing anything special really just playing around and familiar with bryce3d. I am sure there are others who could make even better looking skyboxes then what I have done.
I am not doing anything special really just playing around and familiar with bryce3d. I am sure there are others who could make even better looking skyboxes then what I have done.
Re: 9 skyboxes uploaded for general usage.
Ah Bryce, still win after all these years.
Re: 9 skyboxes uploaded for general usage.
how do you add a skybox? Is it just put with the smf&smt, or is it compiled with the rest of the map?
Re: 9 skyboxes uploaded for general usage.
rsslcs wrote:how do you add a skybox? Is it just put with the smf&smt, or is it compiled with the rest of the map?
[MAP]
{
Description=RiverValley by smoth;
TidalStrength=10;
Gravity=130;
MaxMetal=0.9;
ExtractorRadius=64;
MapHardness=800;
AutoShowMetal=1;
[ATMOSPHERE]
{
Skybox=cloudysunset.dds;
SkyColor=0 0 0;
FogColor=0.9 0.9 1;
FogStart=0.9;
CloudColor=0 0 0;
SunColor=1 1 1;
CloudDensity=0.3;
MinWind=1;
MaxWind=20;
}
[WATER]
{
WaterSurfaceColor=0 0.3 0.3;
WaterPlaneColor=0 0.05 0.15;
WaterBaseColor=0.4 0.6 0.8;
WaterAbsorb=0.6 0.6 0.6;
WaterMinColor=0.1 0.1 0.3;
WaterDamage=;
}
[LIGHT]
{
SunDir=1 0.5 1; //direction of sun (spring will normalize it later)(y component is upward)
GroundAmbientColor= 0.4 0.4 0.4; //ambient (non sun lit) color of ground (and grass trees etc)
GroundSunColor=1 1 1; //color of ground where fully sun lit (added to ambient)
GroundShadowDensity=0.7; //how far from the non shadowed to the ambient color stuff in shadow will go
UnitAmbientColor=0.4 0.4 0.4; //ambient (non sun lit) color of units (and wreckage etc)
UnitSunColor=0.95 0.9 0.9; //color of units where fully sun lit (added to ambient)
UnitShadowDensity=0.7;
SpecularSunColor=0.9 0.7 0.6; //how far from the non shadowed to the ambient color stuff in shadow will go
}
[TEAM0]
{
StartPosX=8028;
StartPosZ=1987;
}
[TEAM1]
{
StartPosX=2642;
StartPosZ=8131;
}
[TEAM2]
{
StartPosX=8704;
StartPosZ=7127;
}
}
Re: 9 skyboxes uploaded for general usage.
aaaah! Okaaay. shoulda known that.. er
thx!
thx!
Re: 9 skyboxes uploaded for general usage.
3 quality cubic panoramas that I made a while ago.
Looks like that:
license: please credit the original author (me), if asked where you got those, refer to me.
Looks like that:
license: please credit the original author (me), if asked where you got those, refer to me.
Re: 12 skyboxes uploaded for general usage. (56k warning)
Thanks for the contribution dizekat, I added a copy of your post with credit to you in the first post. I am glad to see others contributing around here(so it doesn't get lost in the thread).
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: 12 skyboxes uploaded for general usage. (56k warning)
how would one go about converting dizecats 6 jpegs into a skybox?