That's the best TA based mod I've seen so far, honestly.
I've found some visual issues though.
T1 Warrior: got two different arms but the same guns.
T1 Rocko: back of the rocket tube misses a texture
T3 Monstro Pod: some flares show up wrong when firing. Also I think it turns the body too fast for the slow moving speed.
T2 ground attack aircraft (forgot the name) got some textures flipped wrong on the left or right wing, easy to fix.
T2 battlemech (forgot the name) has some visual aiming issues because it resets the torso too fast
T2 experimental tank (forgot the name) got an unused turret.
T2 Dragonfly got an unused turret.
There was some more I think but can't remember any of it.
T2 artillery kbot (forgot name) should have the long range cannon as weapon1 because it moves in range to be able to fire it's other guns at the moment.
Also some units have AA missile launchers (ships) which fire on ground while the AA specific units/buildings don't.
I have a suggestion to make for some of the continous beam weapons.
- Added weapon tdf command SweepFire, if 1 (default 0) it will make the weapon continue firing while it aims for a new target. Only works on continous beam lasers currently.
Haven't experimented around with it yet but it might be cool to have this on some of the beam weapon units/buildings.