NOTA 1.82 - Page 28

NOTA 1.82

Moderators: smartie, Thor, PepeAmpere, Moderators, Content Developer

123vtemp
Posts: 215
Joined: 20 Mar 2008, 11:02

Re: NOTA 1.45

Post by 123vtemp »

Well we have some one working on the lite beta Intro to spring I started: http://spring.clan-sy.com/wiki/NOTA_players_guide

Rubenes, the person for whom I made the Intro has made an Intro with a replay.
"NOTA Tutorial. This is a basic tutorial for NOTA."
http://replays.adune.nl/?act=replay&id=51
I did not see the replay before this post.

Also a spring player decided to do a website with Mod reviews:
http://mzk.gofreeserve.com/nota.html
Last edited by 123vtemp on 30 Jun 2008, 17:33, edited 1 time in total.
123vtemp
Posts: 215
Joined: 20 Mar 2008, 11:02

Re: NOTA 1.45

Post by 123vtemp »

I think space bugs is best described as a Star Ship Troopers scenario.
It is identical IMO, and gives a perfect description :p.
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HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Re: NOTA 1.45

Post by HeavyLancer »

Right, I have finished making a wiki article based on 123v's excellent but poorly written treatise on NOTA. The fruits of my labour are here:
http://spring.clan-sy.com/wiki/NOTA_players_guide

I have also edited the NOTA Wiki page and gave it better formatting and external links.
123vtemp
Posts: 215
Joined: 20 Mar 2008, 11:02

Re: NOTA 1.45

Post by 123vtemp »

Here is a list of some maps I suggested in a battle window for NOTA
the are mostly all good NOTA maps many are excellent.

These were not posted in best order. I gtg now but will clean this up later.

Foothills-v08.smf
Shore2Shore_Remake-v01.smf
Tabula-v2.smf
Archipelago-v1.smf
Dead Reef Dry.smf
ExpandedTropics.smf
Plains_and_passes.smf
DireStrights.smf
Tempest.smf
Moon Quartet Remake.smf
ArcticZoneV3.smf
LLTAComplexV2.smf
Battle Range.smf
Terra.smf
Supreme Lake v2.smf
Tumult.smf
Small Supreme Battlefield Dry.smf
rivervalley1.3.smf
Long_Division-v01.smf
Supreme Battlefield.smf
coldsnapv2.smf
Crossing_4_final.smf
XantheTerra_v3.smf
Glacier_Pass-v01.smf
Levels_v2.smf
Foothill_Basin_Redux-v02.smf
Parched_mesa-v04.smf
ArcticPlainsV2.smf
SailAway.smf
Winter_Wonderland.smf
Small Supreme Islands.smf
TheRockFinal.smf
AfterShock_V31.smf
Red River North Remake.smf
Small Supreme Islands V2.smf
Porky_Islands.smf
ScorpioBattleground.smf
2_Continents_Remake.smf
ConquerorsIsle-v02.smf
walhalla_double.smf
The-Islands-V2.5.smf
Road to War v2.smf
High_and_Low_Redux.smf
Supreme Lake Dry v01.smf
Motkottava_Nakkivahvero-v01.smf
Charlie in the Hills.smf
CoastalRunDelta.smf
SpringMountainDelta.smf
Hells Pass.smf
Sea Battle.smf
Trinity.smf
NOTA-Nitrogen_Ocean-v1.smf
Wishing_Well-v01.smf
3_Bridges.smf
WorldV2.smf
Aavikko_V2.smf
High and Low-Redux.smf

"Getting Spring Content and Links" wiki page: http://spring.clan-sy.com/wiki/Getting_ ... nload_Form
neurope_a7.smf
Wishing_Well-v01.smf
Last edited by 123vtemp on 08 Aug 2008, 11:57, edited 3 times in total.
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HeavyLancer
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Joined: 19 May 2007, 09:28

Re: NOTA 1.45

Post by HeavyLancer »

You might want to compile a proper list and make a .torrent out of that, 123v.
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Thor
NOTA Developer
Posts: 291
Joined: 05 Mar 2006, 10:26

Re: NOTA 1.45

Post by Thor »

Thank you both 123v and heavy lancer. I think that guide will be quite helpful for new players.
Skasi
Posts: 19
Joined: 02 Jul 2008, 12:34

Re: NOTA 1.45 - Suggestion.

Post by Skasi »

Hello. I hope this is the right place for my suggestion. :)

I would like to have a Luai in NOTA that shows the building-radius of the starting structure.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: NOTA 1.45

Post by overkill »

Like when you are choosing start positions? This would be very useful.
Klopper
Posts: 146
Joined: 10 Jan 2007, 14:31

Re: NOTA 1.45

Post by Klopper »

As i understand it there is now one mode where you start just with a base and one with a 1 base 1 commander start...what about a mode with a just 1 com start to attract more players used to "usual" *A mods?
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Thor
NOTA Developer
Posts: 291
Joined: 05 Mar 2006, 10:26

Re: NOTA 1.45

Post by Thor »

I like the idea of a build radius widget for choosing start positions. It doesn't seem like it should be hard to make. I'll see if I can make one, or if not hopefully someone will volunteer to make one.

I'm not sure about the commander only start. We have tried it before, and it played very badly. If you've played supreme commander, it was pretty similar to that. On the other hand, you may be right that it would be better for introducing new players from ba.
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: NOTA 1.45

Post by Pendrokar »

Here is a trailer I made for NOTA by a request. Though I don't remember who requested! - http://uk.youtube.com/watch?v=3qVRCVt8oTo&feature=email
Totbuae
Posts: 38
Joined: 14 Nov 2007, 08:22

Re: NOTA 1.45

Post by Totbuae »

It's guide season, huh? Here's mine then. :P
Attachments
NOTA_intro_guide.txt
A guide explaining the differences between NOTA and OTA/AA descendants.
(17.55 KiB) Downloaded 113 times
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smartie
NOTA Developer
Posts: 146
Joined: 23 Jun 2005, 19:29

Re: NOTA 1.45

Post by smartie »

Pendrokar wrote:Here is a trailer I made for NOTA by a request. Though I don't remember who requested! - http://uk.youtube.com/watch?v=3qVRCVt8oTo&feature=email
This is the best trailer I've seen yet :-)
Totbuae
Posts: 38
Joined: 14 Nov 2007, 08:22

Re: NOTA 1.45

Post by Totbuae »

Yeah, the trailer is excellent. Great work, Pendrokar. It would've been very cool if the wreckage of the ships in the last scene spelled "NOTA" but that would be asking too much. :P
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[XIII]Roxas
Posts: 182
Joined: 20 Jun 2007, 23:44

Re: NOTA 1.45

Post by [XIII]Roxas »

I applaud your brilliance at the construction of this piece of art.
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Pendrokar
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Joined: 30 May 2007, 10:45

Re: NOTA 1.45

Post by Pendrokar »

[XIII]Roxas wrote:I applaud your brilliance at the construction of this piece of art.
C'mon THATS NOTHING!!! :shock: :shock:

If I would rate my own vid from 1 to 10 I would take 6 or 7!
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[XIII]Roxas
Posts: 182
Joined: 20 Jun 2007, 23:44

Re: NOTA 1.45

Post by [XIII]Roxas »

The artist is naturally critical of his own work. The only people you need to impress are those whom make up your audience. And I am thoroughly impressed.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: NOTA 1.45

Post by REVENGE »

NOTA sux.
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[XIII]Roxas
Posts: 182
Joined: 20 Jun 2007, 23:44

Re: NOTA 1.45

Post by [XIII]Roxas »

You are entitled to your opinion, regardless of my feelings on the matter. However, I must ask you not to flame senselessly in this topic. It is for constructive posts about the mod. Please, if you do not like something about it, communicate your topic and I believe Thor will take it into consideration.

I like NOTA.
123vtemp
Posts: 215
Joined: 20 Mar 2008, 11:02

Re: NOTA 1.45

Post by 123vtemp »

Totbaue,
Your guide had a few errors:
Volts(air) are affected by terain. the toad inpeticular
Kbot and veh aa is not anti bomber.
Moble flack is anti fighter only. I learned this the hard way.
The dest have 4 torpedoes; 2 on each side.

And u may want some noob friendly descriptions "Volts(air)."

Awesome work! (=
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