Warior bugs
1) bug1 - Alpha Montro (Warrior bug)
2) bug2 - Delta Montro (Spitter bug)
3) bug3 - Ultra Montro (Heavy Bug)
Sand bugs
4)
5) bug5 - Crawler (Dust bug)
Queen caste
6) cormonstab - Montros Hatchling (Biomechanoid Assault Spider)
7) cormonsta - Montros Tanker (Biomechanoid Assault Spider)
cormonstaq - Montros Queen (Biomechanoid Assault Spider)
Airbugs
9) corgamma - Montro Gamma (Winged Attack Bug)
10) corgamma2 - Montro Epsilon (Kamikaze Bug)
Worm class
11) wormy - Plasma Worm (Planetary defense)
Static features
12) roost - Hive (Spawns bugs)
13) chickend - Spore Tower (Hive Defense)
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More info about Spacebugs in Dev-Subfactions document
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PLANNED
- make different models for different levels of bug hives
Inspiration images for advanced levels of hives/nests of bugs:
1 2 3 4 5 6 7 8 9 10 11 12
for advanced bug lair there can be used the same animation as it is used for morphing - a lot of tiny bugs on that model
- infraradar and thermal scan satelite (working as global thermal scan, showing underground lairs (?? and sandbugs??? this not yet)
- main underground hive with extra exits and special map surface
- bug acid lake
- worker bug