CursedBot_1 autohost - Page 2

CursedBot_1 autohost

Azaremoth's epic game about bones, undead, demons and magic set in a futuristic environment.

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ThinkSome
Posts: 387
Joined: 14 Jun 2015, 13:36

Re: CursedBot_1 autohost

Post by ThinkSome »

No, updates have always been manual.
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azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: CursedBot_1 autohost

Post by azaremoth »

Then you did that pretty quickly :-)

There is no way to automate that?
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ThinkSome
Posts: 387
Joined: 14 Jun 2015, 13:36

Re: CursedBot_1 autohost

Post by ThinkSome »

It was not me, usually Code_Man is the one to run the updater and yes, it would be possible to automate. Its just ... if no one bothers to update it, who will bother to regularly check that the game is not totally broken?
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azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: CursedBot_1 autohost

Post by azaremoth »

You have good point there 8)
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