The Cursed 1.255, gadget errors.

The Cursed 1.255, gadget errors.

Azaremoth's epic game about bones, undead, demons and magic set in a futuristic environment.

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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

The Cursed 1.255, gadget errors.

Post by smoth » 07 Jul 2013, 08:35

[f=0000001] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/unit_attributes.lua"]:135: attempt to perform arithmetic on local 'reloadState' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/unit_attributes.lua"]:135: in function 'updateReloadSpeed'
[string "LuaRules/Gadgets/unit_attributes.lua"]:263: in function 'UpdateUnitAttributes'
[string "LuaRules/Gadgets/unit_attributes.lua"]:282: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:961: in function <[string "LuaRules/gadgets.lua"]:959>
(tail call): ?
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Silentwings
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Re: The Cursed 1.255, gadget errors.

Post by Silentwings » 07 Jul 2013, 16:42

I misread this and thought you meant 1255 gadget errors :wink:
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azaremoth
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Joined: 17 Feb 2005, 22:05

Re: The Cursed 1.255, gadget errors.

Post by azaremoth » 07 Jul 2013, 23:42

Ah - ok. The new attributes gadgets render the latest Cursed version incompatible with Spring 94.1. It should be working in the SVN - doesn't it? I have reverted some changes - it should work now.
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