Some feedback/bugs in The Cursed 1.10

Some feedback/bugs in The Cursed 1.10

Azaremoth's epic game about bones, undead, demons and magic set in a futuristic environment.

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Godde
Posts: 268
Joined: 29 Mar 2010, 17:54

Some feedback/bugs in The Cursed 1.10

Post by Godde » 27 Feb 2011, 14:44

NeedContextMenu.png
NeedContextMenu.png (284.04 KiB) Viewed 1707 times
Context menu is needed to display the unit stats.
gui_contextmenu.lua
Placed in LuaUi/widgets folder
(24.65 KiB) Downloaded 136 times
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Some feedback/bugs in The Cursed 1.10

Post by smoth » 27 Feb 2011, 16:33

that is because he is altering the unit descriptions. Gundam does the same thing.
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azaremoth
Cursed Developer
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Joined: 17 Feb 2005, 22:05

Re: Some feedback/bugs in The Cursed 1.10

Post by azaremoth » 27 Feb 2011, 18:43

Thx for the feddback - actually the widget is included in Cursed V 1.10 but I somehow ruined the widget... :roll:
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Godde
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Joined: 29 Mar 2010, 17:54

Re: Some feedback/bugs in The Cursed 1.10

Post by Godde » 28 Feb 2011, 23:57

When I played the very hard AI the enemy units weapons stopped working after I destroyed their center base. Do weapons by default need a tiny amount of energy stored in order to fire?
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20110227_160609_Dworld_V1_0.82.7.sdf
1.10
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azaremoth
Cursed Developer
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Re: Some feedback/bugs in The Cursed 1.10

Post by azaremoth » 01 Mar 2011, 08:10

Yes - they do. I have to admit - for the survival mode it isn`t a good idea though. I`ll change that.
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Godde
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Joined: 29 Mar 2010, 17:54

Re: Some feedback/bugs in The Cursed 1.10

Post by Godde » 05 May 2011, 01:39

The light empirial defence turret got the same buildicon as the larger defence turret.
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azaremoth
Cursed Developer
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Joined: 17 Feb 2005, 22:05

Re: Some feedback/bugs in The Cursed 1.10

Post by azaremoth » 05 May 2011, 21:18

Oh - yeah - the Laser Tower had the wrong name in the defs... Thx
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