dimm wrote:Pls use Z-K's unit icons when zoomed out.
That would also mean that your enemy will be able to identify every unit that otherwise would only be a radar spot.
I think that it is possible to read the unit name once you've spotted it but that usually requires too much attention and time if you wanna know the enemy unit composition so it is rarely worthwhile doing. Personally I like playing really zoomed out and I would really appreciate if unit icons would show the facing of units so I don't have to zoom in order to see in which direction they are turned.
Spring players take to so many features for granted and if some Spring game has done anything well we wan't it in all games. Just imagine if some modder disabled Line draw commands.
You don't have either line draw commands or strategic zoom in Starcraft yet I think thoose 2 things would change the gameplay of Starcraft 2 greatly.
On another note. I can't see spotted unit icons that are out of LoS in the main view but only on the minimap. It is like that in NOTA for example. Anyone know why?
dimm wrote:At least use NOTA's system of unit type.
Care to detail what the difference is?
NOTAs system have most units being distinguishable from icon view and especially cons stand out. Similar units like AK and HAK(heavy AK), have the same icon for example.
Being able to separate builders from others is really useful for me as I usually make selection box press CTRL-Z and send all the units to the front. Having builders canceling their construction is annoying. Offcourse I could just turn on a widget that deselects builders when I have combat units selected but I haven't really tried or figured out how to enable custom widgets in The Cursed.
Oh. Could you make the pigs be another colour than white?
When I have units selected and send them to the front and see the a white dot not moving(selected units turns white) I assume that the unit is stuck and I try to select it and move and then zoom in to see it is a pig... Them pigs...