Latest "The Cursed" available here - Page 11

Latest "The Cursed" available here

Azaremoth's epic game about bones, undead, demons and magic set in a futuristic environment.

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azaremoth
Cursed Developer
Posts: 530
Joined: 17 Feb 2005, 22:05

Re: Latest "The Cursed" available here

Post by azaremoth » 07 Jan 2018, 22:53

Mini-Update to fix some issue with the ingame start boxes.
  • >> Major changes 1.437 => 1.438

    - game side controlled start boxed will always be overwritten by (correctly) defined start-boxes via lobby. Game side control should only be relevant if something is missing or not corretly defined.
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azaremoth
Cursed Developer
Posts: 530
Joined: 17 Feb 2005, 22:05

Re: Latest "The Cursed" available here

Post by azaremoth » 17 Mar 2018, 23:50

I did make the game "Chobby ready". As there are missing several functions in the ingame lobby like faction change, chosing start postions and team colors, these functionalities are now implemented game-wise. Typical spring lobby funtionalities are of course not overwriten.
  • Major changes 1.438 => 1.439

    Bugs
    - removed undead bugs from cursed AI's build options as they got stuck in the factories (pyramids)

    Features
    - added faction change buttons
    - enabled and optimized simplified team colors by default

    Polishing
    - added support for normal mapped features
    - optimized game initiation (unit spawning and start box control, also for AIs)
    - optimized several pieces of lua code to enhance compatibility with Chobby and direct starts by spring.exe
    - updated Chili widgets (shoudl hopefully not be seen ingame)
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PicassoCT
Journeywar Developer & Mapper
Posts: 9897
Joined: 24 Jan 2006, 21:12

Re: Latest "The Cursed" available here

Post by PicassoCT » 19 Mar 2018, 06:52

ThinkSome wrote:Maplist added.

Right now I'm not entirely sure what tactics to use for gaining players. But I'm pretty sure that once someone is interested enough in the game to go through the terrible ordeal (/s) of getting onto the lobby server, the empty rooms are a big turn-off.

Additionally, I'm not sure whether the ones who join and quit within 30 seconds are actually there for that game, or they just misclicked when attempting to join some other room.
Maybe make a new a type of player? Wanting to play and ready for anything..

They could hang as bot in several games and get ringed upon reaching critical mass
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