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Re: Latest "The Cursed" available here

Posted: 12 Jul 2014, 22:59
by azaremoth
Here is a new version with dramatic balance changes regarding aircrafts.

Major changes 1.280 => 1.281

Balance
- all metal extractors can also be build under water now
- all constructors are either hovering or amphibious now
- necromancers can build metal extractors directly (no need for obelisks anymore)
- necromancers move 5% faster
- redid the unit armor categories
- all units can shoot at air units now
- units without anti-air capabilites do only 33% of their base damage against airborne units
- airborne units have +20% hitpoints
- blades, interceptors, anti-air towers, anti-air tanks and crawlers do 20% damage against aircrafts
- crawler do more damage against light armored units now

Polishing:
- fixed flickering cursed advanced metal extractors during speed-up
- improved the animation for the cursed crawler

Bugs:
- fixed blades and interceptors not chasing other aircrafts
- fixed missing armor categories

Re: Latest "The Cursed" available here

Posted: 06 Nov 2014, 08:03
by azaremoth
Major changes 1.280 => 1.283

Balance
- balanced difficulty of survival mode
- artillery units will not target flying units with priority anymore

Bugs
- fixed lot of incompatibilities with Spring engine version 98.0

- fixed imperial light gun ship sometimes not hitting ground targets
- fixed auras not effecting units with only one weapon

Re: Latest "The Cursed" available here

Posted: 16 Feb 2015, 23:08
by azaremoth
Major changes 1.283 => 1.300

The art content of the "The Cursed" is under CC BY-NC-SA 3.0 license now. So fell free to use the art content in your projects (as long as you give proper credits). In addition I did a major change to the behavior on airplanes. They are now Starcraft-styled, i.e. the aircrafts all behave like gunshipsand will not land anymore. This should facilitate the aircraft micro-management.

Balance
- Made interceptors and bombers not landing anymore
- Adjusted weapons and effects accordingly
- revamped the cursed Sledgehammer - it shoots a rocket carpet now
- Imperial paladins have light armour now. The fear aura is also more effective.

Bugs
- updated lot of widgets to be compatible with Spring 99.0

Polishing:
- added now (LUPS based) aura effects


Enjoy and please report any feedback!

Re: Latest "The Cursed" available here

Posted: 16 Feb 2015, 23:15
by smoth
Wow! new updates! DLing

*edits* Your downloads page on moddb is outdated

Re: Latest "The Cursed" available here

Posted: 17 Feb 2015, 04:34
by raaar
Game looks pretty good.

Have you thought about setting auto-hosts for it on the official server?

Re: Latest "The Cursed" available here

Posted: 18 Feb 2015, 23:07
by azaremoth
smoth wrote:Wow! new updates! DLing

*edits* Your downloads page on moddb is outdated
A smell that the new Spring release s near - Thus I wait a little to upload a full installer.

Btw. the gamecontent on SpringFiles was corrupted - it should work now.
raaar wrote:Have you thought about setting auto-hosts for it on the official server?
I do not know why it was removed. Licho did set it up years ago. It obviously got lost...

Re: Latest "The Cursed" available here

Posted: 22 Feb 2015, 02:05
by abma
azaremoth wrote:I do not know why it was removed. Licho did set it up years ago. It obviously got lost...
it got lost due zero-k server split :-| maybe someone else can setup an autohost for The Cursed?!

Re: Latest "The Cursed" available here

Posted: 01 May 2015, 21:28
by azaremoth
A new version is out! :-) I hope noone was trying to download the corrupted version 1.350 from Springfiles. Besides a lot of balancing related to aircrafts this release includes the space bug critters. Gaia strikes back!


Major changes 1.300 => 1.351

Features
- added aggressive space bugs as additional neutral critters (can be switched off in the game options)
- optimized transporting behavior for bunkers and transporters (floodload)

Balance
- speed of bombers reduced by 50%, speed of the bombs reduced by 25%
- increased costs of cursed sledgehammer to 750, increased hps +7%
- speed of imperial light gunship increased by 50%
- imperial interceptors and cursed blades attack air units only
- cursed mancubus reload time decreased by 15%
- increased radar range for all radar units
- imperial scout drones can be repaired now
- imperial barracks build units 25% faster now
- bombers and artillery units can not target flying units anymore - this should avoid a lot of collateral damage
- cursed rictus will not attack air targets anymore
- increased build speed of tier 1 builderoids by 25%
- costs for artillery towers and tier 2 artillery units were increased to 950

Polishing:
- the staff of imperial priest does not stick out of transporters anymore
- imperial transporters will not land anymore
- imperial transporters do open and close the doors correctly now (empty = open)
- fixed team circle indicator not visibile for the imperial transporter
- normal map added for the imperial transporter
- melee attacks should work little better now
- added normal map for the cursed metal extractor (tier 1)
- fixed normal map for the cursed mancubus
- activated auto repair by default

Bugs:
- fixed faulty behavior of cursed enforcers (necromanced from dead snipers) while burrowed
- fixed parrying: moved the lua code needed for parrying directly to unit scripts, as several misses were observed due to slow return functions
- fixed priests not cursing (direct damage) liches (as they are also skeleton type units)
- optimized bunker collision sphere - should avoid melee units not being able to attack bunkers

Re: Latest "The Cursed" available here

Posted: 11 Aug 2015, 18:11
by azaremoth
There was long time no update. Here is a cursed version that is working with Spring 100 (besides some non-critical lua warnings I still need to iron out). Moreover I did improve the king-of-the-hill mode: No more first blood need to be able to capture the middle; Flying crystals indicating the capture area; Basic AI support; purple glow; ... :regret: :mrgreen:

Image

Major changes 1.351 => 1.400

Bugs
- removed all deprecated settings und tags to achieve compatibility with Spring 100

Features
- revamped the "King of the Hill" (KOTH) game mode. You win the game by holding (have more units there than your opponents) the centre of the map which is now indicated by a giant purple crystal.
- the radius of the KOTH centre can now be adjusted in the mod options
- added a mod options to give you small bases from the beginning if you play KOTH

Balance
- reduced hitpoints of suicide blobs by 20%
- neutral bugs can be reclaimed and provide metal to make bug hunting also rewarding for the imperials (the cursed could necromance bugs before, imperials had no benefit)
- reduced the weapon range for imperial battle tank by 42%. movement speed by 20% and increased damage by 33% and hitpoints by 10%

Polishing
- loading behaviour improved if ordering multiple transport units
- added a crystal swarm indicating the king-of-the-hill spot, also with nice effects
- changed plasma cannons of the imperial tank and walker to "normal" cannons to make them feel "more terran"
- improved imperial walker animations and increased unit size

Re: Latest "The Cursed" available here

Posted: 11 Aug 2015, 18:56
by FLOZi
Stunning.

Re: Latest "The Cursed" available here

Posted: 11 Aug 2015, 19:19
by smoth
Awesome! I look forward to playing with it tonight

Re: Latest "The Cursed" available here

Posted: 11 Aug 2015, 20:16
by Floris
Screenshot looks sexy!

Gotta try it out soon...

Re: Latest "The Cursed" available here

Posted: 18 Aug 2015, 21:15
by smoth
where can I get the svn or non rapid version? I cannot find the latest.

Re: Latest "The Cursed" available here

Posted: 19 Aug 2015, 21:37
by azaremoth

Re: Latest "The Cursed" available here

Posted: 07 Sep 2015, 18:07
by code_man
I hate the xenosects!

Nice work, its too bad you dont have an autohost, this game deserves more coverage.

Re: Latest "The Cursed" available here

Posted: 04 Aug 2016, 15:31
by azaremoth
At last! There is a new stable version available running nicely with Spring 103. Besides bug hunting and code updates I did a lot of polishing (take a look at the mancubus and belial models as well as the aura effects) and one new unit was added: the cursed cacodemon which can be summoned by liches. This little basdard can teleport/jump over the whole map and attack in the most unexpected areas.

Image

Major changes 1.402 => 1.411

Bugs
- fixed tons of incompatibilities with Spring 103 (update of lua code, models were fixed, melee weapons were fixed, new shader structure was implemented)
- fixed cursed skeletons not having a corpse
- fixed cursed Shade not receiving xp for units killed by the circle sword attack
- fixed AI stragglers not being killed after destruction of the AI's last building
- fixed los multipliers as these are not needed for Spring >100 -> burrowed units will not gain hugh los after unburrowing
- fixed several buildpics
- fixed rare "recursion not allowed bug" in the (hero's) XP handler gadget

Balance
- increased efficiency of the tazer wepons used by imperial builderoids
- reverse velocity for imperial tanks was reduced to ~80% of the forward velocity
- Anti-air capabilities were changed back to the "old setup" with a limited number units being useful against air

Features
- removed parrying ability from all melee units to reduce complexity
- added the flying Cacodemon. It can teleport over the whole map. Be aware!
- Cursed Shade will receive 25% of the dealt damage as bonus hps

Infrastructure
- removed map-features from the archive that are also included in Spring features

Polishing
- redid the Mancubus texture and polished the model
- added a normal map for the cursed Belial and polished the model a little
- optimized the ghoul model: it is looking more "undeadcyborg" now and team colors are more obvious
- optimized melee weapons to better hit when obstacles are next to the target
- optimized melee weapons to better hit large objects
- added and replaced some sounds for the skeletal units
- jittering "cloaked effect" was removed for burrowed units
- implemented a shader that makes trees moving in the wind
- added simple circles to indicate aura coverage and tweaked the aura effects that were present before
- slightly optimized the build menue
- made team colors more visible for the imperial sniper
- optimized the walking animation for imperial infantry and the cursed shade


Please report any bugs you may find or issues you see with balancing, especially the cacodemo or the new leach ability of the cursed Shade hero.

Re: Latest "The Cursed" available here

Posted: 04 Aug 2016, 22:22
by FLOZi
Cursed never gets the recognition it deserves, including from myself. :( Wonderful work!

Re: Latest "The Cursed" available here

Posted: 05 Aug 2016, 17:57
by code_man
FLOZi wrote:Cursed never gets the recognition it deserves, including from myself. :( Wonderful work!
Fucking this!
Imo best spring game, commercial like.
Needs to change, should be spring's front runner game.

Do you mind if i mention it to the folks at http://freegamer.blogspot.com?
I wanted to mail them to update their spring listing, which is heavely outdated, but might well hint them to some eye candy while im at it.

Im real glad its updated for 103, il give it a spin as soon as i can.
Luckily i managed convince a buddy of mine to have it run on an autohosts so its not entirely forgotten, but he has a hard time getting it off rapid right now so its offline.

Also i used your walls in a map(which didnt turn out so well as i rushed it a bit) but i forgot last min to credit you(and yuritch too) in a readme or in the map description on SF.
Better you hear it from me than someone else, sorry bout that.
Im gonna update that when i fix the map, which wont be so soon due to technical stuff.

Keep up the awesome work.

Re: Latest "The Cursed" available here

Posted: 05 Aug 2016, 21:04
by azaremoth
I have no great ideas for advertising the game to get more recognition. Maybe steam greenlight would be an option?
code_man wrote:Do you mind if i mention it to the folks at http://freegamer.blogspot.com?
No - please do so - any propaganda is very welcome.
code_man wrote:Also i used your walls in a map(which didnt turn out so well as i rushed it a bit) but i forgot last min to credit you(and yuritch too) in a readme or in the map description on SF.
Better you hear it from me than someone else, sorry bout that.
No big deal, just remember to add the credits, when you do the update. Feel free to use other models for the maps (as long as you do the credits properly 8) )

Re: Latest "The Cursed" available here

Posted: 05 Aug 2016, 23:11
by code_man
azaremoth wrote:I have no great ideas for advertising the game to get more recognition. Maybe steam greenlight would be an option?
Im the wrong guy to ask this.
No big deal, just remember to add the credits, when you do the update. Feel free to use other models for the maps (as long as you do the credits properly 8) )
Yeah not gonna rush it next time, but it might take me a while till next time.
I was going to use them as placeholders only anyway since i wanted thicker walls, but that might not make it in so quick either.
But il do an update as soon is i can resolve some issues and then il be sure to catch up on it.

Also my friend resolved his autohost problems, so its up on there now but i havent got around testing it yet, first thing on the todo list for tomorrow. :-)