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Latest "The Cursed" available here

Posted: 09 Sep 2010, 23:09
by azaremoth
"The Cursed" is a free realtime-strategy game based on the Spring engine. The game is about bones, undead, demons, space marines and magic settled in a futuristic environment.

Humankind is at the brink of destruction. After initial tests of the experimental space jump-drives holes were torn into the netting of space and time. The walls to other dimensions became porous. Thus long forgotten entities from hell itself could find their way to our dimension and came to consume all souls they could get. Humankind faces a threat that the universe hasn't seen for eons.

The game features two unique races: The Cursed - a faction combining undead and demonic creatures and the Imperial Guards - human forces with high-tech weapons and incredible firepower. Many units in game have unique abilities, like burrowing, rocket jumping, teleporting, transmutation and aura casting. You will experience a war that is fought with tanks, guns, space crafts, bone dragons, priest, demons, werewolf and angels.

I would be happy to get some more feedback about bugs/problemes and of course any ideas about the game balance are very welcome.


Get it via Rapid System or from http://tc.repo.springrts.com/builds.

The latest installer can be found here: http://www.indiedb.com/games/the-cursed/downloads


special thanks to:
- CarRepairer
- Smoth
- Pwnedbyryan
- zwzsg
- all other devs for the great work they are doing



Don't forget to watch the video:
http://www.youtube.com/watch?v=EiBh8l200oo


And the other one:
https://www.youtube.com/watch?v=oah7Xt0CgVY

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Re: The Cursed 0.20 (test)

Posted: 09 Sep 2010, 23:30
by Gota
Kewl...
Make autohost and advertise games.
If you advertise they will come..

Re: The Cursed 0.20 (test)

Posted: 09 Sep 2010, 23:31
by Licho
He has autohost it just needs to be updated in rapid system.

Re: The Cursed 0.20 (test)

Posted: 09 Sep 2010, 23:36
by scifi
Looks great, only needs players, go ti some website post spring link and mod link, people will come :wink:

publicity inside the comunity doesnt work im afraid

Re: The Cursed 0.20 (test)

Posted: 09 Sep 2010, 23:44
by JohannesH
scifi wrote:Looks great, only needs players, go ti some website post spring link and mod link, people will come :wink:

publicity inside the comunity doesnt work im afraid
Depends if you want to advertise a 0.20 test version too much... Will leave worse first impression, than if you wait till its more ready.

Re: The Cursed 0.20 (test)

Posted: 09 Sep 2010, 23:44
by Jazcash
I just got a hard on looking at this.

Re: The Cursed 0.20 (test)

Posted: 09 Sep 2010, 23:48
by SirArtturi
lovely. more screens!

Re: The Cursed 0.20 (test)

Posted: 10 Sep 2010, 01:23
by MidKnight
Excellent! I wonder how it would look with rendered AO groundplates...
:wink:

Re: The Cursed 0.20 (test)

Posted: 10 Sep 2010, 11:05
by Beherith
Excellent work Azaremoth, Ill contact you in a few weeks with some visual extras - if youre interested.

@Mk: Yeah, the script is progressing nicely, but Im afraid that I cant work on it for a week, because my main monitor shat itself. No updates till I get a replacement :(

Re: The Cursed 0.20 (test)

Posted: 10 Sep 2010, 19:56
by azaremoth
Of course I am interested in the AO thing. Tomorrow I'll be away for two weeks - that buys you some time :wink:

@Licho: The upload on the rapid system is little tricky. I constantly get internal server errors...

There is a website btw.: http://azaremoth.supremedesign.org
I'll do more advertising when some testing was done. I fear (as JohannesH said) that people will have a look at the game and thing - "Nahhh - it is not perfectly balanced and there are still bugs - I'll go and play SC2 or C&C sucker!"

Re: The Cursed 0.20 (test)

Posted: 10 Sep 2010, 20:05
by Neddie
'Cause either of those games are balanced. :roll:

Re: The Cursed 0.20 (test)

Posted: 10 Sep 2010, 20:33
by Licho
azaremoth perhaps its because of sd7, you have to upload sdz i think.

Re: The Cursed 0.20 (test)

Posted: 10 Sep 2010, 20:36
by Gota
Licho wrote:azaremoth perhaps its because of sd7, you have to upload sdz i think.
Yep.

Re: The Cursed 0.20 (test)

Posted: 11 Sep 2010, 09:11
by azaremoth
Licho wrote:azaremoth perhaps its because of sd7, you have to upload sdz i think.
Actually it was a .sdz file from the beginning. The upload worked now - I still get an error message - but as long as the stuff is online I am fine with that :-)

Re: The Cursed 0.20 (test)

Posted: 11 Sep 2010, 10:30
by Das Bruce
Played breifly and a few things I noticed.

-Units have pentagram hearts, which I assume is from aura of regeneration even when they're already at full health.
-Turret has no creep.
-Witches boobs could do with more polygons.

Re: The Cursed 0.20 (test)

Posted: 11 Sep 2010, 15:21
by azaremoth
Das Bruce wrote:-Witches boobs could do with more polygons.
lol - at which zoom level are you playing :wink:

All smaller buildings don't have groundplates - this is actually intended. Thx for the feedback and please keep on play-testing. Especially the imperial guards.

Re: The Cursed 0.20 (test)

Posted: 11 Sep 2010, 15:24
by Licho
Some important imperial structures and units are missing tooltips in buildmenu.

Re: The Cursed 0.20 (test)

Posted: 11 Sep 2010, 17:55
by azaremoth
Yeah - even for the cursed many tooltips are missing. That was prio 2 after finishing the second race. I'll work on that in two weeks.

Re: The Cursed 0.20 (test)

Posted: 12 Sep 2010, 12:42
by AF
Nice, though feel free to distribute a working Shard with your files if you want. How does it play?

Id also look into beheriths AO bake stuff for structures, and the image sources on the curseds page on your site are broken

Otherwise it looks impressive! Cant wait to try it out =]

Re: The Cursed 0.20 (test)

Posted: 26 Sep 2010, 20:03
by azaremoth
AF wrote:How does it play?
It plays quite nice with the included config files. There are some CPU usage spikes that make longer games a slideshow though.