Latest "The Cursed" available here
Moderator: Content Developer
Re: The Cursed 0.20 (test)
imperial cons can repair (when right clicked on units) but have no repair button and r (default for repair in spring) is remapped to repeat.
some buildpics show no text/tooltip in factory, ie sniper and the 3 last vehicles.
some buildpics show no text/tooltip in factory, ie sniper and the 3 last vehicles.
Re: The Cursed 0.21
An updated version is avaiable!
Get it here: http://azaremoth.supremedesign.org/data/cursed_021.sdz or see first post.
Get it here: http://azaremoth.supremedesign.org/data/cursed_021.sdz or see first post.
Re: The Cursed 0.21
looks promising, does TC have an AH now (havent been on since some time)
Re: The Cursed 0.21
There is an autohost for quite a long time - you just need to go and play (and find some people for it).
Re: The Cursed 0.22
There is a new updated version available. Get it while it is hot.
Changes 0.21 => 0.22
- made damage system more consistent
- new resurrection rules: only "organic" units can be resurrected; undead units will be resurrected as before, but marines will turn into skeletons
- added missing scaffold for the imperial Powerplant
- fixed missing burrow buttons for skeletons
Changes 0.21 => 0.22
- made damage system more consistent
- new resurrection rules: only "organic" units can be resurrected; undead units will be resurrected as before, but marines will turn into skeletons
- added missing scaffold for the imperial Powerplant
- fixed missing burrow buttons for skeletons
Re: The Cursed 0.23
An updated version is online. The chicken/survival mode is included now. Go play around with it - If the waves are too hard or to easy - please tell me. There will be some sort of queen in the next release.
Major changes 0.22 => 0.23
- added experimental chicken mode
- added transporting widget (useful for bunkers and transports)
- fixed some upkeep-values (energy consumption) for imperial units
Major changes 0.22 => 0.23
- added experimental chicken mode
- added transporting widget (useful for bunkers and transports)
- fixed some upkeep-values (energy consumption) for imperial units
Re: The Cursed 0.231
New little bug-fixing update:
Major changes 0.23 => 0.231
- fixed several things related to the survival mode
- added the imperials for the survival mode
Major changes 0.23 => 0.231
- fixed several things related to the survival mode
- added the imperials for the survival mode
Re: The Cursed 0.231
tried with shard and aai and spring crashed every time after the count down, tried me against a survivor ai and i won instantly, tried me vs null ai and i got a luaui crash after 1min
yeah no infolog.txt im too lazy tonight if you want them i'll post them later but i think it will probably crash for every one else
and i am using the latest version of everything
yeah no infolog.txt im too lazy tonight if you want them i'll post them later but i think it will probably crash for every one else
and i am using the latest version of everything
Re: The Cursed 0.231
That sounds grave... I`ll be happy to get a look into your infolog...
Re: The Cursed 0.231
how do you disable survial mode?
wanted to play multiplayer 1v1 and after 2 minutes a bunch of gaiea units killed us both.
wanted to play multiplayer 1v1 and after 2 minutes a bunch of gaiea units killed us both.
Re: The Cursed 0.231
I fear that is a bug - I am working on it.
Re: The Cursed 0.232
New fixed update. Get it while it is hot. There should be no survival-mode units be spawned in normal games. Moreover CarRepairer updated the ChiliUI components.
Major changes 0.231 => 0.232
- fixed survival mode: enemies don't spawn anymore in AI and human games
- updated ChiliUI
Major changes 0.231 => 0.232
- fixed survival mode: enemies don't spawn anymore in AI and human games
- updated ChiliUI
Re: The Cursed 0.233
There is some more bug fixing.
Major changes 0.232 => 0.233
- updated some LUPS stuff (that putatively caused a crash)
Major changes 0.232 => 0.233
- updated some LUPS stuff (that putatively caused a crash)
Re: The Cursed 0.232
fukKKkkKKkK, chiliui makes my pc burnazaremoth wrote:- updated ChiliUI
Re: The Cursed 0.232
Your pc must be ash. Cursed has had chilli for some time now.Wombat wrote:fukKKkkKKkK, chiliui makes my pc burnazaremoth wrote:- updated ChiliUI
Re: The Cursed 0.233
Any gameplay videos lying around?
Re: The Cursed 0.233
i know, but after last spring release it lags me horribly
Re: The Cursed 0.234
Here is another bug-fixing and balacing update. I am also working gameplay/unit guide and a video - but this stuff will take some time.
Major changes 0.233 => 0.234
- fixed some LUPS stuff that I broke last update
- fixed some balancing issues (imperial advanced metal extractor was eating too much energy, cursed defenders do more damage vs. air units, ...)
- fixed the imperial transport
- changed the weapons of the bomber units
Major changes 0.233 => 0.234
- fixed some LUPS stuff that I broke last update
- fixed some balancing issues (imperial advanced metal extractor was eating too much energy, cursed defenders do more damage vs. air units, ...)
- fixed the imperial transport
- changed the weapons of the bomber units
Re: The Cursed 0.234
Is The Cursed on IndieDB?
Re: The Cursed 0.234
I don't think so and it should be damniT!