Latest "The Cursed" available here - Page 2

Latest "The Cursed" available here

Azaremoth's epic game about bones, undead, demons and magic set in a futuristic environment.

Moderator: Content Developer

User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: The Cursed 0.20 (test)

Post by knorke »

imperial cons can repair (when right clicked on units) but have no repair button and r (default for repair in spring) is remapped to repeat.

some buildpics show no text/tooltip in factory, ie sniper and the 3 last vehicles.
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.21

Post by azaremoth »

An updated version is avaiable! :-)

Get it here: http://azaremoth.supremedesign.org/data/cursed_021.sdz or see first post.
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: The Cursed 0.21

Post by manolo_ »

looks promising, does TC have an AH now (havent been on since some time)
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.21

Post by azaremoth »

There is an autohost for quite a long time - you just need to go and play (and find some people for it). :-)
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.22

Post by azaremoth »

There is a new updated version available. Get it while it is hot.

Changes 0.21 => 0.22
- made damage system more consistent
- new resurrection rules: only "organic" units can be resurrected; undead units will be resurrected as before, but marines will turn into skeletons
- added missing scaffold for the imperial Powerplant
- fixed missing burrow buttons for skeletons
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.23

Post by azaremoth »

An updated version is online. The chicken/survival mode is included now. Go play around with it - If the waves are too hard or to easy - please tell me. :wink: There will be some sort of queen in the next release.

Major changes 0.22 => 0.23
- added experimental chicken mode
- added transporting widget (useful for bunkers and transports)
- fixed some upkeep-values (energy consumption) for imperial units
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.231

Post by azaremoth »

New little bug-fixing update:

Major changes 0.23 => 0.231
- fixed several things related to the survival mode
- added the imperials for the survival mode
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: The Cursed 0.231

Post by Satirik »

tried with shard and aai and spring crashed every time after the count down, tried me against a survivor ai and i won instantly, tried me vs null ai and i got a luaui crash after 1min

yeah no infolog.txt im too lazy tonight if you want them i'll post them later but i think it will probably crash for every one else

and i am using the latest version of everything
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.231

Post by azaremoth »

That sounds grave... I`ll be happy to get a look into your infolog...
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: The Cursed 0.231

Post by knorke »

how do you disable survial mode?
wanted to play multiplayer 1v1 and after 2 minutes a bunch of gaiea units killed us both.
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.231

Post by azaremoth »

I fear that is a bug - I am working on it. :oops:
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.232

Post by azaremoth »

New fixed update. Get it while it is hot. There should be no survival-mode units be spawned in normal games. Moreover CarRepairer updated the ChiliUI components.

Major changes 0.231 => 0.232
- fixed survival mode: enemies don't spawn anymore in AI and human games
- updated ChiliUI
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.233

Post by azaremoth »

There is some more bug fixing. 8)

Major changes 0.232 => 0.233
- updated some LUPS stuff (that putatively caused a crash)
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: The Cursed 0.232

Post by Wombat »

azaremoth wrote:- updated ChiliUI
fukKKkkKKkK, chiliui makes my pc burn
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The Cursed 0.232

Post by smoth »

Wombat wrote:
azaremoth wrote:- updated ChiliUI
fukKKkkKKkK, chiliui makes my pc burn
Your pc must be ash. Cursed has had chilli for some time now.
User avatar
liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: The Cursed 0.233

Post by liamdawe »

Any gameplay videos lying around?
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: The Cursed 0.233

Post by Wombat »

i know, but after last spring release it lags me horribly
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.234

Post by azaremoth »

Here is another bug-fixing and balacing update. I am also working gameplay/unit guide and a video - but this stuff will take some time.

Major changes 0.233 => 0.234
- fixed some LUPS stuff that I broke last update
- fixed some balancing issues (imperial advanced metal extractor was eating too much energy, cursed defenders do more damage vs. air units, ...)
- fixed the imperial transport
- changed the weapons of the bomber units
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: The Cursed 0.234

Post by Neddie »

Is The Cursed on IndieDB?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The Cursed 0.234

Post by smoth »

I don't think so and it should be damniT!
Post Reply

Return to “The Cursed”