Latest "The Cursed" available here - Page 11

Latest "The Cursed" available here

Azaremoth's epic game about bones, undead, demons and magic set in a futuristic environment.

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azaremoth
Cursed Developer
Posts: 538
Joined: 17 Feb 2005, 22:05

Re: Latest "The Cursed" available here

Post by azaremoth » 07 Jan 2018, 22:53

Mini-Update to fix some issue with the ingame start boxes.
  • >> Major changes 1.437 => 1.438

    - game side controlled start boxed will always be overwritten by (correctly) defined start-boxes via lobby. Game side control should only be relevant if something is missing or not corretly defined.
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azaremoth
Cursed Developer
Posts: 538
Joined: 17 Feb 2005, 22:05

Re: Latest "The Cursed" available here

Post by azaremoth » 17 Mar 2018, 23:50

I did make the game "Chobby ready". As there are missing several functions in the ingame lobby like faction change, chosing start postions and team colors, these functionalities are now implemented game-wise. Typical spring lobby funtionalities are of course not overwriten.
  • Major changes 1.438 => 1.439

    Bugs
    - removed undead bugs from cursed AI's build options as they got stuck in the factories (pyramids)

    Features
    - added faction change buttons
    - enabled and optimized simplified team colors by default

    Polishing
    - added support for normal mapped features
    - optimized game initiation (unit spawning and start box control, also for AIs)
    - optimized several pieces of lua code to enhance compatibility with Chobby and direct starts by spring.exe
    - updated Chili widgets (shoudl hopefully not be seen ingame)
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Latest "The Cursed" available here

Post by PicassoCT » 19 Mar 2018, 06:52

ThinkSome wrote:Maplist added.

Right now I'm not entirely sure what tactics to use for gaining players. But I'm pretty sure that once someone is interested enough in the game to go through the terrible ordeal (/s) of getting onto the lobby server, the empty rooms are a big turn-off.

Additionally, I'm not sure whether the ones who join and quit within 30 seconds are actually there for that game, or they just misclicked when attempting to join some other room.
Maybe make a new a type of player? Wanting to play and ready for anything..

They could hang as bot in several games and get ringed upon reaching critical mass
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azaremoth
Cursed Developer
Posts: 538
Joined: 17 Feb 2005, 22:05

Re: Latest "The Cursed" available here

Post by azaremoth » 24 Nov 2018, 16:05

This update brings significant changes to the hero units.I also redid the visuals (hero models) which did cost a lot of time. You may see that Sarges' weapons are alot closer to Doom versions now. Gameplaywise, falling back early on should be less punished now as heros will not cost anything (besides time) for rebuilding and they are even a little stronger. Especially by receiving a point and click superweapon ("ulti"). The Sarge will shoot a BFG shot and the Shade has a (not-instant-kill) D-Gun like weapon. :twisted:


Major changes 1.439 => 1.440

Balance
- reworked the role of cursed Moloch demons: shorter range, higher aoe, more dps
- cursed Shades have to wait longer before recloaking
- Rebuilding heroes only does cost time, not resources anymore

Features
- added cursed Spiderdemon as tier2 support with ranged attacks balanced to work well with the Moloch demons
- reworked heros stats: can level up to level 10: visuals, sounds, weapons
> both heroes do have point an click weapons ("ulti") now beginning with level 6
> Cursed shade will change visuals (including carried weapons) while leveling
> Cursed shade will decloak after creation of illusions
> Cursed shade will leach health from all units he hits with circle strike
- Cursed Shade will also spawn in survival mode
- Added the cursed Death Walker as new unit. It will spawn as miniqueen in Survival mode

Polishing
- optimized the animation of Shade's circle attack
- Updated IU code and visuals
- Progressbar indicating progress of leveling for heroes is now shown below the resource bars
- reworked cursed summoning pitt's visuals (only available for AI)
- increased resolution of load screens

Bugs
- AI players will no longer try to capture (non-existing) control points in chicken games in case the CPV game option was set before
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azaremoth
Cursed Developer
Posts: 538
Joined: 17 Feb 2005, 22:05

Re: Latest "The Cursed" available here

Post by azaremoth » 06 Jan 2019, 19:38

Mini-update to 1.442. I did find out that the detaileds texture included in the game did ruin the optics of several maps. older maps should look significantly better now... :roll:
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