Latest available version

Latest available version

Azaremoth's epic game about bones, undead, demons and magic set in a futuristic environment.

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azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Latest available version

Post by azaremoth »

The Cursed 0.155

Here is an updated version of the Cursed. Please report any bugs and/or suggestions concerning balance and gameplay. Thx! :-)



Changes 0.154 => 0.155
- fixed some bugs linked to the aura gadgets
- fixed the missing summoning stance for necromancers

Changes 0.153 => 0.154
- all Sounds were redone and/or improved by Pwnedbyryan => great work! Thx man!
- fixed a bug that caused features not to show up on several maps
- integrated LUPS-module from Worldbuilder
- some little fixes to the AI's buildtree


Download here:
http://www.springfiles.com/show_file.php?id=2498
Last edited by azaremoth on 08 Apr 2010, 21:36, edited 5 times in total.
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azaremoth
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Re: The Cursed 0.152

Post by azaremoth »

Here is an updated buildtree including the ghoul (replaces the skeleton) and the redeemer:

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Spawn_Retard
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Re: The Cursed 0.153

Post by Spawn_Retard »

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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: The Cursed 0.153

Post by CarRepairer »

You don't need links ever again. Add the "cursed:latest" package in SpringDownloader and you'll never need to lift a finger to stay up to date.
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azaremoth
Cursed Developer
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Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.153

Post by azaremoth »

CarRepairer wrote:You don't need links ever again. Add the "cursed:latest" package in SpringDownloader and you'll never need to lift a finger to stay up to date.
Yeah - that's sooo right! :-)

Link and picture were updated anyway.
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Neddie
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Re: The Cursed 0.153

Post by Neddie »

Updating the manual download links still serves a useful function.
malric
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Joined: 30 Dec 2005, 22:22

Re: The Cursed 0.153

Post by malric »

When I try to play I got an error about null_texture.tif. Last lines of infolog:

Code: Select all

[      0] Creating projectile texture
[      0] Caught content exception: Could not load texture from file bitmaps/null_texture.tif
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azaremoth
Cursed Developer
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Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.153

Post by azaremoth »

I can't reproduce this error message but I'll simply change the null_texture.tif to another file - just to be sure that this is no probleme...
Kenku
Posts: 134
Joined: 26 Feb 2010, 06:19

Re: The Cursed 0.153

Post by Kenku »

got a small issue for ya. I tried to run Small Pass with The Cursed, and when it loaded up I got a ton of "Cannot find wreckage for" errors, and the features didn't load.
j5mello
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Re: The Cursed 0.153

Post by j5mello »

it's probably because the map uses OTA unit wreckages as features and is trying to find them in the mod folder.
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azaremoth
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Joined: 17 Feb 2005, 22:05

Re: The Cursed 0.153

Post by azaremoth »

Kenku wrote:got a small issue for ya. I tried to run Small Pass with The Cursed, and when it loaded up I got a ton of "Cannot find wreckage for" errors, and the features didn't load.
It is a bug that is linked to a feature-stats processing lua-script. This should be cleaned up in the version 0.155 that should be available in about ten minutes within the SD-Pool. :wink:
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azaremoth
Cursed Developer
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Re: Latest available version (0.155)

Post by azaremoth »

The latest release (0.155) is up to springfiles.com and the SD-pool. This will most probably be the last version before the second race is added to the game. The most important changes for now are the redone sounds for the cursed race. Pwnedbyryan did a great job with recreating and/or improving all the sounds. Moreover he made a bunch of new unique sounds for most units.
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