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Re: Screenshots

Posted: 16 Apr 2010, 15:27
by AF
Does this mean that factions base will auto spawn random monuments and artefacts for visual show? Or do those statues do more?

Re: Screenshots

Posted: 16 Apr 2010, 15:53
by zwzsg
Would be very cool if under certain rare condition the statue from (1) could explode | SHATTER; and live archangel from (2) be created in the exact same pos.

Re: Screenshots

Posted: 16 Apr 2010, 16:32
by AF
That would be quite nifty, though the faces of imperial angels dont look very imperial, they look quite dark and 'cursed' Perhaps a metalic ornamental mask?

Re: Screenshots

Posted: 16 Apr 2010, 16:41
by zwzsg
Perhaps the supernatural beings worshiped by the imperial guard aren't entirely as kind and benevolent as they'd like you to believe?

Settings are always more interesting when you find out the good guys also have a more sinister side.

Re: Screenshots

Posted: 16 Apr 2010, 16:51
by AF
heh more a case of consistency, I can imagine the imperials to be brutal in the name of righteousness

Re: Screenshots

Posted: 17 Apr 2010, 02:02
by azaremoth
AF wrote:Does this mean that factions base will auto spawn random monuments and artefacts for visual show? Or do those statues do more?
Right now the statue is a tech-enabler that allows you to build paladins and angels. The only thing that is spawned randomly at the moment are pigs. :-)
zwzsg wrote:Would be very cool if under certain rare condition the statue from (1) could explode | SHATTER; and live archangel from (2) be created in the exact same pos.
Hehe - I was thinking about that too. Something like a 25% chance to create an angel via death-animation...


The dark look of the Imperial Guards is intended. They are only the "good guys" compared to the undead. For more than that think of the inquisition with modern weapons and divine support. 8)

Re: Screenshots

Posted: 17 Apr 2010, 04:04
by AF
aha

I think it'd be a good idea to randomly spawn small monuments around their structures so as to add to the feel over time. That way when walking through a destroyed base you know they were there, adds to the atmosphere

Re: Screenshots

Posted: 17 Apr 2010, 04:43
by JohannesH
AF wrote:aha

I think it'd be a good idea to randomly spawn small monuments around their structures so as to add to the feel over time. That way when walking through a destroyed base you know they were there, adds to the atmosphere
How can you make a good simcity when random crap keeps sprouting up?
azaremoth wrote:
zwzsg wrote:Would be very cool if under certain rare condition the statue from (1) could explode | SHATTER; and live archangel from (2) be created in the exact same pos.
Hehe - I was thinking about that too. Something like a 25% chance to create an angel via death-animation...
Why not make it do that always then, or only under certain circumstance? 25% chance to get a big advantage or not doesnt make for much fun, or reward good planning as far as I see.

Re: Screenshots

Posted: 17 Apr 2010, 15:16
by azaremoth
JohannesH wrote:Why not make it do that always then, or only under certain circumstance? 25% chance to get a big advantage or not doesnt make for much fun, or reward good planning as far as I see.
Angels are buildable anyway - spawning angels randomly from collapsing statues could be a random bonus that saves you some resources. I know a bunch of games that rely on luck and make lots of fun btw. :wink: But I don`t want to create a game of chance here.
AF wrote:I think it'd be a good idea to randomly spawn small monuments around their structures so as to add to the feel over time. That way when walking through a destroyed base you know they were there, adds to the atmosphere
Sounds like a nice idea - the features should be small enough that they don't block your complete base though.

Re: Screenshots

Posted: 17 Apr 2010, 20:07
by AF
Im thinking that certain structures would have a slightly larger footprint and inside that footprint you would spawn the monuments, that interference is minimized

Re: Screenshots

Posted: 08 Jun 2010, 19:28
by azaremoth
Long time no news... but that doesn't mean nothing is happening:

Imperial Base:
Image

Technology Center:
Image

Sniper (Girl) aiming:
Image

Scorpion Tank (can move subterrain):
Image

I love the smell of napalm in the morning:
Image

Re: Screenshots

Posted: 08 Jun 2010, 19:36
by FLOZi
Very nice flame effect! :o

Re: Screenshots

Posted: 08 Jun 2010, 19:47
by azaremoth
credits for the flames go to CA (jK).

Re: Screenshots

Posted: 08 Jun 2010, 22:59
by jeykey
wow, this looks just amazing

I espacially like sniper girl :9

Re: Screenshots

Posted: 08 Jun 2010, 23:11
by AF
I like what I see

Re: Screenshots

Posted: 09 Jun 2010, 02:51
by oksnoop2
AF wrote:I like what I see

What he said.

Re: Screenshots

Posted: 25 Jul 2010, 20:20
by azaremoth
The imperial walker (I hope Lucas Arts didn't copyright that name :wink: ) :
Image

Re: Screenshots

Posted: 25 Jul 2010, 21:39
by FLOZi
azaremoth wrote:credits for the flames go to CA (jK).
It's a LUPS effect then?

Re: Screenshots

Posted: 25 Jul 2010, 22:35
by Jazcash
azaremoth wrote:The imperial walker (I hope Lucas Arts didn't copyright that name :wink: ) :
I'd rename it to the Imperial Stalker just to be on the safe side :P

Re: Screenshots

Posted: 25 Jul 2010, 23:22
by AF
If it were an issue, Warhammer wouldve been sued into the ground years ago or the other way round depending who got legal precedent