Screenshots - Page 5

Screenshots

Azaremoth's epic game about bones, undead, demons and magic set in a futuristic environment.

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azaremoth
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Re: Screenshots

Postby azaremoth » 10 Mar 2013, 18:57

The paladin got a texture and a normal map. The new skin is looking darker and more sci-fi (compare to armor in dead space or hellgate).

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Re: Screenshots

Postby gajop » 10 Mar 2013, 20:06

nice, does it also glow?
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smoth
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Re: Screenshots

Postby smoth » 10 Mar 2013, 20:08

I'd put a little bit of white in the center of the glowing areas.
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azaremoth
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Re: Screenshots

Postby azaremoth » 10 Mar 2013, 21:06

smoth wrote:I'd put a little bit of white in the center of the glowing areas.
Yip - the glowing areas look much hoter now.

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gajop wrote:nice, does it also glow?
Like the mexes and stuff in ZK?! Why not...
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azaremoth
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Re: Screenshots

Postby azaremoth » 30 May 2013, 14:21

Image

The cursed storage is inspired by the puzzle box from the hellraiser movies (especially obvious by the animations).
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Re: Screenshots

Postby PicassoCT » 30 May 2013, 15:04

The imperial storage has a spaceship land there and unload?
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azaremoth
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Re: Screenshots

Postby azaremoth » 30 May 2013, 19:02

These are flap gates... :P
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azaremoth
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Re: Screenshots

Postby azaremoth » 19 Aug 2013, 22:05

There is life after death... ask your local necromancer!

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scifi
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Re: Screenshots

Postby scifi » 19 Aug 2013, 22:12

For CHAOS!
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azaremoth
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Re: Screenshots

Postby azaremoth » 16 Feb 2014, 19:06

I replaced the old priest model with a more powerful looking one. With this optical change comes a per-unit-mana-based healing system for the priest. 8)

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smoth
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Re: Screenshots

Postby smoth » 16 Feb 2014, 19:32

looks awesome!
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azaremoth
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Re: Screenshots

Postby azaremoth » 13 May 2014, 23:00

The imperial hover tank is a perfect counter to underwater units and cursed hovering units.

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Re: Screenshots

Postby Jools » 13 May 2014, 23:21

azaremoth wrote:Image

Image

This looks just like a Harkonnen rocket launcher. Nice stuff.
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azaremoth
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Re: Screenshots

Postby azaremoth » 22 Feb 2015, 12:55

LUPS based aura indicators as included in the latest version of the cursed.

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FLOZi
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Re: Screenshots

Postby FLOZi » 22 Feb 2015, 18:26

Those look awesome! What LUPS class are you using?
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Re: Screenshots

Postby Silentwings » 22 Feb 2015, 19:48

And I thought that FFA map would never see a use because I'd designed it badly. Nice pictures :)
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azaremoth
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Re: Screenshots

Postby azaremoth » 23 Feb 2015, 19:40

FLOZi wrote:Those look awesome! What LUPS class are you using?

Groundflashes - the update rate Gould be higher for mobile units though.

Silentwings wrote:And I thought that FFA map would never see a use because I'd designed it badly. Nice pictures :)
It actually plays quite nice with jumping units. The seasite cliffs could be more heterogenious. But besides that I like the map.
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azaremoth
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Re: Screenshots

Postby azaremoth » 01 Feb 2016, 23:43

There was long time no news or work done for the cursed. This delay is baby-induced. However, I found some time to do a unit that was missing in my demon collection. This is the cacodemon. As the name implies, it is "inspired" by doom's flying meatballs (cacodemon and the pain elemental).

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The imgame role is not fully clear yet. I am thinking about a gunship with jump (=warp =teleport) ability over the whole map.
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Re: Screenshots

Postby smoth » 02 Feb 2016, 06:01

nice!
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Re: Screenshots

Postby code_man » 05 Feb 2016, 18:15

Nice to see this still alive.
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