Screenshots - Page 3

Screenshots

Azaremoth's epic game about bones, undead, demons and magic set in a futuristic environment.

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CarRepairer
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Re: Screenshots

Post by CarRepairer » 26 Jul 2010, 05:42

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azaremoth
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Re: Screenshots

Post by azaremoth » 26 Jul 2010, 20:04

:lol: :lol: :lol:
FLOZi wrote:
azaremoth wrote:credits for the flames go to CA (jK).
It's a LUPS effect then?
Yes it is - the "flame jitter effect".
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azaremoth
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Re: Screenshots

Post by azaremoth » 13 Oct 2010, 19:10

Not actually a screenshot but still eyecandy: a scene I was playing with before half of it was lost because of a save-bug. All models are the low-poly ingame units and their parts/bones.

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PicassoCT
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Re: Screenshots

Post by PicassoCT » 13 Oct 2010, 19:18

Holly Tit, can i have that HiRes, that goes to my Wallpaper/Screensaver Folder.
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azaremoth
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Re: Screenshots

Post by azaremoth » 13 Oct 2010, 20:01

I have it in 1280x1024: http://azaremoth.supremedesign.org/img/ ... _hires.jpg. As the szene-file is damaged there is no way to rerender it in higher resolutions. :(
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PicassoCT
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Re: Screenshots

Post by PicassoCT » 13 Oct 2010, 20:12

Thx, right into the screensaver folder

PS: Always insert a link, pictures get around

outnumbered_render_hires.jpg
(501.31 KiB) Downloaded 2 times
INB4 Picasso, you Hipocritter, non of your pictures links to anywhere
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azaremoth
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Re: Screenshots

Post by azaremoth » 03 Feb 2011, 15:12

I did a new ghoul model that is better visible from distance and looks little more evil: :twisted:

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smoth
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Re: Screenshots

Post by smoth » 03 Feb 2011, 18:11

nice!
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azaremoth
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Re: Screenshots

Post by azaremoth » 03 Feb 2011, 18:15

thx :-)
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azaremoth
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Re: Screenshots

Post by azaremoth » 04 Feb 2011, 12:31

I have recycled and adjusted an old unit as Survival-Mode-Boss for the imperial guards: the Destroyer. You may remember... :wink:

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Wombat
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Re: Screenshots

Post by Wombat » 04 Feb 2011, 13:48

;__;
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PicassoCT
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Re: Screenshots

Post by PicassoCT » 04 Feb 2011, 13:52

awesome...

i once wrote a shortstory on a drunk battlecruiser captain, taking the city below hostage (including his shoreleave crew). Was fun to imagine the damage such a misshandled monster of metall in the sky could do, without firing its weapons.

(Sonic Boom while speedin)
Radiation Damage while Engine heats up
Not to forget the ocassional crash with skyscrapers and churchtowers.
Or even simpler, empty the watertanks and the sewagetanks.
Gravity Distortion (something got to keep it in the sky)
Last thing was the auto-repair-mechanism, that integrated parts of the city, when the cruiser become stuck for to long in it. Thats how the SWATs got in and ended the story.

Cant find it anywhere, doesent matter, spaceship is awesom.
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AF
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Re: Screenshots

Post by AF » 07 Feb 2011, 00:17

I liked when the captain did a spacefold and macross city was plunged into a vaccuum in zero gravity. All those people.. its a wonder anyone survived...
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knorke
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Re: Screenshots

Post by knorke » 07 Feb 2011, 13:05

still not sure on the ghouls, from game distance on that screenshot I can not make out any teamcolor at all...Otherwise they look good though.

Really like the b-wing errr Destroyer alot though, imo all goes together very well. Just the nose looks off or is that an opend hangar door?
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azaremoth
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Re: Screenshots

Post by azaremoth » 08 Feb 2011, 20:34

PicassoCT wrote:Was fun to imagine the damage such a misshandled monster of metall in the sky could do, without firing its weapons.
I guess I would be even more fun to imagine the mess a battlecruiser could cause including active weapon systems :wink:
knorke wrote:still not sure on the ghouls, from game distance on that screenshot I can not make out any teamcolor at all...Otherwise they look good though.
There is no "nice" way to place visible team colors on most organic models imho. There are several widgets that can help there though :-) The good thing is that you can see and distinguish the model from further away now.
knorke wrote:Really like the b-wing errr Destroyer alot though, imo all goes together very well. Just the nose looks off or is that an opend hangar door?
Actually I once planed a biiig muzzle ending at the front of the cruiser. As I droped that - now the open nose is part of the design.
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azaremoth
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Re: Screenshots

Post by azaremoth » 29 Apr 2011, 23:01

Image

It is still a WIP - but it shows the first planned hero unit. The Sarge will be a short ranged beserk with jump-jets and two weapons to change. I borrowed my brother's face for this guy btw. ;)
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Wombat
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Re: Screenshots

Post by Wombat » 29 Apr 2011, 23:32

win, tho torso could use some 'mass' at front. he got sexy legs.
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azaremoth
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Re: Screenshots

Post by azaremoth » 27 May 2011, 23:13

Image
Long time no update - the Sarge ingame (with miniguns left and plasmaguns right) to demonstrate the scale.
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Gota
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Re: Screenshots

Post by Gota » 28 May 2011, 02:25

even the cigar is there?
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azaremoth
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Re: Screenshots

Post by azaremoth » 29 May 2011, 20:49

The cigar is the most important thing about any "Sarge". :lol:
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