Screenshots - Page 2

Screenshots

Azaremoth's epic game about bones, undead, demons and magic set in a futuristic environment.

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AF
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Re: Screenshots

Post by AF » 16 Apr 2010, 15:27

Does this mean that factions base will auto spawn random monuments and artefacts for visual show? Or do those statues do more?
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zwzsg
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Re: Screenshots

Post by zwzsg » 16 Apr 2010, 15:53

Would be very cool if under certain rare condition the statue from (1) could explode | SHATTER; and live archangel from (2) be created in the exact same pos.
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AF
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Re: Screenshots

Post by AF » 16 Apr 2010, 16:32

That would be quite nifty, though the faces of imperial angels dont look very imperial, they look quite dark and 'cursed' Perhaps a metalic ornamental mask?
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zwzsg
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Re: Screenshots

Post by zwzsg » 16 Apr 2010, 16:41

Perhaps the supernatural beings worshiped by the imperial guard aren't entirely as kind and benevolent as they'd like you to believe?

Settings are always more interesting when you find out the good guys also have a more sinister side.
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AF
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Re: Screenshots

Post by AF » 16 Apr 2010, 16:51

heh more a case of consistency, I can imagine the imperials to be brutal in the name of righteousness
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azaremoth
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Re: Screenshots

Post by azaremoth » 17 Apr 2010, 02:02

AF wrote:Does this mean that factions base will auto spawn random monuments and artefacts for visual show? Or do those statues do more?
Right now the statue is a tech-enabler that allows you to build paladins and angels. The only thing that is spawned randomly at the moment are pigs. :-)
zwzsg wrote:Would be very cool if under certain rare condition the statue from (1) could explode | SHATTER; and live archangel from (2) be created in the exact same pos.
Hehe - I was thinking about that too. Something like a 25% chance to create an angel via death-animation...


The dark look of the Imperial Guards is intended. They are only the "good guys" compared to the undead. For more than that think of the inquisition with modern weapons and divine support. 8)
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AF
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Re: Screenshots

Post by AF » 17 Apr 2010, 04:04

aha

I think it'd be a good idea to randomly spawn small monuments around their structures so as to add to the feel over time. That way when walking through a destroyed base you know they were there, adds to the atmosphere
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JohannesH
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Re: Screenshots

Post by JohannesH » 17 Apr 2010, 04:43

AF wrote:aha

I think it'd be a good idea to randomly spawn small monuments around their structures so as to add to the feel over time. That way when walking through a destroyed base you know they were there, adds to the atmosphere
How can you make a good simcity when random crap keeps sprouting up?
azaremoth wrote:
zwzsg wrote:Would be very cool if under certain rare condition the statue from (1) could explode | SHATTER; and live archangel from (2) be created in the exact same pos.
Hehe - I was thinking about that too. Something like a 25% chance to create an angel via death-animation...
Why not make it do that always then, or only under certain circumstance? 25% chance to get a big advantage or not doesnt make for much fun, or reward good planning as far as I see.
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azaremoth
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Re: Screenshots

Post by azaremoth » 17 Apr 2010, 15:16

JohannesH wrote:Why not make it do that always then, or only under certain circumstance? 25% chance to get a big advantage or not doesnt make for much fun, or reward good planning as far as I see.
Angels are buildable anyway - spawning angels randomly from collapsing statues could be a random bonus that saves you some resources. I know a bunch of games that rely on luck and make lots of fun btw. :wink: But I don`t want to create a game of chance here.
AF wrote:I think it'd be a good idea to randomly spawn small monuments around their structures so as to add to the feel over time. That way when walking through a destroyed base you know they were there, adds to the atmosphere
Sounds like a nice idea - the features should be small enough that they don't block your complete base though.
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AF
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Re: Screenshots

Post by AF » 17 Apr 2010, 20:07

Im thinking that certain structures would have a slightly larger footprint and inside that footprint you would spawn the monuments, that interference is minimized
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azaremoth
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Re: Screenshots

Post by azaremoth » 08 Jun 2010, 19:28

Long time no news... but that doesn't mean nothing is happening:

Imperial Base:
Image

Technology Center:
Image

Sniper (Girl) aiming:
Image

Scorpion Tank (can move subterrain):
Image

I love the smell of napalm in the morning:
Image
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FLOZi
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Re: Screenshots

Post by FLOZi » 08 Jun 2010, 19:36

Very nice flame effect! :o
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azaremoth
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Re: Screenshots

Post by azaremoth » 08 Jun 2010, 19:47

credits for the flames go to CA (jK).
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jeykey
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Re: Screenshots

Post by jeykey » 08 Jun 2010, 22:59

wow, this looks just amazing

I espacially like sniper girl :9
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AF
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Re: Screenshots

Post by AF » 08 Jun 2010, 23:11

I like what I see
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oksnoop2
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Re: Screenshots

Post by oksnoop2 » 09 Jun 2010, 02:51

AF wrote:I like what I see

What he said.
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azaremoth
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Re: Screenshots

Post by azaremoth » 25 Jul 2010, 20:20

The imperial walker (I hope Lucas Arts didn't copyright that name :wink: ) :
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FLOZi
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Re: Screenshots

Post by FLOZi » 25 Jul 2010, 21:39

azaremoth wrote:credits for the flames go to CA (jK).
It's a LUPS effect then?
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Re: Screenshots

Post by Jazcash » 25 Jul 2010, 22:35

azaremoth wrote:The imperial walker (I hope Lucas Arts didn't copyright that name :wink: ) :
I'd rename it to the Imperial Stalker just to be on the safe side :P
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AF
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Re: Screenshots

Post by AF » 25 Jul 2010, 23:22

If it were an issue, Warhammer wouldve been sued into the ground years ago or the other way round depending who got legal precedent
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