The Cursed 0.131 - public beta
Posted: 28 Jun 2009, 16:34
The Cursed (v0.131)
Get the game here (no installer yet): http://spring.jobjol.nl/show_file.php?id=2140
Changelog: https://svn.bountysource.com/cursed/tru ... ngelog.txt
The game is about bones, undead, demons and magic settled in a futuristic environment. The whole ting was inspired by styles/arts from Doom I and II, Warcraft III, Warhammer table tops. I hope I could create an enjoyable cocktail for Spring out of it.
The Second race will look like this:
For information about the gameplay take a look at: http://azaremoth.supremedesign.org and have a look at the buildtree:
Take a look and give us feed about the balance, gameplay (keep in mind - it is not the same as BA and that is intended), bugs and odd grafics or whatever other constructive criticism you have!
What is not done yet:
- a smo(o)th balance
- a polished UI
- tons of new features like even more spells, ...
- the second race
- ...
Copyright and legal stuff:
Feel free to use any scripts and sounds from this game - they are open-source. As far as models (geometry), textures and other graphics are concerned, I DO NOT want them to be used in other mods or games without my permission.
The team:
aZaremoth: wouldn't have thought that - huh?!
CarRepairer: LUA-wizard, he makes all the nifty game features possible
Corleone: webmaster and coding for the webpage
Maneater: gameplay and lots of alpha and beta-testing
Special thanks to:
- Argh for many script pieces from Nanoblobs and P.U.R.E.
- The Complete Annihilation devs and many other lua coders for their wonderful lua scripts, lups, and many more
- the http://www.freesound.org community for many sounds
- the Spring devs - great engine
Get the game here (no installer yet): http://spring.jobjol.nl/show_file.php?id=2140
Changelog: https://svn.bountysource.com/cursed/tru ... ngelog.txt
The game is about bones, undead, demons and magic settled in a futuristic environment. The whole ting was inspired by styles/arts from Doom I and II, Warcraft III, Warhammer table tops. I hope I could create an enjoyable cocktail for Spring out of it.
The Second race will look like this:
For information about the gameplay take a look at: http://azaremoth.supremedesign.org and have a look at the buildtree:
Take a look and give us feed about the balance, gameplay (keep in mind - it is not the same as BA and that is intended), bugs and odd grafics or whatever other constructive criticism you have!
What is not done yet:
- a smo(o)th balance
- a polished UI
- tons of new features like even more spells, ...
- the second race
- ...
Copyright and legal stuff:
Feel free to use any scripts and sounds from this game - they are open-source. As far as models (geometry), textures and other graphics are concerned, I DO NOT want them to be used in other mods or games without my permission.
The team:
aZaremoth: wouldn't have thought that - huh?!
CarRepairer: LUA-wizard, he makes all the nifty game features possible
Corleone: webmaster and coding for the webpage
Maneater: gameplay and lots of alpha and beta-testing
Special thanks to:
- Argh for many script pieces from Nanoblobs and P.U.R.E.
- The Complete Annihilation devs and many other lua coders for their wonderful lua scripts, lups, and many more
- the http://www.freesound.org community for many sounds
- the Spring devs - great engine